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Field of Glory II: Medieval News

Field of Glory 2: Medieval - Out on February 4th

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Gather the army, sharpen the swords and prepare the best strategy, Field of Glory 2: Medieval arrives on February 4th and the battle can finally begin.

Get ready to relive the greatest battles in history in the High Middle Ages between 1040 AD and 1270 AD. You will be able to take control and rewrite the results by controlling the troops that are characteristic of the time.

Lead your chosen army and its named generals to victory in set-piece historical battles or "what-if" custom battle situations against an AI or human opponent.

https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval

Slitherine reveal new Field of Glory II: Medieval details in live stream


Slitherine have just kicked off a live stream where they will be showing off some more Field of Glory 2: Medieval gameplay, as well as talking to Byzantium Studios' head and Field of Glory creator Richard Bodley-Scott who also created the original table-top game of the same name.

To get things started, Richard is going to answer a series of questions from the community (even Bill through in some queries). We're not going to spoil everything by posting the full transcript, but there are some choice bits worth sharing with regards to game specifics.

For example, when answering a question on why Field of Glory II: Medieval is a standalone game, here are some topline highlights in terms of what new features are coming:


Historical banners for each nation.
Defensive Battle and Siege Relief scenarios.
Field Fortifications in Custom and Campaign scenarios.
Frozen (Snowy) terrain style.
Many more strategic decisions and scenario setups in Campaigns.
Various Improvements to the Scenario Editor.


Read the rest of the story...


RELATED LINKS:


Field of Glory 2: Medieval has been announced

Slitherine to face off against the Pentagon in WW3 simulator ICBM

Order of Battle: Red Storm Announced

Home of Wargamers Live - Field of Glory II: Medieval

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On November 12 we will finally reveal Field of Glory II: Medieval, an event totally dedicated to the new standalone game by Byzantine Games.

Don't miss the live broadcast that will kick off at 5pm BST / 12pm EDT / 9am PDT on our Twitch channel. We will talk about the game and interview its creator Richard Bodley Scott who will stay with us to answer your questions in chat.

After the event, don't go anywhere, because we will also be showing an historical battle played exclusively by Richard Yorke.

Get comfortable and make our Twitch channel your home for this special event. We look forward to seeing you there.


To know more about the product, please consult the official product page https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval/

Field of Glory II “Rise and Fall of Carthage” - Join the Tournament



Ready for battle in Field of Glory II: Medieval?
Why not sharpen your sword first and warm up your skills in the new Field of Glory II - "Rise and Fall of Carthage" Tournament

We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

The action begins Monday 26th October 2020 at 10.00 am GMT and anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here: Tournaments

General tournament rules can be found here: Rules
------------------------------

For this tournament we have specific rules:

5 rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:

1.      Krimisos Campaign 341 BC: Carthaginian 410-341 BC vs Syracusan 412-281 BC. Mediterranean Agricultural. 

2.      Pyrrhos’s Sicilian Campaign 277 BC: Carthaginian 280-263 BC vs Pyrrhic 280-275 BC. Mediterranean Agricultural.

3.      First Punic War 255 BC: Carthaginian 262-236 BC vs Roman 280-220 BC. Mediterranean Agricultural.

4.      Conquest of Spain 230 BC: Carthaginian 235-146 BC vs Spanish (Iberian) 300-10 BC. Mediterranean Hilly.

5.      Second Punic War 202 BC: Carthaginian (Hannibal in Africa) 202 BC vs Roman 219-200 BC with Numidian 341-56 BC allies. Mediterranean Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

------------------------------

The scoring system is as follows:

·        If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.

·        If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

------------------------------

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

Field of Glory II “Rise and Fall of Carthage” - Join the Tournament



Ready for battle in Field of Glory II: Medieval?
Why not sharpen your sword first and warm up your skills in the new Field of Glory II - "Rise and Fall of Carthage" Tournament

We are pleased to announce another Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

The action begins Monday 26th October 2020 at 10.00 am GMT and anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here: Tournaments

General tournament rules can be found here: Rules
------------------------------

For this tournament we have specific rules:

5 rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:

1.      Krimisos Campaign 341 BC: Carthaginian 410-341 BC vs Syracusan 412-281 BC. Mediterranean Agricultural. 

2.      Pyrrhos’s Sicilian Campaign 277 BC: Carthaginian 280-263 BC vs Pyrrhic 280-275 BC. Mediterranean Agricultural.

3.      First Punic War 255 BC: Carthaginian 262-236 BC vs Roman 280-220 BC. Mediterranean Agricultural.

4.      Conquest of Spain 230 BC: Carthaginian 235-146 BC vs Spanish (Iberian) 300-10 BC. Mediterranean Hilly.

5.      Second Punic War 202 BC: Carthaginian (Hannibal in Africa) 202 BC vs Roman 219-200 BC with Numidian 341-56 BC allies. Mediterranean Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

------------------------------

The scoring system is as follows:

·        If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.

·        If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

------------------------------

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 12 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.