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MannaRites News

The free beat 'em up MannaRites recently added a big Adventure Mode

One we've covered briefly before is MannaRites, a free game that gives you a classic beat 'em up experience that recently expanded with a whole new mode.

Read the full article here: https://www.gamingonlinux.com/2021/09/the-free-beat-em-up-mannarites-recently-added-a-big-adventure-mode

Adventure Mode Update

[previewyoutube][/previewyoutube]

I'm very excited to introduce this probably the biggest content update since the initial launch! 🤯

[h2]Adventure Mode[/h2]
Main feature is, of course, the Adventure Mode - a new potentially endless game mode with lots of new content:
  • new missions
  • new enemies
  • new challenges
  • new bosses
  • 13 new Steam Achievements
Designed to provide some more fun to those who has already finished the main campaign and looking for more challenge! 🏹

Story picks up right where it was left: invasion is growing stronger and stronger every day, and people of Ijmeria are desperately fighting a seemingly hopeless battle to fend off the invaders! Help them if you dare! ⚔️

  • develop your character with specialized custom builds
  • get powerful equipment amd improve it with rare gems with new equipment system!
  • explore new skills - master the mysterious power of Dar'Pillak - with ability to temporary possess your enemies or unleashing a devastating storm on their heads
  • fight new enemies on new and unique missions - some of them in familiar locations from the main campaign, some of them are in previously unreachable areas!
  • customize your experience - you may optionally increase difficulty of a mission by accepting challenges- for greater rewards!
  • meet (and maybe even share a mission) with mysterious Weaver - powerful Ijmerian mage, who was sent to help you on your path


[h2]Illusion Mode[/h2]

Apart from new Adventure Mode, there's also a new training game mode - Illusion!
It allows you to test any build with any equipment against up to any 8 enemies from the game by your choosing! (except for some bosses)
Illusion mode is located in "FUN MODES" section of the main menu!

[h2]Balance and equipment[/h2]
There are other notable changes as well:
  • Tons of bugfixes and small improvements here and there
  • New battle moveset for Ranger character
  • New spellcasting system for Mage - now spells can be cast right from the selection wheel
  • Slight rebalance for Acrobat - now she gains energy not just from mid-air strikes, but from doublestrikes, dodge-strikes and slide-strikes as well. Apart from that, all Daggers are guaranteed to have at least a "backstab" perk, while all Sabers are guaranteed to have a new "graceful" perk, which increases stamina gain from performing special strikes
  • New CRT-like videofilter:



I really hope you'll like this new update and find it worth your time!
If you like the game - please, consider supporting it by leaving a positive review on Steam! Positive reviews give me lots of joy and may even help in negotiating finance support for the Chapter 2!

Have fun!

Free Game Wednesday - check out MannaRites, a retro beat'em'up with modern touches

Something I've been meaning to post about for a while is the beat'em'up MannaRites, a completely free game you can grab on Steam that's surprisingly great.

Read the full article here: https://www.gamingonlinux.com/2021/05/free-game-wednesday-check-out-mannarites-a-retro-beatemup-with-modern-touches

Small Polishing Update

Greetings, fellow Ijmers! 🤘

I proudly present this mid-sized patch, which, I hope, will improve the game a bit. 🎉
Here's what's included:
  1. New battle move - DOUBLESTRIKE - will damage enemies around you, that'll help you if you're surrounded!
  2. 9 new achievements
  3. balance tweak - lunge attack now deals x2 damage
  4. Armor now has perks as well! 5 various perks to be precise =)
  5. some UI mouse-related tweaks and improvements
  6. Warrior improvement - now his skill "improved blocking" changes blocking animation, allows to block all melee attacks and block attacks from behind as well
  7. Warrior improvement - short swords now have their own superstrike animation
  8. Warrior improvement - short swords finishing moves are now faster
  9. Warrior and Acrobat improvement - retribution attack (the one after dodge) now has invulnerability frame, warrior's one have new animation
  10. Acrobat alteration - now throwing weapon only goes as far as the first enemy, but "improved throw" removes this limitation + adds 50% dmg to throw attacks
  11. Acrobat improvement - now knifes and daggers may have perk "backstab", which increase dmg by 50% if you're attacking from behind
  12. Ranger's tackle damage slightly reduced
  13. All enemies with magic swords (crystal golems, skeleton warriors, lightsaber knights) are dealing magic damage now, against which MAGIC PROTECTION is effective (in Endless Arena)
  14. AI general improvements - they don't spam tackle and jump attacks anymore + they probably got a bit smarter in general 😊


+ some other minor improvements, bugfixes and tweaks

I hope you'll like it, guys! Have a great week!

⚔️ Arena Mode ⚔️ Big Update (including new Endless Arena with leaderboards)

New big update includes new Endless Arena mode. It's a bit different from the ordinary Arena mode and main Story campaign.
Here are the rules and some features of new Arena Mode:
  • Instead of a single old Arena, we now get 5 different Arenas, some of them has chance to have chasm, into which you can cast your enemies.
  • You start as level 30 character, with lvl 30 weapon and armor. You also get 4 DarPillak points.
  • As you progress through enemy waves - you get levels, loot, gear and skillpoints. But after each 30th round you're stripped of all your skills and skillpoints. Instead, you are given 2 DarPillak points.
  • New alternative skilltree - DarPillak menu - allows you to distribute DarPillak points to acquire permanent upgrades. There are 4 branches of DarPillak skills - Magic, Weapons Mastery, Special Moves and Defensive.
  • DarPillak has two unique active skills. One allows to strike your enemies with lightning.
  • Unique POSSESS skill allows you to possess and take control of your enemy.
  • Endless Arena dmg calculation, as well as some attributes of items - weapons, armor, etc. - is slightly different from the main game's, tho still intuitive and pretty easy to grasp.


Also, two new battle moves have been added to the game. This battle moves can be used anywhere in the game, not just the new Arena Mode.
[h3]Riposte battle move[/h3]
Right after you successfully block an enemy attack - press attack button to quickly perform a powerful riposte move (deals a lot of damage, blocks incoming attacks for a brief time, closes the gap, allowing to immediately counterattack)
[h3]New way to perform throw[/h3]
Before this update you could only perform throw by attacking your opponent and moving closer and closer to him. Now there's an alternative way to perform a throw - run at your enemy, and, while you're passing him (basically, while passing THROUGH him) - press block without releasing the run button.

Apart from these new features - numerous bugfixes and other small stuff not worth mentioning. I hope you'll like it!

Here's a small lame video with an overview of new game mode and features:
[previewyoutube][/previewyoutube]