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Myth of Empires News

Myth of Empires Season 3 Starts November 8!

Myth of Empires Season 3 will officially begin on November 8 and end on January 6, 2025. The seasonal servers for this season will be PVP servers, and will not be region-locked. With the start of the new season, the Official Shop will simultaneously introduce several new Greek civilization outfits and weapon skins, interested players can check them out at that time.

Building on most of the settings from Season 2 and incorporating player feedback and suggestions, Season 3 will further optimize aspects like cross-server mechanics and multiplier settings. We believe that the adjustments will enhance the overall experience, making it more balanced. Detailed rules and settings will be announced before the start of Season 3.

Here are the main differences and adjustments for Season 3:
[h2]I. Increased resource gathering multipliers to shorten the growth process[/h2]
In the first week, fourth week, and eighth week, the resource gathering multipliers (base values) will receive significantly higher boosts. This means that whether players join at the start of the season or midway through, their growth process will be greatly accelerated, allowing them to quickly gather battle resources and focus more on strategy development and cooperative combat.


[h2]II. The activation time for cross-county, cross-prefecture, and map Boundary Markers will be moved forward[/h2]
In the first week, the cross-server restriction will remain in place, but the activation times for cross-county and cross-prefecture will be moved forward: cross-county will be available in the second week, and cross-prefecture in the third week. Similarly, the time for activating all map Boundary Markers will be advanced to the third week. Players will need to adapt to the faster-paced changes in gameplay for the new season.


[h2]III. Various optimizations will be implemented to enhance the offensive and defensive battle experience[/h2]
In Season 3, the damage caused by Flamethrowers will be doubled, but the attack damage of Beast Lords and Feimeng Cannon Ammo will be slightly reduced. Additionally, the damage dealt by Ballista will be significantly lowered.

When Watchtowers and Boundary Marker structures are attacked, the damage will also be doubled, unlike Season 2, Watchtowers in Season 3 can only be placed after unlocking the corresponding guild recipes. Conversely, the damage taken by the Grizzly King when attacked by Watchtowers will be reduced, and the damage to structures inside caves will also be adjusted downward to provide some survival space in the caves.


[h2]IV. Upgrading seasonal tally order will be easier, with the required experience reduced by 30%[/h2]
The adjusted seasonal tally order rewards will be more abundant and diverse. Additionally, with the change that reduces the experience required to upgrade by 30%, players will be able to earn higher-value item rewards in a shorter time, alleviating concerns about completing tasks but facing difficulties due to experience gaps.


[h2]V. Other adjustments[/h2]
In addition to the aforementioned changes, the base HP multiplier for horses and the durability of Giant Kongming Lantern will be further enhanced in Season 3. Furthermore, the number of lanterns appearing on the Zhongzhou map will be increased, and the Guild Shop's Copper Coin Shop will now offer Premium Farmland and High-quality Replenishing Food for sale. There are many more exciting changes to look forward to.

This concludes the main introduction to the new Season 3 of Myth of Empires. If you have any other thoughts or expectations for this season, feel free to engage with us through the official community. The Persia DLC is also in development as planned, and we welcome your feedback.

Myth of Empires Limited Event is about to start

Dear players,

Myth of Empires will be holding a Limited event from midnight 11/2 until midnight 11/4 UTC.

Servers: all servers
Event Time: From midnight 11/2 until midnight 11/4 UTC.

Details:
1. The Taming speed for Warriors and Mounts is increased by 100%
2. There is a chance to obtain an additional 100% yield when crafting Throwing Weapons

Maintenance Notice 10/31/2024

Dear players:

Myth of Empires will undergo a temporary maintenance from 6:00 to 8:00 October 31, 2024 UTC. lasting for 2 hours. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

If you encounter any problems while downloading, installing, or entering the game, please contact customer service.

Thank you again for your support!

Youtube Influencer Recruitment Event

Dear Players,


To promote UGC content creation and foster an active player community, we are announcing a new event for influencers on the Youtube platform. This event allows any player willing to share their gaming experiences to earn points which can be redeemed for rewards. Rewards include 5000 gold tokens (redeemable multiple times), activation keys for the main game or DLC (redeemable multiple times), and Xuanwei General Outfits(Dazzling Gold).

This is a long-term event, starting from the date of announcement and continuing until we officially announce its end. During the event, please contact laughinghunter on the Myth of Empires Discord server to sign up, submit data, and claim rewards. Points earned during the event expire every two months.

We will also be sharing UGC content selected from participants on our official posts. For a chance to be selected you need to meet the following requirements:
1.Channels <500 subscribers need to have 6 MoE related videos posted on the channel and at least 300 collective views of those videos in the past 30 days.
2.Channels ≥500 subscribers need to have 4 MoE related videos posted on the channel and at least 600 collective views of those videos in the past 30 days.
3.Selected video has over 1000 views within the last 3 months.

Also for meeting requirements 1 or 2, you will be receiving 5 Art of War Gift Boxes every month, and gaining 1 point for every 10 views on the MoE video, max 20 points per video. Points can be used to redeem the following:



Special Announcement:

We will be hosting a Twitch Drop raffle from 00:00 UTC on October 29th to 00:00 UTC on November 1st. By watching stream for required amount of time, players will be entering a raffle. The prize for this raffle is 10,000 gold tokens! Simply watch 3 hours of MOE content on any Twitch channel that has Drops enabled to participate. The raffle results will be announced at 12:00 UTC on November 1st in our Discord channel, and the prizes will be distributed within 72 hours after the announcement.

Myth of Empires – Persia DLC Ancient Tomb, Spider Cave Areas Sneak Peek

Myth of Empires Persia DLC is being developed as planned, previous development logs have provided introductions to the new map design, special equipment, and building series. To give our community more information on the project, this development log will reveal some underground cave areas for the first time.



Numerous caves are scattered throughout the "Desert Land", such as ancient tombs, spider caves, sandworm caves, and plant caves, each with different internal environments and creatures. Since ancient times, the stories of exploration have endowed caves with too much mystery. Despite the dangers, the rich and special resources still attract many adventurers. It is rumored that someone once obtained the necessary materials for making the new Persian civilization set here.



The caves are home to a variety of exotic creatures. The ancient tomb, mentioned in the 3rd development log, contains creatures known as "ghosts" that have long resided underground. They look horrifying and attack any mortals who dare to enter. The interior of the spider cave is generally dark, relying on scattered fluorescent ores to provide dim lighting. Here, the dense webs often hinder the exploration.



Of course, the rich and varied caves and bosses make the associated gameplay both interesting and different. By completing related boss tracking missions, players can unlock new building and special vehicle recipes. However, challenging and defeating troublesome monsters and bosses with special skills is not easy and requires adequate preparation in advance.

Currently, the types of caves are not limited to what we uncovered here. Including damp and dark plant caves with spreading poison gas, and sandworm caves with crisscrossing underground tunnels, they will all appear in the Persia DLC. If you have interesting ideas about future development, you are welcome to propose suggestions to the development team through official community and forum channels, and continue to follow for the latest information!