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MannaRites News

MannaRites Gold Early Access

[previewyoutube][/previewyoutube]
MannaRites is getting a Gold edition! šŸ§ˆšŸ§ˆšŸ§ˆ

With overhauled graphics, revised battle system, completely rewritten from scratch RPG system,
more content, more weapons, more enemies, tons of other stuff as well
and šŸ„
online multiplayer!!! (like 99% percent it's going to work!)

Downside is it's paid (hence the "Gold" in the name šŸ˜…), BUT it's going to be like really cheap so nothing to worry about!! (hehe sounds convincing isn't it)

So - don't hesitate to wishlist it!

https://store.steampowered.com/app/2509720/MannaRites_Gold/

And tell your friends! ā¤ļø

Quickfixes # 1 for the latest Adrenaline Patch

Localization fixes + unequip armor functionality + skill descriptions fixes

Adrenaline Update is here!



Heeey! šŸ‘‹
I'm happy to introduce the final regular update to MannaRites - Adrenaline Update! šŸŽ‰
This update finally brings the version of the game to 1.0, which means that the game is finally complete with all the planned features and content! šŸ‘ŠšŸ˜Š (Well, almost all the planned features)

[h3]What's new in this update?[/h3]
  • New playable character - Kellet the Monk, martial artist. He's using adrenaline to power his abilities, and he's definitely not the guy to mess with! šŸ˜Š As he gains adrenaline by attacking or blocking, his attack speed increases and he's able to use either offensive ability - "lightning strikes", a series of devastating strikes, - or defensive ability - "healing seal", which heals everybody around Monk (including enemies!). He also have other unique features, such as offensive quick getup, slide tackle etc. - check him out, he's a lot of fun!
  • Improvements for Wizard - character from the previous update, check him out as well šŸ˜Š
  • Community content - new enemies and new game mode. Check it out in the "Community" section of the Main Menu!
  • New long-awaited (probably šŸ˜Š) "Beer Quest" and a bunch of new potions (along with the new system of recharging potions - some potions can be drunk multiple times per level now). Find the special beer roots on the repeatable levels and brew the strongest Root Beer you can think of!
  • Ambushes! āš”ļø Now it's not that safe to traverse the Ijmeria island in the open map mode! Enemies are looking for you, beware
  • New levels in both Campaign and Adventure Mode
  • Gazillion of minor bugs fixed (prob added a couple of new ones in the process šŸ¤¦ā€ā™‚ļø)
  • 5 new Steam achievements. We all love achievements, right?
  • The final mission now shows the amount of completed side-quests. For those who complete the main campaign with 100% of side-quests done - a little surprise after the final cutscene šŸ˜Š


Here's a short teaser of the new update:
[previewyoutube][/previewyoutube]

-------------------

A bit on future plans. I will do the Linux build and, after a bit of work, an improved Android build, but generally speaking I'm finally stepping away from the Chapter 1 to concentrate on working on Chapter 2 (and possible other projects in parallel). I'll still support Chapter 1 and fix the bugs (if any of them dares to show up), but I'm not planning any major content updates for this game any time soon.

[h3]Well it's been quite a ride![/h3] šŸ˜Š
Almost four years ago I've posted the very first gameplay video of MannaRites (back then it was MannaRocks actually šŸ˜‚, it can still be found here https://www.youtube.com/watch?v=VIxxm5RGch0 And now look at us - full-featured and released game! šŸŽ‰ I can't even begin to express my gratitude to you guys for playing MannaRites, leaving positive reviews and sharing feedback! For you it's probably just another game in your massive Steam library, but for me it was an infinite source of joy and motivation to grow, to continue making games of my own!
Thank you for this incredible experience, which I will carry with me for the rest of my life! ā¤ļø

Wizardy Big Update

First of all, I want to thank the amazing community of MannaRites for support and amazing ideas! Seriously guys, without you I won't be able to make this game and keep improving it for more than a year since its release!

An incomplete list of what's new in this patch:

  • new character - Tremor the Shepherd, focused on magical abilities, master of both fire and ice forces
  • new area of Global Map is open in story mode - cross the Great Rift to defend the town of Barr from the invaders! Four new missions in the Main Campaign with a unique reward in the end!
  • 10 new Steam achievements! =)
  • new Adrenaline Roots mechanics - now it slowly regenerates your adrenaline and health over period of time
  • Magus - new Lunge animation for staves and wands
  • Magus - new final combo strike


Also new stuff for Adventure Mode:
  • 3 new levels!
  • New NPC trainer in town, with ability to level up you for money
  • beatable dummy in town, on which you may test your damage
  • challenges now affects xp you get for completing a level


Notable bugfixes:
  • bug with character going through enemy while attacking and riposting (it's a big deal really!)
  • bug with AI going offscreen sometimes (and not coming back)
  • bug with AI not attacking player if he's close to the screen's edge or bottom
  • several occasional soft-locks are fixed


Also tons of other small and medium bugs fixed (over 100 total)! =)

As always, let me know if you've found any bugs or something else being off - please let me know, I'll do my best to fix it asap! And if you haven't found anything, but you liked the update - consider letting me know as well! =)

Oh, and happy holidays to you all, have some awesome time with your loved ones! You're all amazing and deserve great time like no one else! =)
ā¤ļø

Small Update

Patch notes:
1. Minor interface tweaks
2. Slightly rebalanced XP rewards
3. New quest (a hint: there's a new book lying on the table in the Tower to the North from Ossar) - with a new unique reward
4. A couple of new locations to visit
5, A couple of new enemies - soldiers with spears and grenade tossers
6. Some of the levels were better optimized
7. Bugfixes! it was quite a list actually, more than 20 bugs were fixed