1. Field of Glory II: Medieval
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  3. Field of Glory 2: Medieval First Impressions - it sucks to be Feudal Europe

Field of Glory 2: Medieval First Impressions - it sucks to be Feudal Europe


All of a sudden, I want a crossbow for Christmas. Slitherine has just announced that Field of Glory II: Medieval (or for this, FOG2M) will drop on 4 February 2021. Given press code becomes available this week, and I've been busy cleaving heads in the Beta for the past several weeks, believe it or not, I have thoughts.

FOG2M is really the computer version of miniature wargaming legend Richard Bodley Scott's Oath of Fealty army list and companion to FOG tabletop. Both book and computer game cover the Feudal era from 1040 - 1270 AD, but this time the latter is a new stand-alone game and not another FOG2 DLC. Evidently, adjusting the original game's hyper-important POA (Points of Advantage) structure to account for the oddities and nuances of armored knights kerflumping about was far more difficult and less realistic than simply producing a new base game. So, no, you cannot throw Trajan-era Romans against the Teutonic Knights, but I think most folks can live with that.

Because this is a 'first look' article, I will be concentrating on how the game plays. Yes, there are some significant changes in graphics and user interface, and if you want to learn more about the factions and campaigns involved, you can visit our earlier article on the subject for details. Suffice it to say there is not a caltrop's worth of difference in the procedures needed to play the game when compared to the original FOG2.



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