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Park Beyond 2.2.0.155756

[h3]Notes from Dev Team:[/h3]

Patch 2.2.0 comes with a free content pack, extending the Beyond Seas DLC and making it available for everyone as part of Park Beyond's base content. The next time you start Park Beyond you will have access to this content pack to get you started on filling your park with pirate vibes! To help you take even more beautiful screenshots of your creations, we added a new "Scenic Mode" to the Pause Menu that disables all interface elements. Don't worry, you can get your interface back with ESC/Right-Click on mouse and keyboard or with B/Circle on gamepad/controller.

Beyond this, Patch 2.2.0 contains multiple crash fixes and other important bug fixes.

We are looking forward to seeing your pirate creations in the Community Content soon!


[h3]Content[/h3]
  • Added new Beyond Seas Scenery Objects
  • Added a new Beyond Seas Coaster Car
  • Added two new Beyond Seas decoration prefabs
  • The preorder Pirate-themed assets are now available for everyone
  • Added a “Scenic Mode” to the pause menu which allows to disable all UI while on any map
  • Added a new track prefab “Pretzel Loop”

[h3]Stability[/h3]
  • Fixed a random crash when loading a save file
  • Fixed a crash when paining the terrain
  • Fixed a crash when cancelling the car-lift module
  • Fixed a crash that randomly occurs after loading specific save games

[h3]Community content[/h3]
  • Fixed the tag “shared Prefab” being incorrectly associated with a subscribed community content prefab
  • Fixed that creating multiple prefabs with the same name can overwrite existing ones

[h3]Campaign[/h3]
  • Fixed that team goals sometimes no longer trigger after completing all but one goal
  • Fixed that team goals sometimes no longer trigger after completing any other team goal


[h3]Interface[/h3]
  • Fixed the Button callout being consistently displayed for the goals HUD
  • Added an option for rides to disable the night lights

[h3]Visuals[/h3]
  • Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps

[h3]Infrastructure[/h3]
  • Added a new Error message “Too much path overlap” during illegal placement instead of having “Too close to another intersection”

[h3]Modular Ride[/h3]
  • Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
  • Fixed cars inside the station being randomly shuffled and snapped when colliding
  • Fixed the first-person ride camera zoom and rotate options not working for coasters
  • Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed

[h3]Placement[/h3]
  • Advanced Placement options are turned on by default and can be disabled in the game options

[h3]Localization[/h3]
  • Fixed a bug when the language did not properly switch after adjusting it in the options
  • Fixed corrupted characters being displayed for the community content in Arabic language

[h3]DLC[/h3]
  • Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
  • Added more challenging choices for Beyond eXtreme Festivals of Fearless

Park Beyond - Patch 2.1.0

[h3]Notes from Dev Team: [/h3]

Patch 2.1.0 contains multiple simulation changes, which not only fixes several bugs but also overall improves and changes how we handle the coaster simulation.

These changes only apply for newly created coasters. Therefore, you may notice odd or buggy looking behavior on your already placed coasters or downloaded prefabs. Simply open the coaster editor and run the course test again, afterwards it should work as normal again and you can overwrite your old prefab. If needed, you may have to do slight adjustments to the tracks or modules to make sure the safety test is successful.

If you have a coaster prefab uploaded to the community content, you may encounter the same issue. You can fix it by following the same steps as above: Enter the coaster editor, re-test the safety of your coaster, and then upload the updated prefab to the community content.
We are looking forward to your feedback and seeing many more of your creations!


[h3]Tutorial[/h3]
  • Added a search function to the helpcenter making it possible to look for specific helpscreens

[h3]Community Content[/h3]
  • Fixed The “Prefab” Tag missing on shared prefabs
  • Updated multiple outdated Help screens and fixed localization issues
  • Fixed a localisation issue with Japanese language with the community content terms of use pop up
  • Added a section for community content provided by Limbic

[h3]Modular Rides[/h3]
  • Multiple improvements and smaller fixes for the coaster simulation
  • Fixed multiple instances in which cars would teleport forward or backwards
  • Added the second car lift variant
  • Fixed an issue where the game would shortly freeze when switching between car styles
  • Fixed an issue with the trains randomly halting their movement upon splitting
  • Improved the consistency of coaster simulation after the first run and after loading a save
  • Fixed an issue were having a spring right in front of the station would instantly stop the train
  • Fixed multiple module related collision issues which resulted in incorrect error messages
  • Fixed multiple visual issues with the spring and Free-Fall module
  • Fixed an issue occurring when cars bump into each other losing their speed
  • Fixed Cars teleporting when colliding and merging
  • Fixed the hooks “Unchained” and “Give me a Brake” failing regardless of their requirements
  • Updated all Park Beyond coaster prefabs to make sure that all above changes apply to them

[h3]Missions[/h3]
  • Fixed Mission 06 outro water being displayed with incorrect texture

[h3]Stability[/h3]
  • Fixed a crash occuring when cloning an object group within an object group
  • Fixed a crash that can occur after loading when having a coaster with multiple stations with different lengths
  • Fixed a crash related to the park cleanliness
  • Fixed a crash that randomly occurred during car movement
  • Fixed more random crashes

[h3]Beyond eXtreme DLC[/h3]
  • Fixed LOD of the Racoon Jump Animatronic


Park Beyond 2.0.1.152690 - Hotfix 6

Fixed multiple crashes occurring on PC in the current live version:

  • Fixed a crash related to VFX.
  • Fixed a crash occurring during placement.
  • Fixed a crash happening when demolishing a ride after loading a save.
  • Fixed a crash that can occur after loading a save.
  • Fixed a crash in Mission 02 after loading a save and fulfilling a specific goal.
  • Fixed a crash that occurs on returning to desktop.
  • Fixed multiple crashes occurring in the coaster editor.
  • Fixed multiple crashes related to path placement.

Join us for a stream on all things Patch 2.0 🎮

[h2]In this Park Beyond stream, we, along with our producer Marco, will provide you with all the details about Patch 2.0, including the Beyond eXtreme DLC and world-exclusive gameplay. 🎢[/h2]

[h2]We have so many cool things to show you![/h2]

https://store.steampowered.com/app/1368130/Park_Beyond/






Beyond eXtreme is available to turn pure imagination into pure adrenaline!

[h2]There's only one theme park that's not afraid to go to the edge to give people the thrills they crave... YOURS![/h2]

[previewyoutube][/previewyoutube]
[h3]The Park Beyond Beyond eXtreme DLC is now automatically unlocked for all Season Pass holders or available to buy separately. 🦖[/h3]

[h3]Includes:
  • 2 New Missions and Maps
  • New Rollercoaster
  • 9 building Prefabs
  • 2 flat rides & Impossification
  • 2 Entertainers & Impossification
  • 250+ scenery items
  • And more!
[/h3]
[h3]And there is also new free content available to all Imagineers: the Parks and Prefabs sharing platform powered by mod.io.
From the smallest decor element to customized shops or rides, to full parks, players can share their creations with their friends and the world, across all platforms through the “Community Content” menu.[/h3]

https://store.steampowered.com/app/1368130/Park_Beyond/