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Park Beyond 1.3.0.137652 - Patch 2

Hello everyone!

We've just released Patch 1.3.0. Aside from troubleshooting and quality of life improvements, there's also several tweaks for balancing and park management.

Our team is continuing to work on deeper balancing improvements and bug fixes for the game. We're keep listening to your feedback and diligently working on addressing other important aspects that matter to you. Stay tuned for more positive updates coming your way!

If you come across any further issues, please don't hesitate to contact our support team, as we are still gathering feedback and addressing any concerns.

Stability
  • Fixed several less occuring crashes.
  • Fixed a crash while replacing exits and entrances of transportation rides with multiple stations
  • Fixed a crash during undo while being active on a shop's prefab creation panel
  • Fixed a crash on selecting "Continue Playing" after completing Mission 1 - Ambitious Beginnings
  • Fixed a crash on deleting the Filter module in some instances
  • Fixed a crash on cancelling the construction of a coaster


Performance
  • Improved agent rendering performance.
  • Improved performance on DX11 settings


Save & Load
  • Fixed additional instances of staff and visitor agents getting stuck on loading a save game
  • Fixed an issue where the objective "Achieve the goal before Hemlock buys any island" does not update on loading the game twice during milestone 2 in Mission 5 - Duel at the Beaches
  • Fixed shops getting impossified on loading a save game where the shop impossification was aborted
  • Fixed the possibility to postpone a bankruptcy by saving and loading
  • Fixed coaster remaining stuck with visitors after loading a save game


Balancing
  • Increased visitor cap on each park level
  • Tweaked individual flat ride upkeep values and default fees
  • Increased acceptable fee for ATMs & toilets
  • Tweaked default fee calculation for coasters


Mission 1 - Ambitious Beginnings
  • Fixed an issue that didn't allow to progress after the first pitch meeting on playing the mission a second time


Mission 4 - An Eye for Details
  • Fixed entertainer costumes being unlocked right from the beginning


Mission 5 - Duel at the Beaches
  • Fixed an issue that made it possible to spawn Hemlock's parking lots through undo/redo actions


Mission 6 - Taken at the Flood
  • Fixed land extension lines being visible during the outro
  • Fixed the park entrance and camera icon being visible during the outro
  • Fixed incorrect profit data being displayed for the Bumper Brawl
  • Improved visuals on the water flowing through the dam


Mission 7 - A Tale of Two Theme Parks
  • Lowered the overall difficulty by making Hemlock's park increase slower
  • Scaled up the detection area for the Cannon module challenge
  • Fixed an issue that caused the construction cost for some flat rides to be overpriced during placement in certain areas of the map


Mission 8 - Top of the World
  • Milestone 4 reward "Free Lab Expansion" is now available to unlock
  • Fixed shop impossifications not getting destroyed by constructed parking lots


Camera
  • Fixed the camera rotation and panning speed drastically reducing on lower FPS
  • Fixed the camera zooming out too far on selecting the "Wave Swinger" for impossification
  • Fixed the camera clipping with visitors when the selecting the ride camera option for the Tornado Wing in Mission 3 - The Dawn of the Impossification
  • Fixed multiple instances where the camera was able to go below the ground outside of the playable area


Paths
  • Fixed a case of disappearing paths
  • Fixed visual issues of flickering suspended paths during height adjustment
  • Fixed an issue that caused the path placement node to snap to the unfinished queue path on selecting 'Build'/'Replace' for the exit path


Placement
  • Objects are now properly rotated towards the cursor when rotating with mouse and R and the cursor now snaps back when stopping rotation/height adjustment
  • Fixed ride gates not disappearing after relocating a coaster
  • Fixed some roofs not being color customizable
  • Fixed an issue that made it possible to fully delete the park entrance
  • Fixed objects snapping in random direction after starting the free rotation


Groups/Prefabs
  • Deleted prefabs now instantly vanish from the placement menu
  • Fixed box selection not working correctly in group edit mode
  • Fixed issues around the following buttons not working reliably while in group edit mode: Create Object Group, Add to Object Group, Merge Object Groups
  • Fixed the status of Flat Rides and Shops being displayed incorrectly in an object group


Undo/Redo
  • Fixed undo/redo stopping to work under certain conditions
  • Fixed broken undo/redo functions after undoing and redoing the placement of a shop/facility core
  • Fixed the refund amount on deleting a coaster being added to the cash multiple times on using Undo and Redo repeatedly after deleting a coaster
  • Fixed upkeep values decreasing when performing undo/redo on coasters with modules
  • Fixed shop impossifications being placeable without using the impossification cost on undo/redo


Coasters
  • Fixed an issue that sometimes made it impossible to insert a node into a placed off rail track
  • Fixed the construction cost not being added back when performing undo/redo after placing a module
  • Fixed a camera focus and zoom issue that would happen during construction of a coaster with a lot of branches
  • Fixed coaster cars getting stuck at the Exit node of the Elevator upon changing the elevator height above 100m
  • Fixed cars not exiting the Elevator module correctly
  • Fixed the safety test failing for coasters with an Elevator module
  • Fixed an instance that made it impossible to connect a station module with an existing track
  • Fixed an issue where nodes on modules would disappear when hovering over them
  • Fixed incorrect train speed being displayed each time a car reaches a station (split cars) under certain conditions
  • Fixed the hook "Out of Order" failing in some instances
  • Fixed the coaster getting stuck if the coaster editor was exited midway through a test run for the "High Tide" prefab
  • Fixed instances of misplaced coaster cars on coaster prefabs after loading a save game
  • Fixed car lift reset options no longer being accurate after loading a save game
  • Fixed inconsistencies in the test simulations depending on the test speed
  • Improved the visuals of the track connection of the Cannon module
  • The test train now disappears after having an accident


Visitor Behavior
  • Visitors do not try to use closed Transportation Rides anymore
  • Fixed an instance where the visitor thought "We cannot reach..." was spammed infinitely
  • Fixed visitors getting stuck on queues after entering and exiting the ride editor


Help Center/Tutorialisation
  • Added the park entry fee help screen in Mission 3 - The Dawn of Impossification
  • Added notifications for the park entry fee for Missions 4-8
  • Added team goals around the park entry fee for Missions 5-7


Staff
  • The impossified paramedic is now correctly equipped with a keytar


Heatmaps
  • Fixed luxury toilets and staff lounges not being visible on heat maps


Color Customization
  • Fixed color customization not working correctly on tracks, supports and the station platform
  • Fixed the station module color returning to default in course editor in some occasions
  • Fixed the uniform section disappearing for Flat Rides after impossification


Visual
  • Fixed broken looking LODs of objects on lower view distance settings
  • Fixed some visitors remaining in their color overlay after closing a heatmap
  • Fixed the Day & Night cycle not working on some Sandbox maps
  • Fixed minor light issues on several Flat Rides
  • Fixed some ride operator idle animations starting to glitch after long times


UI
  • Fixed tooltips for Pitch Meeting choices not being displayed for any of the Campaign Missions via gamepad
  • Fixed rides and shops outside of the owned area showing up in the Shops & Rides menu and being adjustable
  • Fixed a wrong "Exit Editor" button prompt being displayed in Mission 1 - Ambitious Beginnings when playing with gamepad
  • Fixed tooltips of certain modules remaining on the screen after building a coaster
  • Fixed the tooltip for refund amount not being displayed for Flat Rides after demolishing any facility, scenery object or module structure


Settings
  • Anti-Aliasing option has been removed and is enabled by default because of strong dependencies on anti-aliasing even on lower graphics settings
  • Disabled shadows on low graphics settings


AMD FidelityFX - Super Resolution 2
  • Fixed appearances of flickering lights


Audio
  • Fixed Coaster module SFX triggering outside of 1st/3rd person camera


Localization
  • Fixed minor spelling errors in multiple languages


Other
  • Corrected wrongly assigned commentaries on impossifications

Park Beyond 1.2.2.137438 - Hotfix 4

Hello everyone!

We've just released Patch 1.2.2. This patch brings a whole bunch of improvements and fixes like:

  • Multiple stability fixes
  • Save and load issue fixes
  • Fixed visitor behavior
  • And many more corrections

We continue to work on fixing the issues from your feedback. Currently we are working on the bigger patch 1.3. We're keep listening to your feedback and diligently working on addressing other important aspects that matter to you. Stay tuned for more positive updates coming your way!

If you come across any further issues, please don't hesitate to contact our support team, as we are still gathering feedback and addressing any concerns.

US/CANADA/LATAM Support - https://support.bandainamcoent.com/hc/en-us
EU/EMEA Support - https://service-en.bandainamcoent.eu/app/list/p/9653/PARK%20BEYOND

  • Stability
    Fixed multiple less occuring crashes on 1.2.1
    Fixed a crash in the course editor during Undo/Redo actions after placing modules and moving a station module
    Fixed a crash in the course editor when redoing a modular placement after replacing it with another module
    Fixed a crash when firing a mechanic while they are on their way to repair a structure
    Fixed a crash on aborting queue placement while connecting to queues of a transportation ride with each other
    Fixed a crash being caused by invalid visitor data
  • Save & Load
    Fixed visitors getting stuck in Flat Rides in different situations
    Fixed the goal "Build and open a new Flat Ride" in Mission 2 - "Welcome to Cloudstormer" incrementing after loading a save game
    Fixed automated help screens re-triggering every time when loading a mission or Exploration Park save game
  • Objectives
    Fixed an issue that caused sandbox and mission goals to not work or update correctly
  • Visitor Behavior
    Fixed visitors moving erratically while entering and exiting certain impossified Flat Rides after relocating one
    Visitors now stay in the queue after impossifiying a continuous Flat Ride (e.g. Ferris Wheel)

Park Beyond 1.2.1.136346 - Hotfix 3

Hello everyone!

We've just released Patch 1.2.1. This patch brings a whole bunch of improvements and fixes like:
  • Multiple stability fixes
  • Many save and load issue fixes
  • And many more corrections

This is the next step, which is our direct response to your valuable feedback. We understand that the save/load issues have been a significant obstacle to your seamless gaming experience, particularly the bug where visitors were stuck in queues without any movement. Rest assured, we're actively listening to your feedback and diligently working on addressing other important aspects that matter to you. Stay tuned for more positive updates coming your way!

We are already working on further improvements. More info to come when the details are finalized!

However, if this patch doesn't help or if you have other bugs or problems with the game or purchase that you need to report, please contact our friendly customer support team at the following links!

US/CANADA/LATAM Support - https://support.bandainamcoent.com/hc/en-us
EU/EMEA Support - https://service-en.bandainamcoent.eu/app/list/p/9653/PARK%20BEYOND

    Stability
  • Fixed multiple less occuring crashes from 1.2.0
  • Fixed a crash when removing an object from an object group
  • Fixed a crash on autosave
  • Fixed a crash when switching through pages in the help center very fast

    Save & Load
  • Fixed suspended paths disappearing after loading a save game
  • Fixed staff energy decreasing after loading a save game in Missions 2 and 3, where staff energy should not decrease for tutorialisation purposes
  • Fixed visitors being stuck in queues of shops and vending machines after loading a save game
  • Fixed agents (visitors & staff) getting stuck in an interaction after loading a save game
  • Fixed visitors getting stuck in queues of a coaster on loading a save game that was saved while experiencing an outage

    Exploration Park
  • Added three new linked help screens to some interaction stands
  • Fixed multiple interaction stands in Milestones 2 and 3 that could not be completed after loading a save game
  • Fixed edit options (delete/move) becoming available for preplaced coaster after loading a save game

    Visitor Behaviour
  • Fixed visitors getting stuck on entrance paths after moving a Coaster

Park Beyond 1.2.0.135621 - Patch 1

The following patch has been released for Park Beyond. If you continue to encounter issues after this patch, please contact our friendly support team right away.

Stability
  • Fixed a crash when using the Filter module
  • Fixed a crash when exiting the game while in sandbox mode
  • Fixed a crash when selecting the variant of the filter module after performing undo-redo for filter module
  • Fixed a crash when selecting ‘Replace Entrance’ after placing the ‘Slingshot’ flat ride
  • Fixed a crash when attempting to close the side character dialogue box using 'x' button
  • Fixed a crash when Hemlock's second parking lot is being built after a loading a save
  • Fixed a crash when loading a save file
  • Fixed a crash when selecting undo and redo option for any module in mission 1
  • Fixed a crash when connecting entrance path for coaster
  • Fixed a crash after placing a transportation ride with the elevator module and then using undo and redo
  • Fixed a crash after saving and loading mission 7
  • Fixed a crash that sometimes happens after performing undo-redo paths on uneven terrain
  • Fixed a crash when the performing undo-redo function for a cannon module with a wide coaster after loading a manually created save file
  • Fixed a crash when selecting 'Resume' from Main Menu after completing Mission 04 milestone 3 and quitting the game
  • Fixed a crash when track placement in specific situations
  • Fixed a crash when replacing the entrance queue path from the overview panel after destroying the queue path of any coaster prefab
  • Fixed a crash when performing undo-redo function after loading a manually created savefile
  • Fixed multiple less occuring crashes

Mission 1
  • Added Exception for M01 on pausing outro

Mission 2
  • Fixed multiple visual issues in the intro sequence

Mission 3
  • Fixed offset head movement of Phil in Pitch Meeting
  • Added more fitting animations to Sofia's last player reaction
  • Hides Challenge count in Milestone 4 to avoid negative 'x remaining'

Mission 5
  • Fixed incorrect Hemlock purchasing notification and side character timing issue
  • Expanded some trigger boxes of the challenges for more tolerance.

Mission 6
  • Fixed holes in the game world and other visual improvements

Mission 7
  • Fixed visitor T-posing issue and corrected colors
  • Fixed an issue with some goals not being accomplished once the requirements were fulfilled

Mission 8
  • Fixed that when placing first platform, all Sofia lines were spammed
  • Outro: Fixed constrained aspect ratio in widescreen of one shot

Exploration Park
  • Fixed an issue with some vision sparks not being accomplished once the requirements were fulfilled
  • Fixed counter of "Place ATMs" challenge

Placement
  • Improved collision box of coaster station
  • Flat Rides Terrain Cutting Shapes now move with ride Relocation.
  • Updated land extension material parameters for a more precise boudary detection
  • Fixed an issue where you’re unable to place any structures near the land extension borders in sandbox map 'Grand Lake'
  • Fixed an issue where you’re unable to adjust 'Grid Width' for Path Placement via gamepad
  • Fixed an issue where the 'Area locked' error message is not displayed when the user places decorations, facilities or modular structures outside the edge of the purchased land
  • Fixed an issue where placement preview arrow is misaligned with the coaster of a coaster after rotating it

Groups/Modular Structures
  • Added overlay to group edit mode to visualise objects that are part of the group better
  • Added "Disband Object Group" action
  • Coordinates used for snapping are now all in world space instead of in the space of a special random structure
  • The snapped location is no longer dependent on the unsnapped location.
  • Fix for an overlap sometimes being detected between walls that are connected at a 90 degree angle.
  • Removed rounding in several places to avoid multiple slightly different snap locations.
  • Structures now only snap to structures of the currently edited group.
  • Fix for incorrect modifiers when moving/cloning modular structures in group edit mode
  • Improved general snapping behavior of modular structures

Paths
  • Fixed issue around "intersection too steep"
  • Fixed offset between mouse cursor and endpoint on the Gate operation.
  • Fixed issue with gate operation always enabling railing by default.
  • Improved auto path placement on uneven terrain
  • Fixed an issue where path segment preview can be extended to illegal height and length during path placement add state on gamepad
  • Fixed an issue where path placement under water is possible under certain conditions
  • Fixed visitors getting stuck or walking off the paths when removing queue segments

Coasters
  • Increased the max height of the elevator to 200 meters
  • Fixed placement issue with the elevator module
  • Fixed an issue where the Cannon module moves far away from its position by itself after the end node was clicked
  • Removed irrelevant tooltips that were displayed while an off-rail track is selected under certain conditions
  • Fixed an issue where carts meeting head-on do not bounce back and crash incorrectly
  • Fixed an issue where individual carts have different speeds after getting split
  • Fixed an issue where off-rail tracks cannot be placed in mission 1
  • Fixed an issue where coasters are colliding with the terraformed terrain around it
  • Fixed an issue where some modules lose track connection when MR was cloned
  • Fixed an issue where coasters constructed with long ride distances and ride durations are not profitable under mission circumstances
  • Fixed an issue where single carts teleport on the elevator module
  • Fixed an issue where wings of coaster cart fail to disappear after train jumps across 'Ramp' or 'Cannon' module when the camera is zoomed out
  • Fixed an issue where Height/Yaw/Pitch of the track cannot be adjusted via node after the preview snaps to a snapping point
  • Fixed an issue where the fork module was not showing its direction
  • Fixed an issue where wild mouse modular ride track is not color customisable

Flat Rides
  • Fixed an issue where the flat ride destroyed by Hemlock's parking lot can be retrieved using undo-redo function

Shops
  • Fixed an issue where shops are misaligned with the dynamic cursor on cloning

Staff
  • Assigned effect description texts to staff impossifications
  • Fixed an issue where you’re unable to hire staff after pressing 'LS' button (sort) on the gamepad without hiring any staff
  • Fixed an issue where Staff members enter into an A pose and float around when selecting them while in impossification mode, and then waiving impossification mode without impossifying them

Terraforming
  • Added additional terrain textures

Impossification Mode
  • Added a better way of communicating the benefits of staff impossifications

Undo/Redo
  • Split undo continuous action with terraforming
  • Fixed undo not working correctly with shop impossifications
  • Fixed an issue where undo-redo removes objects in the incorrect order if prefabs are used
  • Fixed an issue where undo-redo doesn't work for impossifications and breaks the undo-redo mechanic
  • Fixed an issue where water was not always redone completely

Camera
  • Improved Precision Rotation Speed
  • Fixed an issue with the camera functions and asset selection functionality being lost on switching from 'Gamepad' to 'M&K' after activating and waiving impossification mode while the Multi-Select mode is active

UI
  • Fixing pink text color for positive monthly income in Coaster Editor display
  • Fixed cutoff in bullet point lists
  • Fixing the tooltip for the placement settings cost threshold
  • Polished camera tutorial
  • Improved icons for entertainers
  • Added alternative header background functionality for impossified structures and staff
  • Fixed alignment issues of the staff job experience window after max job rank is reached; if the bar is not hidden, the percentage will be set to 100% instead of 1%
  • Idle Icon for Staff Management details
  • Staff experience tooltip now shows the correct energy modifier
  • New Button Style for Modular Structures with automatic grid placement
  • Fixed color coding issue in the cash balance tooltip
  • Staff Impossification UI adjustments
  • Added 30 Day Profit display different tooltips between shops and rides
  • Removed a redundant X button displayed in the radial menu in Mission 1 when using the gamepad on PC or Xbox
  • Fixed an issue where 'Land Extension' is not accessible via gamepad on the map 'Nature Heaven'
  • Fixed an issue where incorrect object gets selected on selecting from ‘Selected Attraction’ list

Optional Goals
  • Fixed an issue where the same character optional goals are triggered twice in mission 3
  • Fixed an issue where team goals do not trigger after completing team goals associated with any of the three characters

Balancing
  • Adjusted visitor capacity curve
  • Tweaked job efficiency and duty energy reduction modifiers for all staff types
  • Tweaked energy level job efficiency modifier for all staff types. (More job efficiency between 80% - 100% energy level)
  • Fixed an issue where the construction costs were inconsistent for certain flat rides

Visuals
  • Added color customization to several assets and improved some textures
  • Added a water effect to the pirates water fountain
  • Added the steam effect to animatronics of the DaVinci theme
  • Adjusted the material of the water fountain effects
  • Added effects to multiple animatronics
  • Adjusted light settings of scenery objects so they use smaller radiuses
  • Added a frame (distorted noise) around the Character Captures so they are not cut off suddenly
  • Improved dark transitions in Day & Night cycle
  • Fixed an issue where the texture of lower body is missing for female entertainers after impossification
  • Fixed an issue where some asset and game world textures fail to render on all maps

Help Center
  • Fixed third image of helpscreen not showing on languages other than english (Visitors - Leaving the Park)
  • Fixed help screen image not showing up in languages other than EN and AR (second panel of Visitors - Experiences)
  • Replaced a placeholder image which was displayed in the help center of 'Transport Rides' under Rides and Roller Coasters

Controller
  • Fixed detail panel buttons in the staff screen not being accessible with controller

Performance
  • Removed performance impacting mesh from several maps
  • Changed helpscreen fallback textures to soft pointers to save memory
  • Fixed an issue where GPU usage is too high on starting any map
  • Fixed an issue where the FPS drops significantly below 10 on moving certain scenery object around mineshaft in mission 3
  • Fixed an issue where the FPS drops drastically to below 22 FPS in mission 2 after completing some milestones on a regular spec hardware
  • Fixed an issue where the FPS drops below 20 on a specific area when the camera is focused on a group of visitors in mission 6 on a regular spec hardware

Save Game
  • Fixed staff and visitors getting stuck in an interaction when loading a save game
  • Fixed Flat Rides sometimes getting stuck with visitors not leaving the ride/remaining in their seats
  • Fided several prefabs having the shop core separated from their object group when loading a save game

Audio
  • Fixed some audio corruption issues on maintenance failure VFXs

Other
  • ESRB only shows when the player launches with the Zombeyond DLC for the first time

Park Beyond 1.1.0.134574 - Hotfix 2

Save & Load -
  • Fixed color customization of scenery objects and modular structures not being saved
  • Fixed custom names not being saved
  • Fixed goals in Exploration Park not updating after loading a save game


Controller -
  • Fixed bug where gamepad navigation in Visitor overview is inverted
  • Fixed hover over on visitor leave reasons graph not updating
  • Fixed virtual keyboard not working on Steam Deck


Goals/Objectives
  • Fixed team goal failing to trigger in the first slot under the team goal tab and second/third slots are not being accessible via gamepad in Mission 6


Steam Deck
  • Increased font sizes on Steam Deck for better readability