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Motor Town: Behind The Wheel News

0.7.13 Update (Dolly, Dryvan Trucks, EV Hatchback, More Traffics)

---- UPDATE: 2025/04/30 ----
Motor Town 0.7.13 Build 832 Hotfix is released
* Save file lost after light attachment color change
* Random crash
* A company with too many join requests is not working. 50 Limit is added. (Thanks to Mark)
-------------------

Hello, fellow drivers!
We have another update!
Thanks to everyone who helped with the test!

[h2]Bob The Mad Man made this cool update overview![/h2]
[previewyoutube][/previewyoutube]

[h2]NPC Traffic Improvements (Thanks to MurdahbyJet and Expt)[/h2]
You can now customize the density of Traffic and Police.
The traffic patterns have been overhauled, distributing vehicles more evenly across the map.
Please note that higher traffic density may demand increased CPU power.


[h2]Atlas 6x2 Dryvan and Kuda 4x2 Dryvan[/h2]
Two additional dry van trucks have been added to the Truck Dealership.


[h2]Dolly Trailer and Ring type trailer hitch[/h2]
Linky is our first dolly trailer.
Certain heavy-duty rigid trucks, such as the Kuda Dyrvan, can be equipped with ring-type trailer hitches, allowing them to attach Linky.


[h2]Shovan7 and Shovan10[/h2]
Two short dry van trailers have been added to the Trailer Dealership


[h2]Pulse[/h2]
A small EV hatchback has been added to the Modern dealership located near Seo-Gui-Po


[h2]LED bar color change (Thanks to Chris Goleador)[/h2]
You can now customize the color of the LED bar attachment item.
1-meter LED bar is also added


[h2]Gwangin Town[/h2]
Gwangjin has now become a separate town with its own supermarket and a terminal-like area.
The Gwangjin Supermarket includes a gas station fuel pump that operates only when the town's population reaches a sufficient level.
Please note that bus passengers traveling to and from Gwangjin also use the Gapa terminal.


[h2]Ara Town[/h2]
Ara is also now a separate town, with a supermarket and a bus terminal.
Two garages and a gas station have been added, but they will only be operational when the town's population is high enough.


[h2]Oji East side coastal road[/h2]
The new coastal road connecting Gwanjing and Ara has been completed


[h2]Manual Loading payment[/h2]
You can now get paid by loading cargo using a Forklift

[h2]Dedicated Server improvements[/h2]
Version and Character unique id are added to the server log (Thanks to DeeJayh)
Vehicle enter/leave, level change, buy/sell vehicle, company add/remove are added to the server log (Thanks to Maverick_)
Web API improvements (check 'ReadMe.txt' file for more detail)
New API "/version" is added. Shows server version.
New API "/housing/list" is added. Shows a list of rented housing info
"/ban" now has a duration and reason parameter, and you can ban offline player

[h2]Control Settings preset[/h2]
You can now save and load control settings.
Default presets for certain steering wheels will be introduced in a future update

[h2]Clutch (Thanks to Jubileu and Edgar)[/h2]
The clutch response has been improved.
A new 'Shifting Failure' assist option has been added.
When this option is enabled, manual transmission shifting will fail unless the clutch is used.
The default setting for this option is Off.

[h2]Nametag view distance option[/h2]
You can now adjust the view distance for nametags

[h2]Scenary improvements[/h2]
Roadside scenery is improved at the Seoguipo
Concrete factory buildings are improved
Dongsan Limestone quarry's processing buildings are added, but are not operating yet!


[h2]Changes[/h2]
[BGM] Radio Station Evropa 2 is added (Thanks to dealfons)
[Bus] Bus terminal map icon is added
[Control] 'Use mouse wheel for throttle' feature now expanded to 'Use mouse wheel for throttle and brake' (Thanks to Poklianon)
[Control] Dialog shows up when the player uses a controller(gamepad) for the first time to set the controller as the driving device (Thanks to Owlen)
[Delivery] Construction site now demands H-Beam (Thanks to Bob The Mad Man)
[Delivery] Storage-to-storage delivery is removed (Thanks to Bob The Mad Man)
[Save] Savefile backup improved
[Taxi] Taxi passenger payment is rebalanced by road condition (Thanks to Aleksei)
[UI] Hide chat command list popup when command is complete (Thanks to Ἑκάτη)
[UI] Join password input box is now masked (Thanks to Ditheraith)
[UI] Player name search is added to the in-game player list (Thanks to Ἑκάτη)
[UI] Town list is now ordered by population (Thanks to Bob The Mad Man)
[UI] Truck route editor now saves camera zoom
[UI] Vehicle list is now sorted while interacting with the garage/parking space with trailers (Thanks to Skirakzalus)
[UI] Whisper target player name can be autocompleted (Thanks to Ἑκάτη, more details will be added later)
[UI] Warehouse storage list improved: removed empty and sorted (Thanks to Raging413)
[UI] Name search is added to the spawn vehicle list (Thanks to TophMoph)
[UI] Show on the map button is added at the player list (Thanks to Skirakzalus)
[Vehicle] You can now drive an owned vehicle if no one drives the connected vehicle (Thanks to TrasinCar)
[Vehicle] Atlas's 3,4-axle wheel numbering is fixed (Thanks to Llama)
[Vehicle] Detaching warning message added when roadside towing trailer (Thanks to Bob The Mad Man)
[Vehicle] More Attachment light modes added - Engine on, Hazard (Thanks to Kain and Skirakzalus)
[Vehicle] Utility slots are added to Kuda Container/LFT (Thanks to Bob The Mad Man)
[Vehicle] Wheel strap location is now moved to the inner side to allow a narrow carrier bed (Thanks to Chris Goleador)
[Workshop] The Report button is added
[World] Gwangjin coal/iron storage now also stores Plank and Fuel (Thanks to Dilusi)
[World] Increased concrete block road barrier view distance (Thanks to Raging413)
[World] Large rocks in the road to Gwangjin (Thanks to Raging413)
[World] Light post is removed from Jeju dealership (Thanks to The Proper Kit Cat and Pingu)
[World] Nuke Taxi is added at the Taxi office (Thanks to Skirakzalus)
[World] A Parking space is added to the Jeju Hospital (Thanks to Ghosty)
[World] Police interceptor is replaced by Nuke at the Gapa police station (Thanks to Bob The Mad Man)
[World] Roadside is improved at the Gagnjung
[World] Rock removed at the Gwangjin mine road (Thanks to Raging413)
[World] Road divider pops off by itself (Thanks to CatBox)
[World] Steel mill factory ramp is removed (Thanks to Raging413)
[World] Tronko is removed from Kupa warehouse (Thanks to el_patron)
[Localization] Localization is updated

[h2]Bug Fixed[/h2]
[AI] Cannot change custom destination when autopilot has already reached the destination (Thanks to TrasinTrain)
[AI] Company AI vehicle moves too fast at a distance
[AI] Traffic and autopilot do not slow down at the Steel mill gate (Thanks to Krinsh)
[AI] Traffic vehicle ignores the player at the crossroad
[AI] Traffic vehicle turns left from the right side lane (Thanks to Steem)
[Bus] Bus route can have the same bus stop consecutively (Thanks to Chris Goleador)
[Company] Company AI truck not moving while in bad condition (Thanks to Cyler_Der_Große)
[Company] Company NPC vehicle's trailer disconnected after multiplayer session
[Company] Selected company bus's destination not blinking in the company UI
[Crash] Game crash by roadside towing (Thanks to NorthHopper)
[Dedi] Dedicated server freezes when player rents a house (Thanks to Raging413)
[Delivery] Cargo payment not scaled if new trailer is attached (Thanks to Skirakzalus)
[Delivery] Cargo price changes after restarting the game with trailers (Thanks to trailer Bob The Mad Man)
[Delivery] Gangjung warehouse has delivered to the Ara resident (Thanks to Larco)
[Delivery] Tractor's delivery finished by interacting trailer (Thanks to Bob The Mad Man)
[Delivery] Water bottle pallet and Toy pallet not stored in the warehouse (Thanks to Larco)
[Delivery] Water bottle pallet has low view distance (Thanks to spigeon)
[Multiplayer] Cannot create more than 100 parties (Thanks to Milk Bandit)
[UI] Company vehicle low/bad condition message both show up at game start (Thanks to Bob The Mad Man)
[UI] Speech bubble icon shows up to whisper target (Thanks to Sky)
[UI] Trailer hitch and Winch not highlighted in the garage menu
[UI] Truck route editor map not auto-focusing selected point
[UI] Wrong wrecker job icon in multiplayer (Thanks to Pingu)
[UI] 13-speed transmission HUD UI not hidden after uninstall parts (Thanks to Alice)
[Vehicle] Dumping interaction not available at the Gwangjin Coal storage (Thanks to Bob The Mad Man)
[Vehicle] Heavy loaded vehicles freak out after starting the game (Thanks to ♪D.J C♂mb1nE♫)
[Vehicle] Liliput's door not animating (Thanks to Skirakzalus)
[Vehicle] Parking ticket market in the company's AI trailer
[Vehicle] Roadside tow to road list not reset after tow to garage (Thanks to TrasInCar)
[Vehicle] Stinger wheel name duplicated (Thanks to DJStudley)
[Vehicle] Trailer's center of gravity is rear-biased (Thanks to Bob The Mad Man)
[Vehicle] Trailers on time attack vehicle list (Thanks to Ἑκάτη)
[Vehicle] Vehicle falls through the bridge (Thanks to Tehlikelierd)
[Vehicle] Voltex's tailgate open/close doesn't stop by collision (Thanks to mrcosmos)
[Wrecker] Tow job vehicle duplicated after restarting the game (Thanks to DJStudley)
[World] Speed limit bug at the Jeju harbor crossroad (Thanks to Finnwolf)

0.7.12 Build 804 Hotfix

Hello, fellow drivers.
We got small fixes!

[h2]Changes[/h2]
[Delivery] The Plastic pipe 6m pallet's width is reduced to under 2m to fit Mid-Duty, Olbe (Thanks to Kw4life)
[Multiplayer] Optimized net-sync bandwidth of cargo

[h2]Bug Fixed[/h2]
[Delivery] Dump cargo mesh randomly not visible
[Housing] Some furniture is not visible in building mode (Thanks to SleepyFops and osiris3634)
[Vehicle] Atlas 8x4 Dump's exhaust FX at the wrong location (Thanks to Bob The Mad Man)

0.7.12 Update - Forklift, Atlas Dump and Semi

Hello, fellow drivers!
We have another update!
Thanks to everyone who helped with the test!

[h2]Bob The Mad Man made this cool update overview![/h2]
[previewyoutube][/previewyoutube]


[h2]Iron Ore, Warehouse and Steel mill[/h2]
Iron Mine is added at the Gwangjin, just near the Coal mine
Steel Mill is added at the East-South part of Oji
Migeum Coal and Iron Ore warehouse is also added. You can stock up coal and iron ore from nearby mines.
Dasa Harbor now imports Coal and Iron ore


[h2]H-Beam and Coil Production[/h2]
H-Beam and Steel Coil is now produced at the Steel mill.
Coal, Iron Ore, and Limestone are required for Steel production.
They can be delivered to Harbor and Formula SCM Factory. (More Factories will be added later)


[h2]Vulcan[/h2]
A new 25t Forklift is added at the Steel mill Coil Factory
Note that this is our first forklift step.
So for now,
* Forklift is not ownable
* Forklift only has Ram folk, for Steel Coil


There are a lot of things to be ironed out with the forklift
So enjoy the new ride share any feedback, and give us time to make it better.

[h2]Manual loading of Coil[/h2]
The coil doesn't support autoloading
You need to use a forklift with a Ram fork to load it by yourself.
Manually loaded cargo cannot be autoloaded once it's dropped. So be sure it's strapped.
Minds that Steel Coil is quite heavy. So putting it on the right spot is important for the truck's weight distribution


[h2]Atlas 8x4 Dump[/h2]
A new 25t Dump is added at the Truck dealership
It has high truck-level requirements


[h2]Atlas Semi[/h2]
4x2, 6x4, and 6x2 Tandem are added at the Truck Dealership


[h2]Olbe[/h2]
A new medium-duty old-style flatbed trailer has been added at the Migume Warehouse


[h2]Attachment Part UX Improvement[/h2]
(Thanks to MrMagic87 and Bob The Mad Man)
Placing attachment on the vehicle now has a 1cm/1degree snap
You can tweak location/rotation/light mode in UI after placing it
You can browse all attachments by interacting with any attachment


[h2]Dedicated server optimize[/h2]
Dedicated server CPU load is reduced

[h2]Road surface testing[/h2]
Betty is testing new paved road surfaces in Oji.
Check it out and leave feedback!


[h2]Santa cabin is closed[/h2]
See you next year!


[h2]Changed[/h2]
[AI] Autopilot now pulls over to the side at the destination early when driving a large vehicle
[Company] Assigning truck route now only removes cargo that cannot be delivered with a new route (Thanks to Llama and Zed)
[Company] Cargo payment goes to the company even if cargo is loaded by a player (Thanks to Chris Goleador)
[Company] Company vehicle tow to the road is now limited to 500m (Thanks to Chris Goleador)
[Control] Brake light input dead zone is reduced (Thanks to Steiny)
[Delivery] Autoloading cargo is now disabled when there is manually loaded cargo (Thanks to Bob The Mad Man)
[Delivery] Coil and some other heavy cargo's payment on large vehicles is increased (Thanks to Chris Goleador)
[Delivery] Reduced max weight for delivery payment scale on manual loading cargo(Coil), hence increase payment on large vehicle
[Delivery] Wood plank cargo's width is reduced to under 2m to fit into mid-duty trailer, Olbe (Thanks to Alice M and HappySavage)
[Item] Roof light item is added (Thanks to Bob The Mad Man)
[Localization] Localization is updated
[Multiplayer] A Warning message to admin is added when Dedicated is failing to save the game
[Multiplayer] Cargo movement sync is changed for better support for forklift
[Multiplayer] Dedicated server max player count is limited to 100
[Multiplayer] Server Password protection is improved (Thanks to yobson and Gantzyo)
[Multiplayer] Server admin isn't affected by the player count limit (Thanks to Pingu)
[Multiplayer] You can now set ban duration and reason (Thanks to tricky)
[Optimize] Optimized map icons
[Optimize] Tire smoke is optimized
[Production] Formula SCM production now uses Steel Coil. (Thanks to Bob The Mad Man. small box version production will be removed on the next update)
[UI] A Chat icon is added to the nametag when someone chats
[UI] Server Browser now has ping(dedi only), sorting, and filter by Dedicated server, Passwrd, Version (Thanks to AussiePanda)
[UI] Server browser now has favorites (Thanks to Delasangre4231)
[UI] A Warning message appears when driving a company vehicle with NPC-loaded cargo. (Thanks to Kadzuli)
[Vehicle] Body damage by fork is reduced (Thanks to Raging)
[Vehicle] Body damage by landing gear is reduced (Thanks to Kenn_Ethic)
[Vehicle] DRW(Dual Rear Wheel) tire's max weight is increased (Thanks to Raging)
[Vehicle] Vehicle lights soft on/off (Thanks to Airwolf)
[Vehicle] Heavy Duty brake pads are whitelisted for compatibility-check with Oldum (Thanks to Raging, Skirakzalus)
[Vehicle] Key binding is added to SPT1's control panel
[Vehicle] Mirror curvature setting is added in the Control Panel (Thanks to nondin01)
[Vehicle] Tire wear penalty by over-weight is increased (Thanks to Steem)
[Vehicle] Rental/Dealer vehicle now lifts its tandem axle
[World] Turn around the road is added near Sanho Refinery (Thanks to Frag)

[h2]Bug Fixed[/h2]
[AI] Autopilot bad navigating at the Sanho Refinery entrance (Thanks to Rakmarok)
[AI] Vehicle AI drives into walls while pulling over (Thanks to Raging)
[Camera] Cockpit camera shake with TrackIR + Auto recenter cockpit camera option (Thanks to Zetym)
[Company] Changing company bus/truck route doesn't apply to ai vehicles (Thanks to Raging)
[Company] Company AI truck's cargo was lost after disconnecting from dedi (Thanks to Bob The Mad Man)
[Company] Company NPC vehicle not following the road, fall from the bridge (Thanks to Daniel and DEATH)
[Control] Controller's left stick works as UI navigation while assigning it to action (Thanks to Raging)
[Control] Force Feedback shake when the vehicle is stopped (Thanks to Howling Mad, Bob The Mad Man, and Richeeze)
[Control] Help popup keeps showing up by changing the input device (Thanks to Raging)
[Controller] Autopilot turns off by a small jitter of controller input (Thanks to YnosNava and Paulo Roberto)
[Controller] Disable controller in background option not working (Thanks to Era)
[Controller] Force Feedback disappears after 35seconds with Simagic Wheel (Thanks to Mermaid Slam)
[Controller] FFB missing or game crashes after using the UI menu (Thanks to Jama38, Hiking Viking, and Kewfy)
[Dedi] Random Dedi crash when company AI is driving Kira Trucks (Thanks to DeeJayh)
[Delivery] Delivery payment is not the same on the offline play or in some dedicated servers (Thanks to Paulo Roberto and mace)
[Delivery] Loaded cargo list UI merges cargo after restarting the game (Thanks to Roieke)
[Event] Autopilot not available after quit from on-going race event (Thanks to Flash)
[FX] Coal dumping fx not dark (Thanks to Bob The Mad Man)
[Housing] Low FPS during placing large garage building (Thanks to Bob The Mad Man)
[Housing] Printer is not visible on hand (Thanks to Bob The Mad Man)
[Housing] Text furniture's color error in multiplayer
[Multiplayer] Horn randomly stuck in multiplayer
[Multiplayer] Host password not working (Thanks to Devedse and Marv)
[Multiplayer] Player vehicle does not spawn due to server vehicle limit with company vehicle (Thanks to Tehlikelierd)
[Multiplayer] Server-controlled vehicle laggy even after the player rams it (Thanks to The Proper Kit Cat)
[Multiplayer] Repaired brake pad and tire by other players not applied to the owner (Thanks to Shark)
[Multiplayer] Cannot pull cargo by winch (Thanks to Shark)
[Race] Shortcut by long vehicle (Thanks to Waffle458)
[Rendering] Skid mark randomly not visible (Thanks to Cylis)
[UI] Chatbox closed by daily company report (Thanks to Zed)
[UI] Delivery map icon merged in zoom-out (Thanks to Cain)
[UI] Friend list not scroll (Thanks to Sens)
[UI] Long announcement clipping (Thanks to Steem)
[UI] Vehicle powertrain info UI has a clipping error with Golima Rotator (Thanks to Bob The Mad Man)
[UI] Friend list not scroll (Thanks to TrasInCar)
[Vehicle] 5t Fuel Tanker Trailer tire wears too fast (Thanks to Alice M)
[Vehicle] Autopilot does not stop after roadside towing (Thanks to Bob The Mad Man)
[Vehicle] Autoshift cannot handle multiple reverse gears (Thanks to TGEmanuel)
[Vehicle] Character not in the driver seat after restarting game in a non-own vehicle
[Vehicle] Front tire wear much faster than others (Thanks to Llama)
[Vehicle] Golima Rotator has no air brake sound (Thanks to Nick S)
[Vehicle] Golima Rotator does not have an air parking brake sound (Thanks to Nick S)
[Vehicle] Kira flatbed tailgate doesn't stop by collision (Thanks to Owlen)
[Vehicle] Opening roadside UI from the control panel deactivates autopilot and crash (Thanks to SteamsYourClam)
[Vehicle] Ranch pickup wheel keeps smoking with heavy loads (Thanks to Shazbotacus)
[Vehicle] Small light attachment item not visible in distance (Thanks to Toadstars)
[Vehicle] Tow bar hooking is randomly available in multiplayer when the driver is in the target vehicle (Thanks to Amunky)
[Vehicle] Tow job vehicle duplicated by restarting the game (Thanks to Raging, Smitty, and spook)
[Vehicle] Tow to the nearest road has the same locations (Thanks to Raging)
[Vehicle] Winch hooked a wheel doesn't affect to wheel (Thanks to Desir Arman)
[Vehicle] Multiple hooked wreckers cannot be rehooked after force detached (Thanks to Shark)
[Vehicle] Panther's fender has a shadow error (Thanks to TrasInCar)
[Vehicle] Cannot uninstall invisible attachment parts (Thanks to The Proper Kit Cat)
[Workshop] Like doesn't go up until reopens (Thanks to Bob The Mad Man)
[Workshop] Old Cheetah Mk1's workshop data is not visible (Thanks to Raging and TrasinCar)

0.7.11 Build 758/763 Hotfix - Server name search

-------------
Update
-------------
Motor Town 0.7.11 Build 763 is released!
[Item] Cannot interact with installed attachment item on a vehicle (Thanks to stringless)
-------------

Hey guys, This is a small hotfix for better server browsing.

* Server name search has been added
* Server list is now sorted by player count
* Server FPS is visible in the browser



If you have more ideas, please post them in the in-game feature request, ⁠official discord #feedback, or steam feedback forum

0.7.11 Update - Dory Wrecker, Golima Rotator

-- Update #2 ------------------------
0.7.11 Build 760 Hotfix
[AI] Autopilot changes lanes too fast (Thanks to DEATH)
[Crash] Random game crash during multiplayer

-- Update #1 ------------------------
0.7.11 Build 758 Hotfix
[Multiplayer] Randomly game freezes after joining multiplayer (Thanks to Ghosty)
-----------------------------------

Hello, fellow drivers!
We have another update!
Thanks to everyone who helped with the test!

[h2]Golima Rotator[/h2]
Heavy duty wrecker is added at the Wrecker Dealership
It has sliding-crane with 2-stage-boom and 2 winches, and an underlift with one winch.
Both the center and rear outrigger are extendable


[h2]Dory Wrecker[/h2]
Light duty wrecker is also added at the Wrecker Dealership
Mind its rear suspension is very hard.


[h2]PTO(Power Take-off) Hydraulic[/h2]
Wrecker's hydraulic control is now using engine power
You can throttle up/down from the control panel to change the hydraulic speed
And some control button now has key bindings
Note that an improved Wrecker Control Panel UI will be added in future updates!


[h2]Lomax double folding ramp[/h2]
Lomax's ramp is now double folding, allowing a lower angle.


[h2]Rotating Amber Light[/h2]
You can buy a rotating amber light item at the Wrecker Dealership or Gujwa Car Supply Shop


[h2]Santa Cabin is now open[/h2]
You can buy furniture, and costumes at the Cabin
Deliver presents to/from Santa Cabin for fortune
Krampus is also wandering on the street


[h2]Changed[/h2]
[AI] Autopilot doesn't trigger maniac mode in comfort mode, even when the siren is on (Thanks to Thomas)
[Multiplayer] Dedicated server performance is optimized (Thanks to Llama)
[UI] Min. Force Feedback option help message is added
[UI] The Winch part is now highlighted in the garage parts menu (Thanks to Steem)
[UI] Tow job map icon shows trailer name (Thanks to Bob The Mad Man)
[Vehicle] Inventory utility slot added to Dory (Thanks to Ghosty)
[Vehicle] Kira Rollback and Brutus Wrecker are now using PTO(Power Take Off), which allows throttle control for the hydraulic system
[Vehicle] Oldum and Ollok's default brake pad is changed to Medium-Duty
[Vehicle] Overload fine is not applying when Wrecker is towing tow request vehicle
[Vehicle] Piston animation is added to Brutus Wrecker crane
[Vehicle] Roadside tow to road service distance limit is added (Thanks to Bob The Mad Man)
[Vehicle] SPT1's weight is reduced for better handling (Thanks to Altrac00)
[Vehicle] Spawning large vehicles in small parking spaces is possible if nothing overlaps (Thanks to Skirakzalus)
[Vehicle] Wrecker parts now reset to default position after towing to garage (Thanks to Bob The Mad Man)
[World] Tow Truck dealership map label added
[Wrecker] Character camera distance increased for the wrecker control panel (Thanks to EricChen)
[Wrecker] Heavy duty towing job's destination is now changed to heavy duty garage (Thanks to majored1)
[Wrecker] Tow/Rescue request vehicles now spawn with trailers.
[Wrecker] Overload weight margin is added to Wrecker vehicles (Thanks to Chris Goleador)
[Wrecker] Tow job destination box highlighted at arrival (Thanks to Bob The Mad Man)

[h2]Bug Fixed[/h2]
[AI] Autopilot drives into the sea at the Dasa harbor (Thanks to TrasinTrain)
[Cargo] Toy Pallet box overlaps (Thanks to Ἑκάτη)
[Company] Non-Corp-Company can be closed by server admin (Thanks to Bobbo)
[Crash] Game crash by removed parts (Thanks to scailman)
[Delivery] The Cargo delivery tutorial quest doesn't have a navigation target (Thanks to ran)
[Delivery] Delivery list UI update slow in multiplayer (Thanks to The Proper Kit Cat)
[Delivery] Not strapped cargo dropped from the vehicle after moving away and returning (Thanks to yura2440)
[Multiplay] Towed trailer disconnect does not disconnect logically (Thanks to Llama)
[Multiplayer] Spectating camera stuck (Thanks to Ἑκάτη)
[Multiplayer] Trailer/Hooked vehicle net sync unstable with pitch movement (Thanks to Raging)
[UI] Chat auto-scroll is not working randomly (Thanks to Llama)
[UI] Chatbox can be opened during 'hide UI' and input gets blocked (Thanks to Smitty)
[UI] Delivery list distance sorting has an error (Thanks to Ethmn)
[UI] Destination icon not visible in world map if 'All' filter is offed
[UI] Fuel pump fill-up button does not have focus if multiple fuel pump exists (Thanks to Bob The Mad Man)
[UI] Rescue marker inside the vehicle when the vehicle is upside down (Thanks to Raging)
[Vehicle] Crane winch hook float (Thanks to Bob The Mad Man)
[Vehicle] Dory's interior window has high opacity
[Vehicle] Hooking winch randomly pulls the target immediately (Thanks to Llama)
[Vehicle] Roadmaster's interior light is floating (Thanks to λ Liri28_5 λ and Cylis)
[Vehicle] Tire smoke is too small, due to low temperature bug (Thanks to ParAn0id)
[Vehicle] Vehicle pushed infinitely by putting winch hook to wrecker part (Thanks to Steem and Skirakzalus)
[Vehicle] Wrecker's moving parts unsettle at the start-up when it's not in the default position (Thanks to Skirakzalus)
[World] Always rain option not working (Thanks to TrasinCar)
[Wrecker] Compacty's rear towing point is too close to the rear axle (Thanks to k93_cj)
[Wrecker] Rescue job vehicle already damaged before towing (Thanks to TheFox, Nighthawk, and Laytxn)