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Motor Town: Behind The Wheel News

0.7.14 Update - Company Depot, Mine Truck, B-Double Grain Hopper Trailer

[p]-- BUILD 871 HOTFIX (2025/08/08) --[/p]
  • [p]Bug Fixed: Cannot change company name (Thanks to Buffalo)[/p]
  • [p]Bug Fixed: Server name text broken[/p]
  • [p]Bug Fixed: Winch stuck under the vehicle after install from modded tune at the workshop (You can uninstall the bad winch by using the workshop again) (Thanks to Nikk and Paulo Roberto)[/p]
  • [p]In-game menu leaderboard optimized[/p]
[p]-- BUILD 865 HOTFIX (2025/06/30) --[/p]
  • [p]Bug Fixed: Force Feedback not working with G920/923 (Thanks to Tudesky)[/p]
[p][/p][p]Hello, fellow drivers! We have another update! [/p][p]Thanks to everyone who helped with the test! [/p][p][/p][p]Before we look into the update,[/p][h3]If you are using MOD and your game crashes, please try uninstalling MOD[/h3][p]And probably better try uninstalling MOD if you find some strange bug, too![/p][p][/p][h3]Bob The Mad Man made this cool update overview![/h3][previewyoutube][/previewyoutube][p][/p][h3]Unreal Engine version is updated from 5.3 to 5.5[/h3][p]Some engine bugs have been fixed, and we've also encountered some new ones![/p][p]And we Devs got new toys in our hands to make more interesting stuff in the future update![/p][p][/p][h3]Company Depot[/h3][p][/p][p][/p][p]Depot is here to refresh your company's AI vehicles automatically.[/p][p][/p][p]Two depot blueprints are available at the architect's office.[/p][p]The depot list is added to the company UI[/p][p]The depot is deactivated if it's still under construction.[/p][p]The active depot consumes running costs from the company.[/p][p][/p][p]You can add a depot to a bus/truck route[/p][p]Company AI restores vehicle conditions when they visit the depot, using the depot's storage[/p][p][/p][p][/p][p]You need to restock the depot's storage, using UI, or deliver cargo[/p][p]Restock delivery spawns when storage is under 50%. [/p][p]You can see the delivery by selecting the depot at the company UI[/p][p][/p][p]You can still use the good old refresh vehicle condition button on each vehicle[/p][p][/p][h3]Company vehicle slot limit is increased from 10 to 15[/h3][p]With the cost increasing at each step[/p][p][/p][h3]Low-condition company vehicle and a low-storage depot alarm are added to the HUD[/h3][p]You can now check the company vehicles' conditions without opening the company UI[/p][p][/p][p][/p][h3]Windows Task Bar blinking[/h3][p]Now the Windows taskbar icon blinks when[/p]
  • [p]Autopilot arrived destination[/p]
  • [p]The company vehicle's condition is low[/p]
[p][/p][h3]Hobber, new grain hopper B-double trailers[/h3][p]You can buy these at the Trailer dealership[/p][p][/p][p][/p][h3]Sunflower farm and Sunflower Seed delivery[/h3][p]Oji Sunflower Farm is now producing sunflower seeds[/p][p]You can use Dump, Dry Bulk, and a new Grain truck to deliver this[/p][p]You can only export these to harbors at the moment, more production lines will be added in future updates.[/p][p][/p][h3]Terra[/h3][p][/p][p]A new mine truck is added at the Dongsan Limestone Quarry[/p][p]It has a large cargo space[/p][p]It has a durable brake pad and reduced body damage[/p][p]It has better traction on deep surfaces like sand and mud[/p][p]It has high condition usage on paved roads and low condition usage on off-road by the company AI[/p][p]You can see the nearby quarry's production status on the map[/p][p]Navigation will automatically set to the nearby quarry with the largest stockpile[/p][p][/p][p]Terra Factory[/p][p]You need to supply Terra Factory at the South of Oji island to buy or deliver them[/p][p][/p][p][/p][h3]Limestone Rock processing[/h3][p]The limestone quarry's rock crusher is now operational. [/p][p]You need to deliver limestone rock from each quarry to the rock crusher to produce limestone.[/p][p][/p][h3]Drop Off (Thanks to Skirakzalus)[/h3][p][/p][p]The cargo drop-off location is now interactive[/p][p]You can open the production site after interacting with the drop-off location[/p][p]You can see which drop-off location goes to which production site in the world map[/p][p]Interaction key lower dump bed if it's raised while overlapping with the drop-off location[/p][p][/p][h3]Police Patrol minor renewal[/h3][p][/p][p]Patrol points are now grouped by each patrol area (Circle on the map)[/p][p]The town patrol rate is increased once completing all the patrol points in the area[/p][p]You can receive payment for both the patrol point and for completing the area[/p][p]Multiple players can complete the area together and split the completion payment[/p][p][/p][h3]Kuda Flatbed[/h3][p]Available at the Truck Dealership[/p][p][/p][p][/p][h3]Quicklime Production[/h3][p]Dongsan Cement factory now produces quicklime.[/p][p]Quicklime boosts farm production.[/p][p][/p][h3]Vehicle Tags[/h3][p]You can now set 3 custom tags to your own vehicles and filter by tags in the spawn list[/p][p][/p][p][/p][h3]Visible Decaled-Vehicle count is now bound with the Graphic/Texture option[/h3][p]You can see more vehicles with decals with a higher texture option[/p][p][/p][h3]The roadside towing service cost increased[/h3][p]The roadside towing service cost increased based on[/p]
  • [p]Distance[/p]
  • [p]Terrain[/p]
  • [p]Weight (including cargo)[/p]
[p][/p][h3]Surrender (Thanks to Musti)[/h3][p]You can now surrender while in suspect state, by 'R' key or open the control panel -> Roadside service[/p][p][/p][h3]Force Feedback lost with Simagic (Thanks to Stinger)[/h3][p]The force feedback-related library is updated. [/p][p][/p][h3]MOD warnings[/h3][p]A warning message shows up if you installed MOD or when trying to join a server with MOD[/p][p]Note that you can be excluded from the leaderboard and might not get the achievement if you use MOD[/p][p][/p]
Changes
[p]\[Bus] Stopping at the same bus stop again is not allowed[/p][p]\[Company] Max company bus/truck route count is increased to 30 from 20 (Thanks to Bob The Mad Man)[/p][p]\[Company] Most company vehicle consumes conditions faster on offraod[/p][p]\[Company] You can see the company vehicle's speed at the company UI map icon[/p][p]\[Company] Truck route name restriction is reduced (Thanks to Raging413)[/p][p]\[Dedi] Player log out server log now includes Steam ID (Thanks to Linx)[/p][p]\[Dedi] Race event logs are added to the server log (Thanks to freeman)[/p][p]\[Delivery] Coil spawn interaction box moved back to forklift[/p][p]\[Delivery] Gwanging Warehouse is added[/p][p]\[Delivery] Meatbox delivery now gives an in-time bonus[/p][p]\[Housing] Building's construction materials are now visible in vendor UI (Thanks to Bob The Mad Man)[/p][p]\[Housing] Completing the housing building now resets overlapping vehicles to nearby roads (Thanks to Chris Goleador)[/p][p]\[Housing] Housing building construction delivery requirements are now visible on the world map tooltip[/p][p]\[Housing] A Housing plot is added to the Biyang and Gwangjin. More will follow (Thanks to Bob The Mad Man)[/p][p]\[Housing] More plots are added[/p][p]\[Localization] Localization is updated[/p][p]\[Multiplayer] Company vehicle with AI doesn't spawn with the player when the server disables the company AI[/p][p]\[Police] Ara Police Station is added[/p][p]\[Radio] RBC Radio is added[/p][p]\[UI] Chat box background option is added (Thanks to Please Pick a Name)[/p][p]\[UI] Electric vehicle's low battery warning message and icon changed (Thanks to \[M̲̅]\[K̲̅]\[_̲̅]\[k̲̅]\[u̲̅]\[s̲̅])[/p][p]\[UI] Horn icon shows up at the nametag when the player honks (Thanks to zhanshiDE)[/p][p]\[UI] Item name tooltip is added to the inventory (Thanks to AlluScythe)[/p][p]\[UI] New option to turn off taxi/bus panel auto popup when entering the vehicle (Thanks to optimore)[/p][p]\[UI] Option to display fuel consumption in L/10km is added (Thanks to TowarzyszFatCat)[/p][p]\[UI] Right side empty black window removed from assist option (Thanks to \[#1DMC] Timme112)[/p][p]\[UI] Search box is added to the Company list (Thanks to Please Pick a Name)[/p][p]\[UI] Search box is added to the Company vehicle add UI (Thanks to Bob The Mad Man)[/p][p]\[UI] Windows taskbar blinks when autopilot arrives destination[/p][p]\[Vehicle] Automatic shifting improved (Thanks to Bob The Mad Man)[/p][p]\[Vehicle] Skid mark now supports dual rear wheel[/p][p]\[Vehicle] Utility slot is added to the Bulko[/p][p]\[World] Ara construction site improved (Thanks to neogeo39)[/p][p]\[World] Bus dealership's garage entrance is widened (Thanks to Baul Goodman)[/p][p]\[World]A Bypass road is added near the Gwangjin warehouse (Thanks to Larco)[/p][p]\[World] Dormitory buildings are added in the industrial area[/p][p]\[World] Gapa-Gwangjin mud shortcut is improved[/p][p]\[World]A Large parking space is added to the Oji Gate Warehouse (Thanks to Larco)[/p][p]\[World] More turnaround roads are added near Biyang (Thanks to Jake)[/p][p]\[World] Oversea Import Company's inner road direction is changed (Thanks to Raging413)[/p][p]\[Control] Toggle highbeam key is renamed to Highbeam (Thanks to Rak-Thul)[/p][p]\[Control] Shift+4, LB+LS is added as the default high beam key[/p][p]\[Control] Highbeam key is now available during autopilot[/p][p]\[Control] Camera rotation key help message is added during mouse steering[/p][p]\[UI] HUD fps bar now shows \[MOD] when modding is detected (Thanks to Paulo Roberto)[/p][p]\[World] Improved Gwangjin bridge collision (Thanks to BorisGroh)[/p][p][/p]
Bug Fixed
[p]
\[AI] AI vehicle not following the road near Dongsan (Thanks to Bob The Mad Man)[/p][p]\[AI] Steelmill road is not connected in navigation (Thanks to BlueEyedCam1 and Roieke)[/p][p]\[Chat] Autocomplete not working with uppercase /W (Thanks to Larco)[/p][p]\[Company] Cannot create a company with error 'already have one' (Thanks to Capsau)[/p][p]\[Company] Company AI cannot deliver to housing building construction[/p][p]\[Company] Company AI lost trailer when joining multiplayer (Thanks to Skirakzalus and Chris Goleador)[/p][p]\[Company] Gwangjin town road is not marked as no-company-ai (Thanks to Larco)[/p][p]\[Control] Cannot close light attachment UI with controller B button (Thanks to Bob The Mad Man)[/p][p]\[Controller] Camera rotation with controller has no dead-zone in garage (Thanks to ChadStevens, NorthHopper, ChadStevens, famguy07, Arya, and Please Pick a Name)[/p][p]\[Delivery] Delivery point demands randomly not visible in world map icon tooltip (Thanks to Raging413)[/p][p]\[Delivery] Jeju Harbor log drop point name missing (Thanks to Smitty)[/p][p]\[Delivery] The Resident receives delivery from too far away (Thanks to Larco)[/p][p]\[Delivery] Unloading loaded cargo from UI randomly unloads the wrong cargo[/p][p]\[Drone] Drone is not affected by water (Thanks to Bob The Mad Man)[/p][p]\[Housing] Housing building construction delivery not updated after delivery is done (Thanks to NorthHopper)[/p][p]\[Item] Item duplicated in multiplayer using vehicle storage (Thanks to BigglesVII)[/p][p]\[Multiplayer] Cannot strap furniture in multiplayer (Thanks to Llama)[/p][p]\[Multiplayer] NPC Police not spawned in low server FPS[/p][p]\[UI] Attachment light position UI says -0 (Thanks to Bob The Mad Man)[/p][p]\[UI] Cannot rotate camera at the attachment light color change UI (Thanks to Raging413)[/p][p]\[UI] Combined vehicle length message doubled in multiplayer (Thanks to Chris Goleador)[/p][p]\[UI] Tanker fuel pump interaction has too many buttons with Rotator (Thanks to Mr Bug)[/p][p]\[UI] Text filter error message says 'character name' when it's not (Thanks to brozorb:)[/p][p]\[Vehicle] Autoshift holding not working[/p][p]\[Vehicle] Brutus has DRW on rear tire (Thanks to Skirakzalus and spigeon)[/p][p]\[Vehicle] Cannot spawn a large vehicle at the world vehicle spawner (Thanks to Larco)[/p][p]\[Vehicle] Company vehicle shows up in garage interaction when it's far away (Thansk to CatBox)[/p][p]\[Vehicle] Golima Rotator rear underlift unstable when it's extended with heavy cargo (Thanks to Larco, Skirakzalus, Thri11ride, TrasInCar, and Hipyayo)[/p][p]\[Vehicle] Golima Rotator's crane is not stable when it's extended (Thanks to Dropsik)[/p][p]\[Vehicle] Oldum and Dolly trailers have bad occlusion culling (Thanks to Bob The Mad Man)[/p][p]\[Vehicle] Parking brake randomly not released after hook in multiplayer (Thanks to Ghaleas)[/p][p]\[Vehicle] Rotator's crane moves back and forth and gets stuck after the player leaves it (Thanks to Skirakzalus)[/p][p]\[Vehicle] Skid mark was too narrow for wider tires (Thanks to Sens)[/p][p]\[World] Bad collision at the SRF power plant (Thanks to Raging413)[/p][p]\[World] Biyang gas station's ceiling collision is too low (Thanks to BlueEyedCam1)[/p][p]\[World] Gangjung housing plot has tarmac effect on grass (Thanks to Smitty) [/p][p]\[World] Gapa ranch has duplicated vehicle spawner (Thanks to Hikage)[/p][p]\[World] Push door direction is wrong at the dealership (Thanks to Raging413)[/p][p]\[Controller] Cannot rotate camera while pressing LB (Thanks to Lano)[/p][p]\[Controller] Force Feedback not working after alt-tab (Thanks to phfor)[/p][p]\[Company] Cannot add a vehicle to the company with Parts ID error (Thanks to Timme112)[/p][p]\[Multiplayer] Delivery UI list lagging in multiplayer (Thanks to Kaebuki)[/p][p]\[UI] XP gain message has ';' (Thanks to Chris Goleador)[/p][p]\[Vehicle] Gunthoo police rear wheel chain at the wrong position (Thanks to Bob The Mad Man)[/p][p]\[Vehicle] Vamos3 tail light lit at the wrong location (Thanks to Waffel)[/p][p]\[Vehicle] Terra tail light lit through cargobed (Thanks to РАГУ ЕНЫ)[/p][p]\[World] Sunflower farm road surface is flat (Thanks to Skirakzalus)[/p][p]\[World] Ground hole at the steel mill (Thanks to AlluScythe)[/p][p]\[Delivery] Cargo payment not restored after restarting the game (Thanks to sati)[/p][p]\[UI] Singleplayer game does not pause in the menu after visiting the admin menu (Thanks to Skirakzalus)[/p][p]\[World] Rain particle effect missing after starting the game (Thanks to 0xKek)[/p][p]\[Vehicle] Trailer's decal not saved after editing it during multiplayer (Thanks to FrankieLPD🇨🇦)[/p][p][/p]

0.7.13 Build 835/839 Hotfix

--- Update --------------------
Motor Town 0.7.13 Build 839 Hotfix is released

This is a revert of the previous hotfix for the 'Force Feedback lost with Simagic Wheel' issue.
We will conduct further testing on this in the closed-test branch later.
If your steering wheel is not working, please try rebinding it in the control options.
We apologize for the inconvenience.

[h2]Bug Fixed[/h2]
Controller rumble(vibration) not working (Thanks to SoeldnerJack)
Steering wheel not working, requires rebinding (Thanks to WildFire001)
--- End of Update --------------------



Motor Town 0.7.13 Build 835 Hotfix is released

Hello, fellow drivers.
We got small fixes!

[h2]Bug Fixed[/h2]
No coil delivery to Formula SCM factory (Thanks to Mr Bug and Mr_Hope2000),
Force Feedback lost with Simagic Wheel (Thanks to Stinger),
Game crashes after save file size over 20MB (Thanks to C4Aries),
Company AI truck's cargo removed after editing the truck route (Thanks to Raging413)

0.7.13 Update (Dolly, Dryvan Trucks, EV Hatchback, More Traffics)

---- UPDATE: 2025/04/30 ----
Motor Town 0.7.13 Build 832 Hotfix is released
* Save file lost after light attachment color change
* Random crash
* A company with too many join requests is not working. 50 Limit is added. (Thanks to Mark)
-------------------

Hello, fellow drivers!
We have another update!
Thanks to everyone who helped with the test!

[h2]Bob The Mad Man made this cool update overview![/h2]
[previewyoutube][/previewyoutube]

[h2]NPC Traffic Improvements (Thanks to MurdahbyJet and Expt)[/h2]
You can now customize the density of Traffic and Police.
The traffic patterns have been overhauled, distributing vehicles more evenly across the map.
Please note that higher traffic density may demand increased CPU power.


[h2]Atlas 6x2 Dryvan and Kuda 4x2 Dryvan[/h2]
Two additional dry van trucks have been added to the Truck Dealership.


[h2]Dolly Trailer and Ring type trailer hitch[/h2]
Linky is our first dolly trailer.
Certain heavy-duty rigid trucks, such as the Kuda Dyrvan, can be equipped with ring-type trailer hitches, allowing them to attach Linky.


[h2]Shovan7 and Shovan10[/h2]
Two short dry van trailers have been added to the Trailer Dealership


[h2]Pulse[/h2]
A small EV hatchback has been added to the Modern dealership located near Seo-Gui-Po


[h2]LED bar color change (Thanks to Chris Goleador)[/h2]
You can now customize the color of the LED bar attachment item.
1-meter LED bar is also added


[h2]Gwangin Town[/h2]
Gwangjin has now become a separate town with its own supermarket and a terminal-like area.
The Gwangjin Supermarket includes a gas station fuel pump that operates only when the town's population reaches a sufficient level.
Please note that bus passengers traveling to and from Gwangjin also use the Gapa terminal.


[h2]Ara Town[/h2]
Ara is also now a separate town, with a supermarket and a bus terminal.
Two garages and a gas station have been added, but they will only be operational when the town's population is high enough.


[h2]Oji East side coastal road[/h2]
The new coastal road connecting Gwanjing and Ara has been completed


[h2]Manual Loading payment[/h2]
You can now get paid by loading cargo using a Forklift

[h2]Dedicated Server improvements[/h2]
Version and Character unique id are added to the server log (Thanks to DeeJayh)
Vehicle enter/leave, level change, buy/sell vehicle, company add/remove are added to the server log (Thanks to Maverick_)
Web API improvements (check 'ReadMe.txt' file for more detail)
New API "/version" is added. Shows server version.
New API "/housing/list" is added. Shows a list of rented housing info
"/ban" now has a duration and reason parameter, and you can ban offline player

[h2]Control Settings preset[/h2]
You can now save and load control settings.
Default presets for certain steering wheels will be introduced in a future update

[h2]Clutch (Thanks to Jubileu and Edgar)[/h2]
The clutch response has been improved.
A new 'Shifting Failure' assist option has been added.
When this option is enabled, manual transmission shifting will fail unless the clutch is used.
The default setting for this option is Off.

[h2]Nametag view distance option[/h2]
You can now adjust the view distance for nametags

[h2]Scenary improvements[/h2]
Roadside scenery is improved at the Seoguipo
Concrete factory buildings are improved
Dongsan Limestone quarry's processing buildings are added, but are not operating yet!


[h2]Changes[/h2]
[BGM] Radio Station Evropa 2 is added (Thanks to dealfons)
[Bus] Bus terminal map icon is added
[Control] 'Use mouse wheel for throttle' feature now expanded to 'Use mouse wheel for throttle and brake' (Thanks to Poklianon)
[Control] Dialog shows up when the player uses a controller(gamepad) for the first time to set the controller as the driving device (Thanks to Owlen)
[Delivery] Construction site now demands H-Beam (Thanks to Bob The Mad Man)
[Delivery] Storage-to-storage delivery is removed (Thanks to Bob The Mad Man)
[Save] Savefile backup improved
[Taxi] Taxi passenger payment is rebalanced by road condition (Thanks to Aleksei)
[UI] Hide chat command list popup when command is complete (Thanks to Ἑκάτη)
[UI] Join password input box is now masked (Thanks to Ditheraith)
[UI] Player name search is added to the in-game player list (Thanks to Ἑκάτη)
[UI] Town list is now ordered by population (Thanks to Bob The Mad Man)
[UI] Truck route editor now saves camera zoom
[UI] Vehicle list is now sorted while interacting with the garage/parking space with trailers (Thanks to Skirakzalus)
[UI] Whisper target player name can be autocompleted (Thanks to Ἑκάτη, more details will be added later)
[UI] Warehouse storage list improved: removed empty and sorted (Thanks to Raging413)
[UI] Name search is added to the spawn vehicle list (Thanks to TophMoph)
[UI] Show on the map button is added at the player list (Thanks to Skirakzalus)
[Vehicle] You can now drive an owned vehicle if no one drives the connected vehicle (Thanks to TrasinCar)
[Vehicle] Atlas's 3,4-axle wheel numbering is fixed (Thanks to Llama)
[Vehicle] Detaching warning message added when roadside towing trailer (Thanks to Bob The Mad Man)
[Vehicle] More Attachment light modes added - Engine on, Hazard (Thanks to Kain and Skirakzalus)
[Vehicle] Utility slots are added to Kuda Container/LFT (Thanks to Bob The Mad Man)
[Vehicle] Wheel strap location is now moved to the inner side to allow a narrow carrier bed (Thanks to Chris Goleador)
[Workshop] The Report button is added
[World] Gwangjin coal/iron storage now also stores Plank and Fuel (Thanks to Dilusi)
[World] Increased concrete block road barrier view distance (Thanks to Raging413)
[World] Large rocks in the road to Gwangjin (Thanks to Raging413)
[World] Light post is removed from Jeju dealership (Thanks to The Proper Kit Cat and Pingu)
[World] Nuke Taxi is added at the Taxi office (Thanks to Skirakzalus)
[World] A Parking space is added to the Jeju Hospital (Thanks to Ghosty)
[World] Police interceptor is replaced by Nuke at the Gapa police station (Thanks to Bob The Mad Man)
[World] Roadside is improved at the Gagnjung
[World] Rock removed at the Gwangjin mine road (Thanks to Raging413)
[World] Road divider pops off by itself (Thanks to CatBox)
[World] Steel mill factory ramp is removed (Thanks to Raging413)
[World] Tronko is removed from Kupa warehouse (Thanks to el_patron)
[Localization] Localization is updated

[h2]Bug Fixed[/h2]
[AI] Cannot change custom destination when autopilot has already reached the destination (Thanks to TrasinTrain)
[AI] Company AI vehicle moves too fast at a distance
[AI] Traffic and autopilot do not slow down at the Steel mill gate (Thanks to Krinsh)
[AI] Traffic vehicle ignores the player at the crossroad
[AI] Traffic vehicle turns left from the right side lane (Thanks to Steem)
[Bus] Bus route can have the same bus stop consecutively (Thanks to Chris Goleador)
[Company] Company AI truck not moving while in bad condition (Thanks to Cyler_Der_Große)
[Company] Company NPC vehicle's trailer disconnected after multiplayer session
[Company] Selected company bus's destination not blinking in the company UI
[Crash] Game crash by roadside towing (Thanks to NorthHopper)
[Dedi] Dedicated server freezes when player rents a house (Thanks to Raging413)
[Delivery] Cargo payment not scaled if new trailer is attached (Thanks to Skirakzalus)
[Delivery] Cargo price changes after restarting the game with trailers (Thanks to trailer Bob The Mad Man)
[Delivery] Gangjung warehouse has delivered to the Ara resident (Thanks to Larco)
[Delivery] Tractor's delivery finished by interacting trailer (Thanks to Bob The Mad Man)
[Delivery] Water bottle pallet and Toy pallet not stored in the warehouse (Thanks to Larco)
[Delivery] Water bottle pallet has low view distance (Thanks to spigeon)
[Multiplayer] Cannot create more than 100 parties (Thanks to Milk Bandit)
[UI] Company vehicle low/bad condition message both show up at game start (Thanks to Bob The Mad Man)
[UI] Speech bubble icon shows up to whisper target (Thanks to Sky)
[UI] Trailer hitch and Winch not highlighted in the garage menu
[UI] Truck route editor map not auto-focusing selected point
[UI] Wrong wrecker job icon in multiplayer (Thanks to Pingu)
[UI] 13-speed transmission HUD UI not hidden after uninstall parts (Thanks to Alice)
[Vehicle] Dumping interaction not available at the Gwangjin Coal storage (Thanks to Bob The Mad Man)
[Vehicle] Heavy loaded vehicles freak out after starting the game (Thanks to ♪D.J C♂mb1nE♫)
[Vehicle] Liliput's door not animating (Thanks to Skirakzalus)
[Vehicle] Parking ticket market in the company's AI trailer
[Vehicle] Roadside tow to road list not reset after tow to garage (Thanks to TrasInCar)
[Vehicle] Stinger wheel name duplicated (Thanks to DJStudley)
[Vehicle] Trailer's center of gravity is rear-biased (Thanks to Bob The Mad Man)
[Vehicle] Trailers on time attack vehicle list (Thanks to Ἑκάτη)
[Vehicle] Vehicle falls through the bridge (Thanks to Tehlikelierd)
[Vehicle] Voltex's tailgate open/close doesn't stop by collision (Thanks to mrcosmos)
[Wrecker] Tow job vehicle duplicated after restarting the game (Thanks to DJStudley)
[World] Speed limit bug at the Jeju harbor crossroad (Thanks to Finnwolf)

0.7.12 Build 804 Hotfix

Hello, fellow drivers.
We got small fixes!

[h2]Changes[/h2]
[Delivery] The Plastic pipe 6m pallet's width is reduced to under 2m to fit Mid-Duty, Olbe (Thanks to Kw4life)
[Multiplayer] Optimized net-sync bandwidth of cargo

[h2]Bug Fixed[/h2]
[Delivery] Dump cargo mesh randomly not visible
[Housing] Some furniture is not visible in building mode (Thanks to SleepyFops and osiris3634)
[Vehicle] Atlas 8x4 Dump's exhaust FX at the wrong location (Thanks to Bob The Mad Man)

0.7.12 Update - Forklift, Atlas Dump and Semi

Hello, fellow drivers!
We have another update!
Thanks to everyone who helped with the test!

[h2]Bob The Mad Man made this cool update overview![/h2]
[previewyoutube][/previewyoutube]


[h2]Iron Ore, Warehouse and Steel mill[/h2]
Iron Mine is added at the Gwangjin, just near the Coal mine
Steel Mill is added at the East-South part of Oji
Migeum Coal and Iron Ore warehouse is also added. You can stock up coal and iron ore from nearby mines.
Dasa Harbor now imports Coal and Iron ore


[h2]H-Beam and Coil Production[/h2]
H-Beam and Steel Coil is now produced at the Steel mill.
Coal, Iron Ore, and Limestone are required for Steel production.
They can be delivered to Harbor and Formula SCM Factory. (More Factories will be added later)


[h2]Vulcan[/h2]
A new 25t Forklift is added at the Steel mill Coil Factory
Note that this is our first forklift step.
So for now,
* Forklift is not ownable
* Forklift only has Ram folk, for Steel Coil


There are a lot of things to be ironed out with the forklift
So enjoy the new ride share any feedback, and give us time to make it better.

[h2]Manual loading of Coil[/h2]
The coil doesn't support autoloading
You need to use a forklift with a Ram fork to load it by yourself.
Manually loaded cargo cannot be autoloaded once it's dropped. So be sure it's strapped.
Minds that Steel Coil is quite heavy. So putting it on the right spot is important for the truck's weight distribution


[h2]Atlas 8x4 Dump[/h2]
A new 25t Dump is added at the Truck dealership
It has high truck-level requirements


[h2]Atlas Semi[/h2]
4x2, 6x4, and 6x2 Tandem are added at the Truck Dealership


[h2]Olbe[/h2]
A new medium-duty old-style flatbed trailer has been added at the Migume Warehouse


[h2]Attachment Part UX Improvement[/h2]
(Thanks to MrMagic87 and Bob The Mad Man)
Placing attachment on the vehicle now has a 1cm/1degree snap
You can tweak location/rotation/light mode in UI after placing it
You can browse all attachments by interacting with any attachment


[h2]Dedicated server optimize[/h2]
Dedicated server CPU load is reduced

[h2]Road surface testing[/h2]
Betty is testing new paved road surfaces in Oji.
Check it out and leave feedback!


[h2]Santa cabin is closed[/h2]
See you next year!


[h2]Changed[/h2]
[AI] Autopilot now pulls over to the side at the destination early when driving a large vehicle
[Company] Assigning truck route now only removes cargo that cannot be delivered with a new route (Thanks to Llama and Zed)
[Company] Cargo payment goes to the company even if cargo is loaded by a player (Thanks to Chris Goleador)
[Company] Company vehicle tow to the road is now limited to 500m (Thanks to Chris Goleador)
[Control] Brake light input dead zone is reduced (Thanks to Steiny)
[Delivery] Autoloading cargo is now disabled when there is manually loaded cargo (Thanks to Bob The Mad Man)
[Delivery] Coil and some other heavy cargo's payment on large vehicles is increased (Thanks to Chris Goleador)
[Delivery] Reduced max weight for delivery payment scale on manual loading cargo(Coil), hence increase payment on large vehicle
[Delivery] Wood plank cargo's width is reduced to under 2m to fit into mid-duty trailer, Olbe (Thanks to Alice M and HappySavage)
[Item] Roof light item is added (Thanks to Bob The Mad Man)
[Localization] Localization is updated
[Multiplayer] A Warning message to admin is added when Dedicated is failing to save the game
[Multiplayer] Cargo movement sync is changed for better support for forklift
[Multiplayer] Dedicated server max player count is limited to 100
[Multiplayer] Server Password protection is improved (Thanks to yobson and Gantzyo)
[Multiplayer] Server admin isn't affected by the player count limit (Thanks to Pingu)
[Multiplayer] You can now set ban duration and reason (Thanks to tricky)
[Optimize] Optimized map icons
[Optimize] Tire smoke is optimized
[Production] Formula SCM production now uses Steel Coil. (Thanks to Bob The Mad Man. small box version production will be removed on the next update)
[UI] A Chat icon is added to the nametag when someone chats
[UI] Server Browser now has ping(dedi only), sorting, and filter by Dedicated server, Passwrd, Version (Thanks to AussiePanda)
[UI] Server browser now has favorites (Thanks to Delasangre4231)
[UI] A Warning message appears when driving a company vehicle with NPC-loaded cargo. (Thanks to Kadzuli)
[Vehicle] Body damage by fork is reduced (Thanks to Raging)
[Vehicle] Body damage by landing gear is reduced (Thanks to Kenn_Ethic)
[Vehicle] DRW(Dual Rear Wheel) tire's max weight is increased (Thanks to Raging)
[Vehicle] Vehicle lights soft on/off (Thanks to Airwolf)
[Vehicle] Heavy Duty brake pads are whitelisted for compatibility-check with Oldum (Thanks to Raging, Skirakzalus)
[Vehicle] Key binding is added to SPT1's control panel
[Vehicle] Mirror curvature setting is added in the Control Panel (Thanks to nondin01)
[Vehicle] Tire wear penalty by over-weight is increased (Thanks to Steem)
[Vehicle] Rental/Dealer vehicle now lifts its tandem axle
[World] Turn around the road is added near Sanho Refinery (Thanks to Frag)

[h2]Bug Fixed[/h2]
[AI] Autopilot bad navigating at the Sanho Refinery entrance (Thanks to Rakmarok)
[AI] Vehicle AI drives into walls while pulling over (Thanks to Raging)
[Camera] Cockpit camera shake with TrackIR + Auto recenter cockpit camera option (Thanks to Zetym)
[Company] Changing company bus/truck route doesn't apply to ai vehicles (Thanks to Raging)
[Company] Company AI truck's cargo was lost after disconnecting from dedi (Thanks to Bob The Mad Man)
[Company] Company NPC vehicle not following the road, fall from the bridge (Thanks to Daniel and DEATH)
[Control] Controller's left stick works as UI navigation while assigning it to action (Thanks to Raging)
[Control] Force Feedback shake when the vehicle is stopped (Thanks to Howling Mad, Bob The Mad Man, and Richeeze)
[Control] Help popup keeps showing up by changing the input device (Thanks to Raging)
[Controller] Autopilot turns off by a small jitter of controller input (Thanks to YnosNava and Paulo Roberto)
[Controller] Disable controller in background option not working (Thanks to Era)
[Controller] Force Feedback disappears after 35seconds with Simagic Wheel (Thanks to Mermaid Slam)
[Controller] FFB missing or game crashes after using the UI menu (Thanks to Jama38, Hiking Viking, and Kewfy)
[Dedi] Random Dedi crash when company AI is driving Kira Trucks (Thanks to DeeJayh)
[Delivery] Delivery payment is not the same on the offline play or in some dedicated servers (Thanks to Paulo Roberto and mace)
[Delivery] Loaded cargo list UI merges cargo after restarting the game (Thanks to Roieke)
[Event] Autopilot not available after quit from on-going race event (Thanks to Flash)
[FX] Coal dumping fx not dark (Thanks to Bob The Mad Man)
[Housing] Low FPS during placing large garage building (Thanks to Bob The Mad Man)
[Housing] Printer is not visible on hand (Thanks to Bob The Mad Man)
[Housing] Text furniture's color error in multiplayer
[Multiplayer] Horn randomly stuck in multiplayer
[Multiplayer] Host password not working (Thanks to Devedse and Marv)
[Multiplayer] Player vehicle does not spawn due to server vehicle limit with company vehicle (Thanks to Tehlikelierd)
[Multiplayer] Server-controlled vehicle laggy even after the player rams it (Thanks to The Proper Kit Cat)
[Multiplayer] Repaired brake pad and tire by other players not applied to the owner (Thanks to Shark)
[Multiplayer] Cannot pull cargo by winch (Thanks to Shark)
[Race] Shortcut by long vehicle (Thanks to Waffle458)
[Rendering] Skid mark randomly not visible (Thanks to Cylis)
[UI] Chatbox closed by daily company report (Thanks to Zed)
[UI] Delivery map icon merged in zoom-out (Thanks to Cain)
[UI] Friend list not scroll (Thanks to Sens)
[UI] Long announcement clipping (Thanks to Steem)
[UI] Vehicle powertrain info UI has a clipping error with Golima Rotator (Thanks to Bob The Mad Man)
[UI] Friend list not scroll (Thanks to TrasInCar)
[Vehicle] 5t Fuel Tanker Trailer tire wears too fast (Thanks to Alice M)
[Vehicle] Autopilot does not stop after roadside towing (Thanks to Bob The Mad Man)
[Vehicle] Autoshift cannot handle multiple reverse gears (Thanks to TGEmanuel)
[Vehicle] Character not in the driver seat after restarting game in a non-own vehicle
[Vehicle] Front tire wear much faster than others (Thanks to Llama)
[Vehicle] Golima Rotator has no air brake sound (Thanks to Nick S)
[Vehicle] Golima Rotator does not have an air parking brake sound (Thanks to Nick S)
[Vehicle] Kira flatbed tailgate doesn't stop by collision (Thanks to Owlen)
[Vehicle] Opening roadside UI from the control panel deactivates autopilot and crash (Thanks to SteamsYourClam)
[Vehicle] Ranch pickup wheel keeps smoking with heavy loads (Thanks to Shazbotacus)
[Vehicle] Small light attachment item not visible in distance (Thanks to Toadstars)
[Vehicle] Tow bar hooking is randomly available in multiplayer when the driver is in the target vehicle (Thanks to Amunky)
[Vehicle] Tow job vehicle duplicated by restarting the game (Thanks to Raging, Smitty, and spook)
[Vehicle] Tow to the nearest road has the same locations (Thanks to Raging)
[Vehicle] Winch hooked a wheel doesn't affect to wheel (Thanks to Desir Arman)
[Vehicle] Multiple hooked wreckers cannot be rehooked after force detached (Thanks to Shark)
[Vehicle] Panther's fender has a shadow error (Thanks to TrasInCar)
[Vehicle] Cannot uninstall invisible attachment parts (Thanks to The Proper Kit Cat)
[Workshop] Like doesn't go up until reopens (Thanks to Bob The Mad Man)
[Workshop] Old Cheetah Mk1's workshop data is not visible (Thanks to Raging and TrasinCar)