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Heart Of Muriet News

Demo Update #9 - v0.620 - Late night bug squash

Hey,

we have another bug fix update ready for you!

  • Improved the visibility of the cooldown for wizard UI buttons.
  • Fixed a possible crash bug for the wizard when the base incarnation tower got destroyed.
  • Fixed incarnation connection, which showed the old one for a second before the new got established.
  • Fixed a problem where the wizard would sometimes get stuck inside his tower when using the incarnate feature.
  • Fixed a possible crash bug in AI wizard, when the wizard got incarnated.
  • Fixed dialogue character in "The Tree of Whitegarde" map, as Sigurd hat the wrong scale and would not show up.
  • Fog of war enabled for the map "The Tree of Whitegarde".
  • Fixed a rare crash in research UI, due to another timing issue.


Have a great day!
The HoM DevTeam

Demo Update #8 - V0.619 - Bug squash

Hey there,

we have checked our trello bug board and fixed a lot of crash bugs which were automatically reported as well as some bugs which you guys reported via the bug reporting tool.


  • Fixed a rare crash bug/timing issue when a unit tried to charge a building which was not there anymore.
  • Fixed a rare crash bug when enabling props collider.
  • Fixed a rare crash bug when reporting a bug via report UI.
  • Fixed a rare crash bug/timing issue in research UI, when the UI was updated but the research wasn't valid anymore.
  • Fixed a crash bug in settingsUI, when setting the refresh rate.
  • Fixed several crash bugs in TutorialManager.
  • Fixed a severe bug, which made the game unplayable, happening when the tutorial was played and then directly the campaign. In some circumstances, the players aren't able to select anything. Only a game restart would fix the problem.
  • Fixed a rare crash bug in BuildQueueUI, probably a timing issue.
  • Fixed a rare crash bug in FormationUI, which wanted to show the UI of an invalid formation.
  • Fixed several crash bugs, when loading a saved game.
  • Fixed a crash bug in SendUnitsUI when selecting a buff for your army.
  • Fixed a crash bug when incarnating a wizard. Sometimes WizardAnimView would be initialized multiple times, which lead to an exception.
  • Fixed bug in crash reporting UI, space key would start and stop the game.
  • Fixed a crash bug in SquadEntryUI -> when clicking on an army tent, sometimes updating the buffs, would access old invalid game data.
  • Removed punch scale on button press, as it looked weird in some cases.
  • Map editor -> level name input only always alphabetical characters for now.
  • Dialogues in "The Jivalon Incident" have been partly moved to the campaign map and partly merged, so that is doesn't break the gameflow


Thanks a lot for all the feedback, discussions and suggestions. Much appreciated!
The HoM DevTeam

Watch Raffa our artist and co-designer play the Heart Of Muriet Demo live!

Hey,

seems like we have messed up the time of the streaming event. Planned was friday evening 17:00 CET, but steam somewhow interpreted my time entry with 5:00 in the morning. We are very sorry for that, but we werent even awake :D.

Anyway the live stream will take place today 17:00 CET!.

Raffa our artist and co-designer will show off the Heart of Muriet demo as well as the map editor and maybe some new content if we get it ready in time.

He will also give a short outlook on what to expect in the near and distant future.
Matthias, designer and programmer will also be joining in chat.

It would be awesome if join us and let us know what you think!
We looking forward to talking to you!

Cheers,
The HoM DevTeam

https://store.steampowered.com/app/1368160/Heart_Of_Muriet/

Demo Update #7 - v0.618


[h2]Incarnation polish[/h2]
For all of you who haven't yet seen this feature. You can take the wizard into battles with your formations. Research the Incarnate spell in the laboratory and click on the formation button to Incarante your wizard onto it.

This power full spell can be a game changer in most of your battles. In this update we have polished look and feel and added more SFX and GFX.

  • Incarnation sounds added
  • Incarnation aura added to wizards
  • Incarnation connection added
  • Incarnation start and stop effects added.
  • Several incarnation bugs fixed.


We are going to write a separate blog post for the incarnation feature, as it has so much potential.

Here are some teaser gifs:








[h2]AI Wizard Improvements[/h2]
  • Fixed broken NPC wizard animations.
  • Fixed AI wizard -> did not cast any attack spells.
  • Fixed a bug in DataManager, which caused the AI wizard to get stuck in defence mode sometimes.
  • Fixed AI wizard not repairing the tower it stands on when a repair spell is available.
  • Fixed AI wizard not using buffs and heals sometimes.
  • Fixed some spell minimum distances as they were wrong.


[h2]Small Improvement and bugfixes[/h2]
  • Added main menu skirmish button to indicate that this will be a mode which will be added soon. (Thanks for suggestion @Argentum)
  • Moved armour/weapon research into blacksmith building again. (Thanks for pointing it out @Argentum)
  • Added teleport spots to Whitgarde.
  • Unlocked guardhouse for all maps (Thanks for hinting this @oddblade)
  • Improved formation UI buttons to have a better visible cooldown.
  • Fixed build slot selector in the editor, which had white icons.
  • Fixed bug when the wizard is teleported to a base.
  • Fixed bug in map editor -> would crash with "Save As" when no level name was set.
  • Formation UI now lower, wizard above formation UI.
  • A bunch of additional smaller fixes and improvements


Thanks for playing and giving feedback! We always listen to you!
The HoM DevTeam.


https://store.steampowered.com/app/1368160/Heart_Of_Muriet/



Demo Hot Fix Update #6 - v0.616

Hey,

just a hotfix update that resolves some issues from the last major update.

[h2]Bugfixes[/h2]
  • Resources in the campaign menu UI only visible when they are higher than 0.
  • Fixed a bug in node UI where bonus icons would not be displayed correctly.
  • Fixed icon references in result UI, as some of them were broken due to the new icons.
  • DialogUI -> characters can now have different scales.
  • DialogUI -> dialog panels have now a blinking indicator when the text is printed, which indicates the player to continue the dialog via click.
  • DialogUI -> can now be skipped via a new skip button.
  • Story Dialogs are now always shown because they can easily be skipped.
  • Fixed Story load/save.
  • Fixed several problems in DialogUI when the pause menu was triggered via the escape button.
  • Fixed a bug in send units UI where buffs would be shown when there were actually no buffs available.
  • Fixed problem in dialog UI which would sometimes not fade out correctly when leaving the game.
  • Increased squad overhead icon size.


Thanks for playing!
The HoM Dev Team

https://store.steampowered.com/app/1368160/Heart_Of_Muriet/