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Solar Expanse News

Demo Feedback, Additional Hotfixes

COMMUNITY FEEDBACK

Since the very launch of the demo, and even before that, our community has provided us with tons of valuable suggestions, opinions, and directions which helped us to set a course for the development. But the more, the better!

FEEDBACK NEEDED

We still want to hear more from you, remember, your feedback matters!
You can provide us with feedback in several ways:
  • Using the in-game button SEND FEEDBACK displayed in the main menu or click this link: Solar Expanse Demo Survey - it will take you to our survey, which is an invaluable source of information for us - this is the best place for your opinions and suggestions!
  • Submitting a bug report - every time you are sure you've encountered a bug, make sure to use the in-game bug reporter, where you can describe your issue thoroughly, and send a report including a screenshot and logs straight to our devs.
  • Steam Discussions - want to know more about the game or let us know what you think of current solutions? Feel free to start a new thread or answer another one in our Community Hub!
BUGFIXES
  • Demo doesn't end upon finishing two contracts at the same moment.
  • Tutorial buttons highlight left hovering after closing the Mission Planning window.
  • Initial sum of money in the difficulty level description changed from 10M$ to $5M.

Let us know what you think!
SolEx dev team @ Jutsu Games

Demo Hotfix

Thanks to all your feedback and bug reports, we have managed to address and fix the crucial problems, and our team will continue to do so!

Bug fixes:
  • Spacecrafts and Launch Vehicles still in construction disappearing when the mission to which they were assigned is aborted.
  • A possibility to add a negative amount of resources to cargo, resulting in an abnormal resource consumption.
  • Mining Base, Mining Equipment, and Fuel Depot tooltips duplicating and not fitting inside the tooltip window.
  • Abnormal costs of flights between moons, resulting in blocking porkchop plot.
  • Spacecrafts not being able to come back from Luna during "Lunar Landing" contract,
Quality of Life changes:
  • Building and Construction windows now don't close automatically upon selecting a module, facility, spacecraft, or launch vehicle to construct.
Known issues
  • Incorrect value of Money at Start in difficulty settings, will be changed to actual 5M$.


We hope that now you will enjoy our demo even more and provide us with even more feedback! Feel free to write about your problems and suggestions in Steam Discussions, so that we can help you even better.
Have fun!
SolEx dev team @ Jutsu Games

Solar Expanse Demo + Live Stream

The Demo of Solar Expanse has finally come!

Explore the Solar System and reap its riches, set up your bases on Luna and Mars, send your brave astronauts there, and write a new page in the history of humankind!

See the gameplay
Have a glimpse at the gameplay and see a small chunk of what the game will have to offer. Listen to our devs talking about various features, and challenging themselves with a great task of pioneering in the space race!

Play the Demo
While it's fun to watch pros play, why not launch yourself into the Solar System? During the Demo Next Fest, visit our store page and click the 'DOWNLOAD' button to get the Demo. Download it, and face the space beyond the Earthen skies! See for yourself what it means to hold the reins of a space agency!

Explore and Expand
The gameplay in the demo lasts until the year 2040, or until finishing main contracts. You can always replay it to optimize your flights even further, and set a better final score!

DEVELOPMENT UPDATE: New features and demo

Space Explorers! We’re coming back to you with a bunch of exciting news! New rocket division, improved mission planning, asteroids, and DEMO!

Space Exploration

You’re not flying there blind! We’ve added new functions of exploration and discovery, which will give you information about what you can find on a chosen object. While it is not as accurate as sending a probe, the cost is significantly lower. At this point, you may ask: Why would I need resources on a different object?

Launch Vehicles and Spacecrafts


To experience as realistic space travels as possible, we have introduced the division of our rockets into:
  • Spacecrafts (that travel through space, obviously).
  • Launch Vehicles (that just deliver stuff to orbit). It can be a rocket, but also a spin launch system or electric catapult too. Or in the future - a space elevator.

Now you can adjust the cargo load and fuel necessary for your missions more efficiently, and be well prepared for any kind of space voyage!

Porkchop plot and updated mission planning panel


Speaking of missions - planning is now more detailed than ever before. It has been divided into convenient and intuitive sections to ensure easy setup. Moreover, we added a porkchop plot! This chart, used in actual space mission planning, will help you to choose a perfect launch window for your flight. The Axis represents the departure and arrival date, while the color represents the cost. Green line represents the Orbital Transfer Trajectory.


Don’t worry if you don’t get it - at the beginning, we didn’t either. Just click “Optimal” and the game will do the rest.

FINAL DEMO RELEASE
We are extremely excited to announce that you will soon be able to experience our game yourselves, as a demo version is finally coming in February 2024! Stay tuned!

See you in space,
SolEx dev team @ Jutsu Games

Closed tests sign-up

[h3]Greetings space enthusiasts![/h3]
The last couple months might have been quiet but I can promise you, we’ve been busy behind the scenes, and are coming with some news.

[h2]Limited tests sign up[/h2]
First of, and likely of most interest to you, we’re opening up our playtest sign up form! Fill it out, answer a couple questions, and we’ll be sure to notify you when the time comes.
If that’s all you’re interested in, FOLLOW THIS LINK to sign-up and receive an access to the early build of our game in the future.



[h2]In other news[/h2]

We’ve been busy. Our team has grown and we’re hard at work making the game better. You might remember our last announcement where we showed off mission planning. While it’s not completely unrecognizable, we’ve iterated and improved it accounting for some design changes in the project. We might be doing rocket science here to make sure everything checks out, but we don’t want our user experience to be similar to the sometimes confusing calculations we deal with! Sadly there’s not much to show yet so you’ll have to go off my word.

We’ve also worked hard on the various contracts and jobs you will encounter during your playthrough. You’ll start off with simple tasks of flying to the Moon and beyond, and advance into interesting challenges of paving the road to stars through the construction of bases and propellant depots out in space.The early contracts will organically and non-intrusively teach you how to play, while the mid- and late-game contracts will leave plenty of freedom in how to approach your objectives. Make sure to plan out your expansion well so you can quickly respond to various tasks!


By the way, here are a couple of space-exploration games that we would recommend checking:

https://store.steampowered.com/app/846030/V_Rings_of_Saturn/

https://store.steampowered.com/app/758690/Occupy_Mars_The_Game/