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Motor Town: Behind The Wheel News

0.7.12 Update - Forklift, Atlas Dump and Semi

Hello, fellow drivers!
We have another update!
Thanks to everyone who helped with the test!

[h2]Bob The Mad Man made this cool update overview![/h2]
[previewyoutube][/previewyoutube]


[h2]Iron Ore, Warehouse and Steel mill[/h2]
Iron Mine is added at the Gwangjin, just near the Coal mine
Steel Mill is added at the East-South part of Oji
Migeum Coal and Iron Ore warehouse is also added. You can stock up coal and iron ore from nearby mines.
Dasa Harbor now imports Coal and Iron ore


[h2]H-Beam and Coil Production[/h2]
H-Beam and Steel Coil is now produced at the Steel mill.
Coal, Iron Ore, and Limestone are required for Steel production.
They can be delivered to Harbor and Formula SCM Factory. (More Factories will be added later)


[h2]Vulcan[/h2]
A new 25t Forklift is added at the Steel mill Coil Factory
Note that this is our first forklift step.
So for now,
* Forklift is not ownable
* Forklift only has Ram folk, for Steel Coil


There are a lot of things to be ironed out with the forklift
So enjoy the new ride share any feedback, and give us time to make it better.

[h2]Manual loading of Coil[/h2]
The coil doesn't support autoloading
You need to use a forklift with a Ram fork to load it by yourself.
Manually loaded cargo cannot be autoloaded once it's dropped. So be sure it's strapped.
Minds that Steel Coil is quite heavy. So putting it on the right spot is important for the truck's weight distribution


[h2]Atlas 8x4 Dump[/h2]
A new 25t Dump is added at the Truck dealership
It has high truck-level requirements


[h2]Atlas Semi[/h2]
4x2, 6x4, and 6x2 Tandem are added at the Truck Dealership


[h2]Olbe[/h2]
A new medium-duty old-style flatbed trailer has been added at the Migume Warehouse


[h2]Attachment Part UX Improvement[/h2]
(Thanks to MrMagic87 and Bob The Mad Man)
Placing attachment on the vehicle now has a 1cm/1degree snap
You can tweak location/rotation/light mode in UI after placing it
You can browse all attachments by interacting with any attachment


[h2]Dedicated server optimize[/h2]
Dedicated server CPU load is reduced

[h2]Road surface testing[/h2]
Betty is testing new paved road surfaces in Oji.
Check it out and leave feedback!


[h2]Santa cabin is closed[/h2]
See you next year!


[h2]Changed[/h2]
[AI] Autopilot now pulls over to the side at the destination early when driving a large vehicle
[Company] Assigning truck route now only removes cargo that cannot be delivered with a new route (Thanks to Llama and Zed)
[Company] Cargo payment goes to the company even if cargo is loaded by a player (Thanks to Chris Goleador)
[Company] Company vehicle tow to the road is now limited to 500m (Thanks to Chris Goleador)
[Control] Brake light input dead zone is reduced (Thanks to Steiny)
[Delivery] Autoloading cargo is now disabled when there is manually loaded cargo (Thanks to Bob The Mad Man)
[Delivery] Coil and some other heavy cargo's payment on large vehicles is increased (Thanks to Chris Goleador)
[Delivery] Reduced max weight for delivery payment scale on manual loading cargo(Coil), hence increase payment on large vehicle
[Delivery] Wood plank cargo's width is reduced to under 2m to fit into mid-duty trailer, Olbe (Thanks to Alice M and HappySavage)
[Item] Roof light item is added (Thanks to Bob The Mad Man)
[Localization] Localization is updated
[Multiplayer] A Warning message to admin is added when Dedicated is failing to save the game
[Multiplayer] Cargo movement sync is changed for better support for forklift
[Multiplayer] Dedicated server max player count is limited to 100
[Multiplayer] Server Password protection is improved (Thanks to yobson and Gantzyo)
[Multiplayer] Server admin isn't affected by the player count limit (Thanks to Pingu)
[Multiplayer] You can now set ban duration and reason (Thanks to tricky)
[Optimize] Optimized map icons
[Optimize] Tire smoke is optimized
[Production] Formula SCM production now uses Steel Coil. (Thanks to Bob The Mad Man. small box version production will be removed on the next update)
[UI] A Chat icon is added to the nametag when someone chats
[UI] Server Browser now has ping(dedi only), sorting, and filter by Dedicated server, Passwrd, Version (Thanks to AussiePanda)
[UI] Server browser now has favorites (Thanks to Delasangre4231)
[UI] A Warning message appears when driving a company vehicle with NPC-loaded cargo. (Thanks to Kadzuli)
[Vehicle] Body damage by fork is reduced (Thanks to Raging)
[Vehicle] Body damage by landing gear is reduced (Thanks to Kenn_Ethic)
[Vehicle] DRW(Dual Rear Wheel) tire's max weight is increased (Thanks to Raging)
[Vehicle] Vehicle lights soft on/off (Thanks to Airwolf)
[Vehicle] Heavy Duty brake pads are whitelisted for compatibility-check with Oldum (Thanks to Raging, Skirakzalus)
[Vehicle] Key binding is added to SPT1's control panel
[Vehicle] Mirror curvature setting is added in the Control Panel (Thanks to nondin01)
[Vehicle] Tire wear penalty by over-weight is increased (Thanks to Steem)
[Vehicle] Rental/Dealer vehicle now lifts its tandem axle
[World] Turn around the road is added near Sanho Refinery (Thanks to Frag)

[h2]Bug Fixed[/h2]
[AI] Autopilot bad navigating at the Sanho Refinery entrance (Thanks to Rakmarok)
[AI] Vehicle AI drives into walls while pulling over (Thanks to Raging)
[Camera] Cockpit camera shake with TrackIR + Auto recenter cockpit camera option (Thanks to Zetym)
[Company] Changing company bus/truck route doesn't apply to ai vehicles (Thanks to Raging)
[Company] Company AI truck's cargo was lost after disconnecting from dedi (Thanks to Bob The Mad Man)
[Company] Company NPC vehicle not following the road, fall from the bridge (Thanks to Daniel and DEATH)
[Control] Controller's left stick works as UI navigation while assigning it to action (Thanks to Raging)
[Control] Force Feedback shake when the vehicle is stopped (Thanks to Howling Mad, Bob The Mad Man, and Richeeze)
[Control] Help popup keeps showing up by changing the input device (Thanks to Raging)
[Controller] Autopilot turns off by a small jitter of controller input (Thanks to YnosNava and Paulo Roberto)
[Controller] Disable controller in background option not working (Thanks to Era)
[Controller] Force Feedback disappears after 35seconds with Simagic Wheel (Thanks to Mermaid Slam)
[Controller] FFB missing or game crashes after using the UI menu (Thanks to Jama38, Hiking Viking, and Kewfy)
[Dedi] Random Dedi crash when company AI is driving Kira Trucks (Thanks to DeeJayh)
[Delivery] Delivery payment is not the same on the offline play or in some dedicated servers (Thanks to Paulo Roberto and mace)
[Delivery] Loaded cargo list UI merges cargo after restarting the game (Thanks to Roieke)
[Event] Autopilot not available after quit from on-going race event (Thanks to Flash)
[FX] Coal dumping fx not dark (Thanks to Bob The Mad Man)
[Housing] Low FPS during placing large garage building (Thanks to Bob The Mad Man)
[Housing] Printer is not visible on hand (Thanks to Bob The Mad Man)
[Housing] Text furniture's color error in multiplayer
[Multiplayer] Horn randomly stuck in multiplayer
[Multiplayer] Host password not working (Thanks to Devedse and Marv)
[Multiplayer] Player vehicle does not spawn due to server vehicle limit with company vehicle (Thanks to Tehlikelierd)
[Multiplayer] Server-controlled vehicle laggy even after the player rams it (Thanks to The Proper Kit Cat)
[Multiplayer] Repaired brake pad and tire by other players not applied to the owner (Thanks to Shark)
[Multiplayer] Cannot pull cargo by winch (Thanks to Shark)
[Race] Shortcut by long vehicle (Thanks to Waffle458)
[Rendering] Skid mark randomly not visible (Thanks to Cylis)
[UI] Chatbox closed by daily company report (Thanks to Zed)
[UI] Delivery map icon merged in zoom-out (Thanks to Cain)
[UI] Friend list not scroll (Thanks to Sens)
[UI] Long announcement clipping (Thanks to Steem)
[UI] Vehicle powertrain info UI has a clipping error with Golima Rotator (Thanks to Bob The Mad Man)
[UI] Friend list not scroll (Thanks to TrasInCar)
[Vehicle] 5t Fuel Tanker Trailer tire wears too fast (Thanks to Alice M)
[Vehicle] Autopilot does not stop after roadside towing (Thanks to Bob The Mad Man)
[Vehicle] Autoshift cannot handle multiple reverse gears (Thanks to TGEmanuel)
[Vehicle] Character not in the driver seat after restarting game in a non-own vehicle
[Vehicle] Front tire wear much faster than others (Thanks to Llama)
[Vehicle] Golima Rotator has no air brake sound (Thanks to Nick S)
[Vehicle] Golima Rotator does not have an air parking brake sound (Thanks to Nick S)
[Vehicle] Kira flatbed tailgate doesn't stop by collision (Thanks to Owlen)
[Vehicle] Opening roadside UI from the control panel deactivates autopilot and crash (Thanks to SteamsYourClam)
[Vehicle] Ranch pickup wheel keeps smoking with heavy loads (Thanks to Shazbotacus)
[Vehicle] Small light attachment item not visible in distance (Thanks to Toadstars)
[Vehicle] Tow bar hooking is randomly available in multiplayer when the driver is in the target vehicle (Thanks to Amunky)
[Vehicle] Tow job vehicle duplicated by restarting the game (Thanks to Raging, Smitty, and spook)
[Vehicle] Tow to the nearest road has the same locations (Thanks to Raging)
[Vehicle] Winch hooked a wheel doesn't affect to wheel (Thanks to Desir Arman)
[Vehicle] Multiple hooked wreckers cannot be rehooked after force detached (Thanks to Shark)
[Vehicle] Panther's fender has a shadow error (Thanks to TrasInCar)
[Vehicle] Cannot uninstall invisible attachment parts (Thanks to The Proper Kit Cat)
[Workshop] Like doesn't go up until reopens (Thanks to Bob The Mad Man)
[Workshop] Old Cheetah Mk1's workshop data is not visible (Thanks to Raging and TrasinCar)

0.7.11 Build 758/763 Hotfix - Server name search

-------------
Update
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Motor Town 0.7.11 Build 763 is released!
[Item] Cannot interact with installed attachment item on a vehicle (Thanks to stringless)
-------------

Hey guys, This is a small hotfix for better server browsing.

* Server name search has been added
* Server list is now sorted by player count
* Server FPS is visible in the browser



If you have more ideas, please post them in the in-game feature request, ⁠official discord #feedback, or steam feedback forum

0.7.11 Update - Dory Wrecker, Golima Rotator

-- Update #2 ------------------------
0.7.11 Build 760 Hotfix
[AI] Autopilot changes lanes too fast (Thanks to DEATH)
[Crash] Random game crash during multiplayer

-- Update #1 ------------------------
0.7.11 Build 758 Hotfix
[Multiplayer] Randomly game freezes after joining multiplayer (Thanks to Ghosty)
-----------------------------------

Hello, fellow drivers!
We have another update!
Thanks to everyone who helped with the test!

[h2]Golima Rotator[/h2]
Heavy duty wrecker is added at the Wrecker Dealership
It has sliding-crane with 2-stage-boom and 2 winches, and an underlift with one winch.
Both the center and rear outrigger are extendable


[h2]Dory Wrecker[/h2]
Light duty wrecker is also added at the Wrecker Dealership
Mind its rear suspension is very hard.


[h2]PTO(Power Take-off) Hydraulic[/h2]
Wrecker's hydraulic control is now using engine power
You can throttle up/down from the control panel to change the hydraulic speed
And some control button now has key bindings
Note that an improved Wrecker Control Panel UI will be added in future updates!


[h2]Lomax double folding ramp[/h2]
Lomax's ramp is now double folding, allowing a lower angle.


[h2]Rotating Amber Light[/h2]
You can buy a rotating amber light item at the Wrecker Dealership or Gujwa Car Supply Shop


[h2]Santa Cabin is now open[/h2]
You can buy furniture, and costumes at the Cabin
Deliver presents to/from Santa Cabin for fortune
Krampus is also wandering on the street


[h2]Changed[/h2]
[AI] Autopilot doesn't trigger maniac mode in comfort mode, even when the siren is on (Thanks to Thomas)
[Multiplayer] Dedicated server performance is optimized (Thanks to Llama)
[UI] Min. Force Feedback option help message is added
[UI] The Winch part is now highlighted in the garage parts menu (Thanks to Steem)
[UI] Tow job map icon shows trailer name (Thanks to Bob The Mad Man)
[Vehicle] Inventory utility slot added to Dory (Thanks to Ghosty)
[Vehicle] Kira Rollback and Brutus Wrecker are now using PTO(Power Take Off), which allows throttle control for the hydraulic system
[Vehicle] Oldum and Ollok's default brake pad is changed to Medium-Duty
[Vehicle] Overload fine is not applying when Wrecker is towing tow request vehicle
[Vehicle] Piston animation is added to Brutus Wrecker crane
[Vehicle] Roadside tow to road service distance limit is added (Thanks to Bob The Mad Man)
[Vehicle] SPT1's weight is reduced for better handling (Thanks to Altrac00)
[Vehicle] Spawning large vehicles in small parking spaces is possible if nothing overlaps (Thanks to Skirakzalus)
[Vehicle] Wrecker parts now reset to default position after towing to garage (Thanks to Bob The Mad Man)
[World] Tow Truck dealership map label added
[Wrecker] Character camera distance increased for the wrecker control panel (Thanks to EricChen)
[Wrecker] Heavy duty towing job's destination is now changed to heavy duty garage (Thanks to majored1)
[Wrecker] Tow/Rescue request vehicles now spawn with trailers.
[Wrecker] Overload weight margin is added to Wrecker vehicles (Thanks to Chris Goleador)
[Wrecker] Tow job destination box highlighted at arrival (Thanks to Bob The Mad Man)

[h2]Bug Fixed[/h2]
[AI] Autopilot drives into the sea at the Dasa harbor (Thanks to TrasinTrain)
[Cargo] Toy Pallet box overlaps (Thanks to Ἑκάτη)
[Company] Non-Corp-Company can be closed by server admin (Thanks to Bobbo)
[Crash] Game crash by removed parts (Thanks to scailman)
[Delivery] The Cargo delivery tutorial quest doesn't have a navigation target (Thanks to ran)
[Delivery] Delivery list UI update slow in multiplayer (Thanks to The Proper Kit Cat)
[Delivery] Not strapped cargo dropped from the vehicle after moving away and returning (Thanks to yura2440)
[Multiplay] Towed trailer disconnect does not disconnect logically (Thanks to Llama)
[Multiplayer] Spectating camera stuck (Thanks to Ἑκάτη)
[Multiplayer] Trailer/Hooked vehicle net sync unstable with pitch movement (Thanks to Raging)
[UI] Chat auto-scroll is not working randomly (Thanks to Llama)
[UI] Chatbox can be opened during 'hide UI' and input gets blocked (Thanks to Smitty)
[UI] Delivery list distance sorting has an error (Thanks to Ethmn)
[UI] Destination icon not visible in world map if 'All' filter is offed
[UI] Fuel pump fill-up button does not have focus if multiple fuel pump exists (Thanks to Bob The Mad Man)
[UI] Rescue marker inside the vehicle when the vehicle is upside down (Thanks to Raging)
[Vehicle] Crane winch hook float (Thanks to Bob The Mad Man)
[Vehicle] Dory's interior window has high opacity
[Vehicle] Hooking winch randomly pulls the target immediately (Thanks to Llama)
[Vehicle] Roadmaster's interior light is floating (Thanks to λ Liri28_5 λ and Cylis)
[Vehicle] Tire smoke is too small, due to low temperature bug (Thanks to ParAn0id)
[Vehicle] Vehicle pushed infinitely by putting winch hook to wrecker part (Thanks to Steem and Skirakzalus)
[Vehicle] Wrecker's moving parts unsettle at the start-up when it's not in the default position (Thanks to Skirakzalus)
[World] Always rain option not working (Thanks to TrasinCar)
[Wrecker] Compacty's rear towing point is too close to the rear axle (Thanks to k93_cj)
[Wrecker] Rescue job vehicle already damaged before towing (Thanks to TheFox, Nighthawk, and Laytxn)

0.7.10 Update - New Bike, Dry Bulk Trailer, Refreshed Town Effect.

Hello, fellow drivers!
We have another update!
Thanks to everyone who helped with the test!

[h2]Zero[/h2]
A new sport bike, Zero is added to the Jeju Bike shop
i4 100HP and 160HP engine is added for Zero
i2 100HP engine is added for Gunthoo (Thanks to Anders)


[h2]Bulko and Cement Factory[/h2]
Bulko is a new Dry Bulk Trailer
You can buy it at the Trailer dealership

New Nobong Cement Factory produces cement from limestone
Cement can be delivered using a Dry Bulk Trailer(Bulko)

*Old Production Chain*
Quarry(Limestone) -> Concrete Factory(Concrete)

*New Production Chain*
Quarry(Limestone) -> Cement Factory(Cement) -> Concrete Factory(Concrete)



[h2]Tire Improvement[/h2]
Tire simulation had a problem when the vertical load was high, which made tires lose stiffness in cornering(like low air pressure), especially with heavy loads or heavy vehicles.
It's now fixed and most vehicles will feel a little bit more sharp, large trucks will roll over instead of slide.

If your small vehicle feels too snappy and unforgiving in this version, use KM1-65 tire(high profile) and avoid KM2-45 tire(low profile soft compound)
Using KM2-45 on the rear wheel could help keep in straight, but spin recovery will be more difficult.

[h2]Top-speed increased[/h2]
Vehicles had unintended drag that affects top speed, now top speed is a little bit increased.

[h2]Supermarket and Warehouse[/h2]
Supermarkets are now receiving food cargo
You can deliver foods from the farm and factories to the supermarket directly, or stock them up at any warehouses to optimize logistics.
Mind that those supermarket drop points are usually in the narrow space, so small vehicles are recommended.



[h2]Town Effects[/h2]
Now town effect is divided by each town
Each town has a terminal and a supermarket
Each town has its own bus/food/patrol/garbage coverage
More coverage increases the zone's population bonus
Population bonus increase zone's job payment

You can see town border at the world map (Check Town filter at the right bottom)

Current bonus formula is (Will be changed from time to time for better balance)
Town Population Bonus = Bus Coverage + Food Supply + (Patrol Coverage * 0.2) + (Garbage Collection * 0.2)
Town Payment Bonus = Town Population Bonus * 0.2 (Max 30%)

Gapa is currently covering all Oji areas and more towns will be added later.



[h2]Production Boost[/h2]
Each delivery point's production speed is now boosted by the town population.
And some places have an additional boost by supplied cargo, like Fuel


[h2]Physcis 180 FPS[/h2]
The physics framerate is changed from 160 to 180
Now it feels much smoother in the default rendering rate(60 FPS)

[h2]Automatic shift up rpm setting[/h2]
You can now change auto shift up rpm at the Vehicle Control Panel -> Drive Mode (Thanks to Bob The Mad Man)


[h2]Gwangjin Fuel Storage[/h2]
Fuel storage is opened at Gwanjin


[h2]Jeju Police Station[/h2]
New Police Station is added at the Jeju


[h2]Changes[/h2]
[Company] Flatbed/Box truck's running cost is reduced
[Control] Interior light key binding is changed to 'L' (Thanks to Nord)
[Delivery] Cheese factory milk drop point name is changed (Thanks to Bob The Mad Man)
[Delivery] Confirm popup is added when using roadside towing service for losing manually loaded cargo beyond auto loading capacity (Thanks to Mr Bug)
[Delivery] Dumping cargo now gives payment to the previous driver as long as stays nearby (Thanks to Owlen and Lennart)
[Delivery] Fine-sand's delivery payment is increased (Thanks to Skirakzalus)
[Delivery] Food pallet size is reduced (Thanks to Bob The Mad Man)
[Delivery] Fuel storage is reduced at the Ranch
[Delivery] Gas station's fuel consumption speed is reduced (Thanks to CatBox)
[Delivery] Limestone's weight is reduced and randomized (Thanks to Grumps)
[Delivery] Max delivery count for each delivery point is increased (Thanks to Bob The Mad Man)
[Delivery] Orange, Cheese, Bread, and Water bottle pallet size is reduced and now shared by deliveries
[Delivery] Payment bonus of Gwangjin construction site and Coal mine is reduced
[Delivery] Plastic factory Oil drop location name is changed (Thanks to bobthemadman)
[Delivery] Plastic factory production is changed. Pallet is produced by Oil, Pipe requires both Oil and Container (Thanks to Bob The Mad Man)
[Delivery] Production progress is now saved
[Delivery] Production time left is now visible at the delivery pickup UI
[Delivery] Wood plank storage is now shared for every delivery (like Fuel)
[Help] Town status help button is added
[Multiplayer] Rented vehicle now stops by full braking if the driver is disconnected (Thanks to clfcks)
[Police] Patrol UI now shows the current town name and its local patrol coverage
[Police] Patrol coverage rate and patrol spawn is re-balanced
[Sound] Engine After-fire sound is temporarily removed due to low quality (Thanks to isharacomix)
[Sound] Engine/Tire/Wind Noise volume option is added (Thanks to Reddington)
[Sound] Newly added bike engine sound volume is reduced (Thanks to TophMoph)
[Sound] Rain tire water splash sound volume and loop noise are reduced (Thanks to szityin)
[Sound] Wind noise is improved (Thanks to Anders)
[UI] Company daily report now shows the Time-of-Day duration in minutes (Thanks to Skirakzalus)
[UI] Company daily report text Day-0 is changed to Today (Thanks to Llama)
[UI] Delivery point's demand cargo is added to the world map tooltip
[UI] Fuel pump UI default focus is changed to 'Fill up' button
[UI] Vehicle spawn list now shows 'In-Use' when someone or NPC is driving it
[Vehicle] Air resistance coefficient is rebalanced (Thanks to Llama)
[Vehicle] Bike parts are now divided into a scooter, standard, and sport bikes (to avoid strange look & feel, and the lighter-one-always-win phenomenon)
[Vehicle] Brake boost by connecting semi-trailer is reduced (Thanks to Blackcat_LPD)
[Vehicle] Burnout and Lift Axle key is now allowed during autopilot
[Vehicle] Decal detail is improved for Dumpy, Raton, Muhan, Pulio, and Stagon (Thanks to Vormir)
[Vehicle] Dumbi's default Final drive ratio is lowered
[Vehicle] Heavy duty truck's fuel tank size is increased to match it's visual size (Thanks to Toadstars and Nord)
[Vehicle] Lowered Jemusi series chase camera height (Thanks to Nord)
[Vehicle] More Final Drive Ratio parts are added (Thanks to hitman_2)
[Vehicle] Rear spoiler parts are added for Nuke
[Vehicle] Scooty wheel is now compatible with Standard bike, Gunthoo (Thanks to Anders)
[Vehicle] Tronko's chase camera location is improved (Thanks to Ghosty)
[Vehicle] Turn signal mode is added to the Attachment Light Item (Thanks to Bob The Mad Man)
[Vehicle] Winch slot is added to the Bongo (Thanks to Skirakzalus)
[World] Gapa-Miguem shortcut is changed to be easier to pass (Thanks to Nord)
[World] Parking space is added to Biyang Gas station (Thanks to erasariel)
[World] Small road sign is added to Oji
[World] Weigh-in-motion at the Bridge is moved to the east side, allowing the by-pass route

[h2]Bug Fixed[/h2]
[AI] AI vehicle blinks high beam by towed vehicle (Thanks to Taris and Grumps)
[AI] AI vehicle tries to u-turn at the Hanon Farm (Thanks tohitman_2)
[AI] AI vehicles randomly stuck at the crossroad (Thanks to hitman_2 and Bob The Mad Man)
[AI] Autopilot U-turn at the harbor
[Bus] Stopping a bus decreased the town transportation rate (Thanks to Skirakzalus)
[Character] Character looks down while driving a bike when the player looks back (Thanks to Skirakzalus)
[Company] Cannot use own company bus route in multiplayer while joining a corporation (Thanks to Lawliet)
[Company] Company vehicle/trailer not spawning after restarting the game (Thanks to Skirakzalus and Grumps)
[Company] Own vehicle with same id acts like corporation vehicle (Thanks to 𝐼𝔃𝓲𝓬 ツ and The Proper Kit Cat)
[Company] Player gets paid by taking the company ai bus (Thanks to Skirakzalus)
[Company] Truck route import overwrites previously exported route (Thanks to Raging)
[Delivery] Log delivery payment shows different values randomly (Thanks to william_LPD, Ethmn, Cylis, and Grumps)
[FX] Fixed dirt smoke fading
[Housing] Building construction cargo delivery destination not saved (Thanks to NorthHopper)
[Multiplay] Players disconnected when a new player joins with many Cabbage Pallets (Thanks to Nord)
[Multiplayer] Removed ban list not saved (Thanks to Laytxn)
[Optimzie] "LOADING ..." message while driving at high speed, especially near Ansan Bridge (Thanks to Skirakzalus, Llama, and Bob The Mad Man)
[Taxi] Passenger not removed after vehicle towed to garage (Thanks to Anders, Raging, and Ghosty)
[UI] Chat does not auto scroll to the bottom randomly (Thanks to Tehlikelierd and Shazbotacus)
[UI] Dyno HP graph off the chart (Thanks to Bob The Mad Man)
[UI] Event Ui shows up when pressing 'x' key in an in-game feature request (Thanks to BuhMann)
[UI] Fixed typo in moonlight brightness option (Thanks to samknightzomvi)
[UI] Garage UI shows the wrong bike engine count (Thanks to Bob The Mad Man)
[UI] Loaded cargo list merged by destination after restarting the game (Thanks to Skirakzalus)
[UI] Pinned message does not have a border (Thanks to Ghosty)
[UI] Roadside service help shows up while bike wheelie (Thanks to Anders)
[UI] Route editor confirms key binding executed while changing the name (Thanks to Raging)
[UI] Taxi UI's offroad text is localized using the system setting (Thanks to Aleksei)
[UI] World rental vehicle's fuel pump marker z-fighting (Thanks to catb0t)
[Vehicle] Bike RPM unstable at low speed (Thanks to Anders)
[Vehicle] Bike steering unstable after hitting an uphill at high speed (Thanks to Tehlikelierd)
[Vehicle] Lobo's wheel is bigger than others (Thanks to Skirakzalus)
[Vehicle] Ranch decal error (Thanks to p1syun_Official)
[Vehicle] Roadside tow to the nearest road ends up overlapping with other vehicles
[Vehicle] Trailer physics explode after unhooking and leave away (Thanks to The Proper Kit Cat)
[Vehicle] Trailer sunk into tractor after unhooking (Thanks to Desir Arman, Cylis, and Bob The Mad Man)
[Vehicle] Wheel spacer is available to bikes (Thanks to Bob The Mad Man)
[Vehicle] Semi Trailer jump and roll after disconnect and lower landing gear in multiplayer (Thanks to The Proper Kit Cat)
[World] AI path not centered in Jeju harbor (Thanks to hitman_2)
[World] Biyang Lake not effect as water (Thanks to Grumps)
[World] Road line material is not reflective (Thanks to Llama)
[World] Sprinkler water glow during nighttime (Thanks to Skirakzalus)

0.7.9 Build 274 Hotfix - Crash fix

Fixed crash while browsing Workshop (Thanks to Marty)