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Myth of Empires News

Myth of Empires V1.0 Releases 2/21! Steam Playtest Coming 1/23!

Hello, everyone! We at Angela Game are happy to announce that Myth of Empires V1.0 will be releasing on February 21, 2024! Make sure to add the game to your wishlist and mark your calendars!

In addition, we will be holding a playtest on Steam starting January 23 and lasting until January 30. This playtest will feature the game’s new Dongzhou map and the new V1.0 gameplay features, as well as the original map from the Early Access release. A total of 18 servers will be open for the playtest across the Asian, European, and North American regions. More details on what is featured in the playtest will be announced later. For information on how to apply to the playtest, see below.

Watch the playtest trailer:
[previewyoutube][/previewyoutube]

[h2]Playtest Plan:[/h2]
  • Test begins: 1/23 at 14:00 UTC
  • Test ends: 1/30 at 00:00 UTC
  • Test scale: 18 counties (6 each in Asia/Europe/NA)
  • Test map: Dongzhou (new map)/Zhongzhou (original map)
  • Commandery distribution: PVE x3/PVP x3
  • Test configuration: Leveling speed is doubled, structures will take 90% less damage for the first 24 hours on PVP servers


[h2]How to Sign Up for the Playtest:[/h2]
Players interested in testing Version 1.0 can click “Request Access” on the Myth of Empires Steam page to apply for the playtest. The Steam Playtest system will then select the players who will participate in the playtest. These qualifying players will receive a test invitation from Steam in the email inboxes bound to their Steam accounts. The Myth of Empires Playtest will also appear in their Steam libraries. During the playtest, the development team will issue additional approvals from time-to-time based on server loads and testing needs.

Myth of Empires on Steam: https://store.steampowered.com/app/1371580/



Finally, we would like to reveal a new cosmetic exclusively for veteran players who purchased the game before the V1.0 release. It is because of your support that we on the development team have had the courage to surmount the challenges we’ve faced during the game’s development, and it is because of your support that we will continue to improve Myth of Empires and make it as good as it can be.

The development team will continue answering frequently asked questions in future v1.0 content announcements.

Myth of Empires Version 1.0 is scheduled to release on February 21, 2024. In the meantime, we will continue to release new gameplay and content reveals. If you have any suggestions or feedback, feel free to reach out to us on official channels. Please also wishlist the game on Steam and join our official Discord server to stay up-to-date with all the latest Myth of Empires news.

Myth of Empires V1.0 New Automated Defenses!

Over the past couple of weeks, we’ve shown off some of the air and sea vehicles that will be available when Myth of Empires V1.0 releases in February. Today, we’d like to show off some of the new automated defenses that will be appearing in the game. These defenses are mainly powered by animals, and can assist with defending your fortress or, in some cases, with small-scale operations.


[h2]Chain Ballista[/h2]
This heavy-duty automatic ballista fires giant chain-type bolts that unfold into large, rotating umbrellas that can intercept incoming projectiles. These ballistas can be powered by pigs, wolves, leopards, or tigers placed into its power cages.


[h2]Toxic Ballista[/h2]
This relatively small ballista fires poisoned bolts. The poison on these bolts slows enemy targets and can even inflict continuous damage. These ballistas can be placed like normal defenses, or even hung upside down from ceilings or the platforms of Giant Sky Lanterns, and are powered by rabbits and foxes placed into their power cages.


[h2]Auto Flamethrower[/h2]
This small automated defense unleashes infernal fury upon any enemy that gets too close. Power it up by placing a rabbit or fox into its power cage.

In addition, we also have some answers for some of the community’s frequently asked questions:

  • Steam inventory items. The game’s various cosmetic items that players can purchase will be automatically converted into Steam inventory items. So long as the cosmetic item has not been used, it will be tradeable on the Steam Community Market. Cosmetic items can be used on the Classic Era servers, New Era servers, season servers, private servers, and in solo mode.
  • Crate drops. Accumulate a certain amount of time in-game to get free skin crates. Unused skins will be tradeable on the Steam Community Market.
  • Convert warriors into servants. Players will be able to convert their unused warriors into servants. This operation is irreversible. These servants will not be able to assist in combat or production and are decorative only. They can equip your clothes, weapons, and skins as well as use your interactive animations. In the initial stages, each player may have up to 30 servants, though this number may be adjusted later on depending on game performance.
  • Warriors now help collect resources. Players will be able to earn Fame with the game’s various factions (for example, Pirates) through stronghold battles. Once their Fame reaches a certain level, they will unlock that faction’s resource points. Additional Fame earned beyond that will increase the level of those resource points. Players will then be able to dispatch their warriors on quests to collect resources from those faction resource points. After some time, the warriors will return with those resources. There are currently six major factions in the game, and the resource points of each one have different difficulties and outputs.
  • New inherited animal skills. New inherited skills have been added to the animal breeding system. In addition to affecting the amount of resources collected from animal pens, these skills can affect how much power an animal generates when put into a structure’s power cage.
  • Improved boss AI. Human NPC bosses and beast lords now have improved skills and behavioral AI. This is a long-term effort which will be further improved in subsequent updates.


The development team will continue answering frequently asked questions in future v1.0 content announcements.

Myth of Empires Version 1.0 is scheduled to release in February 2024. In the meantime, we will continue to release new gameplay and content reveals. If you have any suggestions or feedback, feel free to reach out to us on official channels. Please also wishlist the game on Steam and join our official Discord server to stay up-to-date with all the latest Myth of Empires news.

Join our Discord: discord.gg/mythofempires

Myth of Empires V1.0 New Aerial Vehicles and Gameplay Changes!

First of all, the Myth of Empires development team would like to wish everyone a Happy New Year!



We recently debuted the “Raft” vehicle that will be sailing into the world of Myth of Empires in the Version 1.0 release. Today, we are going to focus on something entirely new to MoE: flight!

Let’s start with the Giant Sky Lantern. This vehicle will allow players to move through the air, and also provides some defensive and offensive capabilities. Players will be able to place small pieces of furniture and even small ballistas on the platform beneath the lantern. The Giant Sky Lantern works like a hot air balloon, with lift provided by a flame on the central platform. It can also move forward and turn with the help of a power cage. To use the Giant Sky Lantern, simply place a tamed fox or rabbit within the power cage, and make sure they are well-fed.



The Giant Sky Lantern, along with the recently-announced Raft, are but two of the new vehicles offered in Version 1.0 that players will have at their disposal to traverse the ever-expanding world of Myth of Empires. Later, larger upgraded vehicles will be added to meet more comprehensive construction needs.



Next up, we have the Kite Launcher. True to its name, it is a large ballista that launches kites. These kites are different from the gliders we showed off in the Version 1.0 trailer. While gliders allow players to control their flight, these kites cannot change direction. Yet they also have their advantages. For instance, it is much easier to take flight using a kite launcher as opposed to a glider. Their flight distance can also be increased by launching them from greater heights. Kites can be equipped with a small number of items and then launched unmanned to achieve basic supply delivery objectives, or players can hang from them to move around the map more quickly. Players will also be able to launch arrows from the kite, as well as disengage from it mid-flight and descend to the ground using their own gliders, making them great for sneak attacks and reconnaissance.

Together, the Giant Sky Lantern, Kite Launcher, and hang glider mark a new era in Myth of Empires, one in which players will take to the skies to expand their dominance.

In addition, we’d also like to answer some of the questions that players have been asking us about Version 1.0.

1. Server interoperability. Myth of Empires Version 1.0 will have two server groups: Classic Era Servers and New Era Servers. Classic Era Servers cover servers that already exist. The data on these will not be deleted. Servers with the new map will be added to this server group, and will be interoperable with the old servers. New Era Servers will feature all brand-new servers featuring the old map, as well as new servers featuring the new map, which will be interoperable with one another. Classic Era Servers and New Era Servers are not interoperable (see the figure below). These changes will all be implemented upon the Version 1.0 release.



2. Counties and Prefectures. After the servers are adjusted, the number of counties in a single prefecture will be expanded from the original 16.
3. Proficiency. Players will be able to accumulate reserve Proficiency EXP from the game lobby.
4. Guild Adjustments. Guild member limits, alliance limits, and the number of counties conquerable by a single guild have all been adjusted.
5. New Ways to Collect Resources. New structures similar to the “Mining Hut” will be released to cover even more types of resources.
6. “PVP Areas” Within PVE Servers. Resource points in the main world have been restored, and PVP areas delineated.
7. Smoother Leveling. The effects of titles and proficiencies on a player’s combat power have been optimized to make leveling progress smoother.

The development team will continue answering frequently asked questions in future v1.0 content announcements.

Myth of Empires Version 1.0 is scheduled to release in February 2024. In the meantime, we will continue to release new gameplay and content reveals. If you have any suggestions or feedback, feel free to reach out to us on official channels. Please also wishlist the game on Steam and join our official Discord server to stay up-to-date with all the latest Myth of Empires news.

Join Our Discord: discord.gg/mythofempires

New official forum: https://forum.mythofempires.com/forum.php

Merry Christmas! Have a Sneak Peek at new Version 1.0 Content!



As Christmas approaches, the Myth of Empires team sends its sincere blessings to all players!

At the same time, we would also like to debut a piece of new content that you will experience in Version 1.0: the raft.

With its power cage, paddles, and rudder, the raft is one of the key means of transportation connecting the Dongzhou Islands. You can get a basic idea how it moves from all the rotating devices, gears, and transmission rods visible on the raft’s model. The raft also supports small defensive structures and furniture.

The raft requires a tamed wild boar or wolf to move. Simply place the animal in the raft’s power cage and make sure it’s properly fed, and you will be able to conquer the waters between the Dongzhou Islands. Previously, wolves and boars could only be farmed for materials, but in Version 1.0, these powerful creatures will play a much greater role. Cultivate and breed high-quality animal bloodlines to ensure that you have the best animals for the job.



We will present more interesting gameplay content between now and the release of Myth of Empires Version 1.0. Make sure to stay tuned to our official Discord to keep up-to-date with all the latest Myth of Empires news!

Myth of Empires Releases Version 1.0 Trailer, Reveals New Map!

Greetings all! We have made a brand new trailer that shows off core gameplay and the new content included in the Version 1.0 release, check it out!

[previewyoutube][/previewyoutube]

Myth of Empires Version 1.0 optimizes the gameplay that players came to know and love during the game’s Early Access period. It enriches it with additional content including revamped boss AI, gliders, climbing tools, an immersive planting system, and an all-new map debuted for the first time at the end of the trailer.

Myth of Empires will be bigger, better, and more immersive than ever, and this trailer gives you a first look at all of the cool stuff we've been working on. We can't wait for you to jump into the game and see it all for themselves this February.

[h2]Key features available in Myth of Empires Version 1.0[/h2]




New ways to traverse the world, include soaring gliders, climbing tools that will allow players to scale towering walls, and platform saddles that can be used for combat or simple transportation.



New defensive structures and mechanical collection tools liberate players’ creativity and enable them to build ever more advanced and powerful empires.




Dongzhou Island - an expansive new world featuring islets, volcanoes, seas, and ships, as well as new boss content. This map is a free addition to the game.



New ways to play the game, including hosted and solo modes. In addition, private servers have been upgraded to have the same functionality as the official servers.

Modding support as well as a robust modding tool, gives players more power over the world of Myth of Empires than ever before.

Simulated sieges and challenges on the three major battlefields (County Battles, Fortress Battles, and Prefecture Battles) that will allow PvE players to experience the game’s large-scale combat against NPCs, and provide PvP players a chance to hone their strategic abilities.

New skills to make combat even more immersive and engaging.

A new planting system allows players to grow crops wherever they like, freeing them from the tether of restricted plots.

A new horse racing mode.

New characters, weapons, structure, saddle, and armor cosmetics will be released with updates after the Version 1.0 release.