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Motor Town: Behind The Wheel News

0.7.2 Update - Map expansion. 4WD Wrecker. New Semi.

Hello, fellow drivers!
We got another update!

(Edit) The updated game version is 0.7.2+T3 (+T3 is there by mistake, sorry!)

[h3](Edit) I forgot to mention about Santa Cabin![/h3]
Santa's Cabin is now opened again!
Gift Box delivery is added (Produced at the Santa's Cabin with Toy Boxes and Container/Pallets)
You can buy Santa Costume and Xmas decorations at Santa's Cabin
You can pick upΒ some snowballs at Santa's Cabin and throw them to others!


[h3]Oji (μ˜€μ§€)[/h3]
With Unreal Engine5's large world support, we are starting to expand our Island map!
'Oji' means 'Middle of nowhere, or Hinterland' in Korean.
It's a beautiful and vast place, with a challenging environment.
Keep eyes on the Fuel gauge and don't skip the Gas station!


Oji is still under development.
While our World builder Betty is working on putting new stuff into Oji,
Enjoy 'OJI BUILDER' leaderboard by delivering goods to Oji.


[h3]Brutus Wrecker[/h3]
Our first Part-Time 4WD
Press 'T' to toggle between 2WD(RWD), 4H(4Wheel Drive High), 4L(4Wheel Drive Low-Range), 4L-Locked(4Wheel Drive Low-Range with Diff-Lock)
(You can also use Control Panel for these)
Both Crane and Hook can be raised/lowered and extended
A stronger winch for the wrecker is also added to the garage


[h3]Golima Semi[/h3]
Another long-nose semi with a sleeping cabin is added to the Heavy-duty shop
540HP Heavy duty engine is also added at the garage


[h3]Changes[/h3]
[Decal] More decal shapes are added
[Delivery] Fuel delivery to Ansan Ring and Harbor is added
[Delivery] Fuel production now requires Crude Oil
[Item] Highlighting attachment part while placing (Thanks to π™π™šπ™™π™™π™žπ™£π™œπ™©π™€π™£)
[Optimize] Driving AI is optimized
[Optimize] Night time dynamic light optimized (Thanks to Maddog)
[Optimize] Random frame drop is improved
[Vehicle] Air drag is improved for large vehicles
[Vehicle] Lockable LSD part is added, it's required by part-time 4WD (Thanks to Llama)
[Vehicle] Tire rolling resistance is improved to affected by speed and weight
[World] Grass density is lowered (Thanks to Llama)
[World] Sand-type surface physics is added

[h3]Bug Fixed[/h3]
[AI] AI vehicle too slow on road bump (Thanks to hitman_2)
[Autocross] Hitting a cone with a tire doesn't count as penalty (Thanks to Shazbotacus)
[Breakable] Tree falls over when vehicles are around (Thanks to Avia)
[Control] Cannot bind XInput type Steering wheel (Thanks to kingsofleigons)
[Crash] Server crash while towing semi with trailer (Thanks to Llama, Majored1, and SpreadsheetSaysNya)
[Crash] Random crash, usually while exit game (Thanks to RafaelG and Luki)
[Decal] Decal duplication doesn't keep Flip and Mirror
[Housing] Small house's window not transparent (Thankst o DarkStar2604)
[Multiplayer] Fuel price not synced (Thanks to Raging413)
[Multiplayer] Join/Leave message in system locale, not game locale (Thanks to 8Sh1t)
[Multiplayer] Lift not visible in multiplayer (Thanks to Raging413)
[Multiplayer] Server lags after player with loaded dump truck joins (Thanks to NorthHopper)
[Optimize] Frame drops at the Harbor container drop (Thanks to Shazbotacus)
[Police] Spikepad randomly not working (Thanks to Ghosty)
[UI] Tow job icon not removed after hook (Thanks to Raging413)
[Vehicle] All AI Schoolbus is white (Thanks to Anubis)
[Vehicle] Kira Box's price tag is too low (Thanks to DarkStar2604)
[Vehicle] Roadside recovery service doesn't cut winch rope (Thanks to majored1)
[Vehicle] SPT1's ramp is unstable while loading a vehicle (Thanks to Chris Goleador)
[Vehicle] TCS interrupt starting (Thanks to Ghosty)
[Vehicle] Tire stuck underground at the Ansan Ring garage (Thanks to Richeeze)
[Vehicle] Wrecker's crane winch can be removed (Thanks to NorthHopper)
[Vehicle] Wrecker's hydraulic position not saved (Thanks to EricChen)
[Vehicle] Towed vehicle gets damaged randomly in multiplayer client (Thanks to Steem and Laytxn)
[Vehicle] Low FPS while towing semi with trailer (Thanks to Steem)
[Vehicle] Semi death-roll when the trailer is in opposite angle (Thanks to tereflam and Luki)
[Vehicle] Semi not colliding with trailer in multiplayer client
[Vehicle] Missing name for Mixi's cargo space painting (Thanks to LochnessMonsterr and Beeto)
[World] Bad landscape shadow (Thanks to Shazbotacus)
[World] Cloud warp (Thanks to Bobbo)
[World] Jeju landscape clip at a distance (Thanks to 8Sh1t)
[World] Speed limit not working near Ansan Speedway (Thanks to Guzyx)
[World] Wrong navigation near Jeju warehouse (Thanks to hitman_2)
[World] Low FPS in Cinematic view distance (Thanks to Luki)

0.7.1 Update - Unreal Engine5, Vehicle Decals, New small cars!

Hello, fellow drivers!
Finally, the new update is here!

Since our one and only world builder Betty was taking a break for a new baby, it was good timing to upgrade to Unreal Engine 5.
Although it took longer than expected, we finally have some stable build, thanks to all the Testers!

Unreal Engine5 doesn't make it look or feel different much for now.
But it opens new possibilities for future updates, and Betty is now back in business with new tools in her hands, so stay tuned!

NOTE: Unreal Engine 5 uses DirectX 12 as default, if you have trouble, try using '-DX11' launch option (How to set Launch Option)

[h3]New Vehicles[/h3]
Tuscan: Old Muscle

Micky: Old FF hatchback

Dafty: Very old FF

You can find them at the Junkyard and Ae-Wol

[h3]Vehicle Decals[/h3]
You can now put decals on vehicles at the Garage
Currently limited to 30 layers
Each new decal costs a little money


[h3]Anti-Aliasing Setting[/h3]
You can choose an anti-aliasing method at the Graphic Setting
FXAA: cheapest
TAA: Unreal Engine4's default (Still default in Motor Town)
TSR: Unreal Engine5's new feature
[Recommendation]
High-performance machine: 50% Screen Resolution with TSR
Mid-performance machine: 50% Screen Resolution with TAA
Low-performance machine: 50% Screen Resolution with Anti-aliasing method 'Off'

[h3]Vehicle LOD Setting[/h3]
You can change vehicle LOD at the Graphic Setting
Lower Vehicle LOD means more vehicles will look simpler and simulate lightly at a distance to lower CPU load

[h3]Color Palette[/h3]
You can now save your own color for Body Painting and Decal


[h3]Changes[/h3]
[UI] Delivery list sorting order is now saved (Thanks to m0dbot)
[Vehicle] Elisa's taxi skin is removed('Taxi' word decal is added instead)
[World] Parking space and truck spawner are added to the Concrete factory
[World] Road divider's collision is improved
[UI] Toggle all icon button is added to the world map (Thanks to scailman)
[World] More lights to the tunning shop (Thanks to π™π™šπ™™π™™π™žπ™£π™œπ™©π™€π™£)
[Vehicle] Toggle interior key binding is added (Thanks to Paw)
[Vehicle] Brake light mode is added for the Attachable Light Item (Thanks to Striker)
[Vehicle] Voltex wheel is now available for small vehicles (Thanks to Cpt. Jack Sparrow)

[h3]Bug Fixed[/h3]
[AI] AI vehicle bumps into player vehicle while vehicle stopped for map loading
[AI] AI vehicle doesn't back for trailer or towed vehicle (Thanks to vaio)
[AI] AI vehicle doesn't move in a slow server (Thanks to scailman and NorthHopper)
[Achievement] Towing achievement is not shared by a party (Thanks to m0dbot)
[Cargo] Furniture's strap not saved (Thanks to EricChen)
[Character] Character's Pushing direction doesn't change (Thanks to Llama)
[Company] Busstop randomly removed from company route (Thanks to Luggage)
[Control] 'Move backward' shows as 'Move forward' in duplicated key popup (Thanks to Raging413)
[Control] Binding 'Hide UI' makes the same key not usable for other actions (Thanks to Skirakzalus)
[Control] Gamepad key binding randomly malfunction
[Delivery] Cannot finish trailer delivery in multiplayer after left vehicle (Thanks to aweepingangel)
[Delivery] Cargo delivery randomly cannot be done during Multiplayer (Thanks to smithnz)
[Delivery] The Military supply box's destination is merged together in delivery UI (Thanks to scailman)
[Delivery] Missing vehicle delivery destination interaction after rejoining session (Thanks to Llama)
[Delivery] Multiple delivery destination box for dumping cargo (Thanks to Llama)
[Delivery] Pumpkin Farm has the wrong production (Thanks to hitman_2)
[FX] Too many dump fx in the multiplayer client (Thanks to Llama)
[Multiplayer] Fuel price randomly not synced to the client (Thanks to CaptainCheesy)
[Net] Vehicle on trailer de-synced at a distance (Thanks to Chris Goleador)
[Optimize] Low FPS while vehicles overlap (Thanks to Llama)
[Parts] 5000Kg Winch had 3000Kg power (Thanks to Toadstars and webdestroya)
[Police] Speeding tag in race track (Thanks to Shazbotacus)
[Police] Suspect tag and passenger regained after restarting game after finishing getaway job (Thanks to Raging413)
[Sound] Tire bump sound while raising the lift (Thanks to Anubis)
[UI] HUD shows truck level while driving Campy (Thanks to Toadstars)
[UI] Low FPS at the control setting after clicking the screen (Thanks to Llama)
[UI] Mouse Thumb button's name not showing (Thanks to π™π™šπ™™π™™π™žπ™£π™œπ™©π™€π™£)
[Vehicle] Attached lights move or are missing after rapidly changing suspension parts (Thanks to Raging413)
[Vehicle] Autopilot stalls if auto anti-stall assist is offed (Thanks to π•‹π•€π•’π•£π•šπ•₯𝕀𝕒)
[Vehicle] Bike with cargo doesn't upright (Thanks to π•‹π•€π•’π•£π•šπ•₯𝕀𝕒)
[Vehicle] Cannot place attachment light to Zino's door (Thanks to Raging413)
[Vehicle] Cargo space rendering cull malfunction (Thanks to scailman)
[Vehicle] Chase view/Character mode Mirror rendering option not working (Thanks to Llama)
[Vehicle] The Company vehicle doesn't consume fuel while the player drives it (Thanks to Shazbotacus)
[Vehicle] Dumbi has a duplicated seat (Thanks to Cylis)
[Vehicle] Formula SCM's body2 color slot name missing (Thanks to LochnessMonsterr)
[Vehicle] Tire stuck underground even after reset
[Vehicle] Towing Compacty from behind gets 'too far' error (Thanks to LochnessMonsterr)
[Vehicle] Trailer shakes in multiplayer if spawned at join (Thanks to νƒœμ–‘ 두더지)
[Vehicle] Vehicle repairing lost if owner respawns (Thanks to Paw)
[Vehicle] Vista's engine and lower frame are painted with body color (Thanks to Richeeze)
[Vehicle] Wrong vehicle spawns in single-player after leaving multiplayer (Thanks to raging413)
[World] Missing nav path near the airport (Thanks to Anubis)
[World] Small bushes don't break

0.6.20 Build 510 Hotfix Patch Note

Hello, fellow drivers!
We are working on Unreal Engine 5 migration, so the next update will take some time.
Meanwhile, we will drop small fixes from time to time!

[h5]Bug Fixed[/h5]
[Bus] Bus passenger with bad terminal destination is now fixed, which means more profit for Bus job and Bus Company! (Thanks to Raging413)
[Multiplayer] Character location not synced for a while after exiting the passenger seat (Thanks to RainbowStarMan)
[Police] Ticket by police vehicle without driver (Thanks to Raging413)
[Sound] Money change sound doesn't work at the second game session (Thanks to Ghosty)
[Vehicle] LED Strip's lighting has offset (Thanks to Raging413)
[Vehicle] 200% Antirollbar tune is actually 120% (Thanks to webdestroya)
[World] Breakable object doesn't break in high-density areas (Thanks to Raging413)

0.6.20 Build 508 Hotfix Patch Note

We have a minor bug fix!

[h3]Bug Fixed[/h3]
[Bus] Bus passenger doesn't go to the nearest terminal (Thanks to EricChen and Cain)
[Control] Mouse steering with the bike too slow (Thanks to Raging413)
[Crash] Random crash while loading the map
[Production] Produced vehicle doesn't spawn immediately after restarting the game (Thanks to crab)
[Tow] Delivery vehicle's job UI doesn't turn off at the multiplayer (Thanks to Anubis)
[UI] Duplicated vendor icon at the city hall (Thanks to Anubis)
[Vehicle] Cannot paint SV200's body (Thanks to Netto PP)
[Quest] Pickup cargo quest doesn't complete if the player character pickup cargo (Thanks to Raging413)

0.6.20 Update - Oval Track, Formula, small Pickup and more!

Hello, fellow drivers!
Another update is released!
Our world builder Betty took care of the west side of the island and made fun oval-track
And Betty is now taking maternity leave for a few months.
Let's hope she comes back healthy!

[h3]Formula SCM[/h3]
Our first formula class is added!
You can test drive it at the Ansan Speedway or Olle Speedway


[h3]Formula SCM Production[/h3]
Ansan Racecar Factory is added at the East side of Ansan Speedway
If you want to buy Formula SCM, you need to deliver some cargo for the production
Note that Formula SCM's tuning is restricted, only suspension, final drive ratio, and intake are allowed.


[h3]Dory[/h3]
New entry class pickup Dory is added, and it's replacing our good old 'Pickup'
'Pickup' is now called 'Hana', meaning '1' in Korean, since it was our first vehicle
Hana is now hidden in the mountain and got Four Wheel drive, and its size is reduced


[h3]Ansan Ring[/h3]
A small oval track is added near Ansan Speedway


[h3]Time Attack Event[/h3]
A time attack event is a global time attack competition, which runs every few hours
You can compete with other players, including ones not in your session
For each event, a random course/vehicle/engine is chosen by the system
You can see current event info at the in-game menu (or the last result of the event if an event is finished and the next event is not started yet)
You can activate HUD info by doing a lap at the designated track
After each time attack event, everyone who joined received rewards!
(You don't need to play until the event finishes, you can receive rewards when you connect later)


[h3]Island Western side overhaul[/h3]
Betty took care of Aewol and Oedo
You can now build housing at the Oedo Housing area
(Another small house blueprint is added at the architect's office)


[h3]Graphic Options[/h3]
You can now change detailed graphic options


[h3]Manual Transmission[/h3]
Some transmissions are now using multi-plate clutch(Instead of Torque Convertor), a.k.a. Manual.
You can see which one is which at the garage part info


[h3]Loan[/h3]
Visit the bank and take some loan to buy a new vehicle or house


[h3]Headlight[/h3]
Headlight brightness and range are improved

[h3]Smoothed Bike rear brake[/h3]
Handbrake(Rear brake of bike) Button sensitivity is added to the driver mode setting
Handbrake is also now visible at the HUD input display (Should be turned on at Option)

[h3]Strap bike[/h3]
You can now strap the bike and keep it upright (Thanks to Reddington)

[h3]Exhaust Smoke[/h3]
Black smoke exhaust when the intake air is not enough or the vehicle is old style
White smoke exhaust when the engine is damaged


[h3]Achievement[/h3]
Achievement for Cargo Delivery, Garbage Delivery, and Lap Ansan Speedway with new Formula SCM are added

[h3]Look Back key[/h3]
Look back key bound is added (Thanks to AZYKLE)
Default key is '/'

[h3]Small Package[/h3]
Now Delivery payment for small packages is also affected by the vehicle's storage size
Meaning small pickups will get paid more and large truck gets less

[h3]Cargo payment balance[/h3]
If you pick up cargo by hand and put it into a vehicle, cargo payment is calculated again with it's new capacity.
Chat message shows up if payment is changed
Fast food delivery payment is also reduced on large-capacity vehicles(bigger than bikes)

[h3]Missing server list[/h3]
A new additional in-house server list will recover missing servers from the list

[h3]Changes[/h3]
[Achievement] Top Speed registration conditions are improved (Thanks to H3draut3r)
[Bus] Bus passenger payment is increased
[Cargo] Cargo strap is now saved for the next game session
[Control] Steering wheel doesn't rotate while pressing the mouse wheel button to rotate the camera in mouse-steering mode (Thanks to SergeyS)
[Delivery] 'Valet' message will show up when driving the vehicle for a delivery mission
[Delivery] More vehicle delivery destination is added
[Delivery] Tow job's no-damage bonus is increased
[Delivery] Vehicle delivery destination shows up in the sat-nav while driving the vehicle
[Delivery] You can now strap cargo in the Van or Box truck (Thanks to Harben)
[Garage] You can now see the gear ratio of the transmission at the garage
[Getaway] Gang Passenger NPC now leaves the vehicle after the getaway job is finished (Thanks to Pluppading)
[Housing] Another small house blueprint is added
[Housing] Housing Area is added to Oedo. You can build here after buying the land (Thanks to NorthHopper)
[Multiplayer] Admin can use "/announce " to broadcast important messages (Thanks to Reddington)
[Multiplayer] Net-sync of the trailer is improved
[Race] Laptime with wall-hitting is now ignored
[Siren] Vehicle's siren auto turns off after the player leaves the vehicle for a while (Thanks to m0dbot)
[Sound] Rain tire splash sound volume is reduced (Thanks to HU1212ICAN3)
[Sound] Tire bump sound is improved
[Timer] Mission timer now pause when a player cannot move due to level streaming (Thanks to Joko_P)
[Tutorial] Visit bank tutorial quest is added to level 7
[Tutorial] You can now skip Tutorial Quests and restart already finished one (Thanks to Driver)
[UI] Bike shop, Bank, and Cityhall map icon is added
[UI] Camera key helper is added for a low-level player
[UI] Job interaction UI's map now auto-resizes to show the destination
[UI] Show dropped Item and Cargo's owner name in character mode crosshair (Thanks to kutyax)
[Vehicle] Boxy has more skin
[Vehicle] Kira Rollback's suspension is stiffened
[Vehicle] Short intake increase throttle response, Long intake reduce throttle response
[Vehicle] Trophy taxi is placed more to support the tutorial quest
[World] Parking space is added at the Toy Factory

[h3]Bug Fixed[/h3]
[Bus] Bus passenger at the 1100 rest area choose the wrong terminal destination (Thanks to Skirakzalus)
[Bus] Company route Bus timer doesn't work after restarting the game (Thanks to Cain)
[Cargo] Cargo changes its location after pickup other cargo (Thanks to Harben and usman)
[Character] Stuck in the passenger seat if the vehicle is parted at the garage and the character is holding an item (Thanks to MWisBest)
[Dedi] Dedicated server log has broken text for non-alphabet chat (Thanks to catb0t)
[Delivery] Sand-Concrete production line stop when both storages is full (Thanks to Foxlen)
[Device] Force feedback disabled after changing vehicle for Moza Steering Wheel (Thanks to SmallbutDeadly)
[Getaway] Getaway job's destination is blocked by objects (Thanks to Deinony)
[Housing] Lamp not net-synced (Thanks to Paulo Roberto)
[Multiplayer] Changing driver mode setting lags during multiplayer (Thanks to 8Sh1t)
[Multiplayer] New character starts at the wrong place(Ansan Speedway) after join multiplayer
[Multiplayer] Spectating makes map unload near the player's vehicle (Thanks to Shevy and Grumps)
[Navigation] Autopilot and player navigation not working immediately after start game
[Race] AI vehicle doesn't move at the race (Thanks to Anubis)
[Render] Bike and road divider rendering distance is too short (Thanks to Antit3rror and ChadStevens)
[Tow] Cannot finish towing job with punctured vehicle (Thanks to Miscreation78)
[UI] Cannot spawn parked vehicle with a double click (Thanks to EricChen)
[UI] Custom destination is under the ground at the harbor (Thanks to thegabe)
[UI] Stuck in cursor mode after a chat (Thanks to Toph)
[Vehicle] 5th Wheel malfunction at 90 yaw degree (Thanks to EricChen)
[Vehicle] AI Vehicles stall the engine (Thanks to Toph)
[Vehicle] ARP, Soft limiter setting keeps resetting to default after joining multiplayer (Thanks to EricChen)
[Vehicle] AirCity's interior has missing polygons (Thanks to Paulo Roberto)
[Vehicle] Attached light is hidden after the player leaves the vehicle even at a short distance (Thanks to vcharng)
[Vehicle] Attached light on the vehicle is turned off at a distance and doesn't turn on (Thanks to Chris Goleador and Netto PP)
[Vehicle] Bike tire clip into the ground (Thanks to Reddington)
[Vehicle] Boxy's right door handle lit (Thanks to Supernaut)
[Vehicle] Boxy's seat has glass material (Thanks to scailman)
[Vehicle] Cannot park trailer (Thanks to Jimmy)
[Vehicle] Kira rollback's rear tire is unstable (Thanks to EricChen)
[Vehicle] Kuda has a missing polygon at the front (Thanks to Ks080)
[Vehicle] Mixi understeer heavily while loaded (Thanks to Evelyn)
[Vehicle] SV200's rear axle is too wide (Thanks to EricChen)
[Vehicle] Titan's rear keep hitting the trailer (Thanks to Picard Zhu)
[Vehicle] Trailer unstable at a hard turn
[Vehicle] Tronko's roof marker light is not aligned (Thanks to Fluxsake)
[Vehicle] Tronko's third axle doesn't have anti-rollbar (Thanks to EricChen)
[Vehicle] Vehicle stuck underground or flies away after tow to the nearest road (Thanks to Lord-Wolf and Pluppading)
[World] Power pole hitbox is too large (Thanks to majored1)
[World] Wrong seat location of the bench near taxi office (Thanks to Huhn93)