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Myth of Empires News

Myth of Empires Season 2 Starts August 16!

Myth of Empires Season 2 will officially begin on August 16 at 14:00 and will end on October 15 at 00:00. The seasonal servers for this season will be PVP servers, and will not be region-locked.



Compared to Season 1, Season 2 will further improve the overall game tempo and make combat more satisfying. Adjustments and optimizations will be made based on the various suggestions put forward by players during Season 1, resulting in a season more oriented toward battlefield coordination and strategy as a whole, with a reduced emphasis on the upgrading process.
Here are some of the new adjustments that will be featured in Season 2:

[h2]I.Faster Gameplay, Bigger Gains[/h2]
While Season 1 had a level cap of Level 45 for its first two weeks, Season 2 will raise its level cap to Level 60 in its second week, which will reduce the level constraints of the character growth process. There will also be more ways to obtain Copper Coins, including lanterns that can be looted for a 100% chance to earn Honor and Copper Coins, as well as increased profits from trade. Characters will start with 100,000 Honor, and subsequent Honor will be more convenient to obtain, making it easier to upgrade your Nobility. The amount of time it takes to upgrade Civilization Levels will be significantly reduced, and forging speed will be substantially increased. Season 2 will feature the same initial Comprehension and Recipe Points given to new characters in Season 1, which when combined with the changes mentioned above, means characters will progress faster than ever before! Of course, the new season will also implement the 90% reduction in building damage for the first 7 days of the season, as well as the weekly increase in Boundary Marker protection times featured in Season 1, providing players with more protection early on.



[h2]II.More Ways to Obtain Beast Lord Summoning Items, Stronger Creatures[/h2]
In response to player feedback on the difficulty of obtaining Beast Lords, Season 2 will feature new ways to obtain Beast Lord summoning items to improve the chances that players can capture them. Additionally, the HP, Attack, and Movement Speed of Beast Lords has been improved along with the overall experience of riding and controlling them. The melee damage and recovery rates of elephants have been strengthened as well, and the experience of using them in combat has been optimized.



[h2]III.Strengthened Large Siege Weapons, More Difficult Cave Survival[/h2]
Siege warfare in Season 2 will be more intense, with Giant Kongming Lanterns getting a 300% durability boost, the damage of Feiming Cannons being enhanced, and the shield-breaking rate of arrow towers being improved.

Additionally, in certain caves, buildings will take 5x more damage, and damage dealt by arrow towers will be halved. Survival in these caves will be difficult indeed.



[h2]IV. Season Rewards[/h2]
The rules for receiving rewards will be the same in Season 2 as they were in Season 1, but the rewards themselves will be slightly different. Season Points earned in a season can be exchanged for items in the following season. Guilds that receive 250,000 Season Points will receive skins, with the top 10 guilds in the points rankings receiving exclusive skins. Contribution received after the season ends can be exchanged for items on non-seasonal servers. After the end of the season, players will be able to seal 1 warrior and 1 mount that they can then use in the following season.

[h2]V.Other Rules[/h2]
In addition to the above, there are other settings that will carry over from Season 1, including smaller alliance sizes, increased acquisition of molotov cocktails, the ability to purchase Level 45 and Level 60 attribute-less weapons and armor, Honor, Arts of War, molotov cocktail recipes, and more. We will be announcing more detailed season rules in a future announcement, so stay tuned!

If you have any suggestions or feedback for this season, or you want to learn more, feel free to submit them in our official communities.

Update & Maintenance Notice 08/07/2024

Dear players:

Myth of Empires will undergo a temporary maintenance from 22:00 August 7 to 00:00 on August 8, 2024 UTC lasting for 2 hours. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

[h3]New Content[/h3]
1. Added the Lost Treasure Box button at the warrior and mount interface

[h3]Optimization[/h3]
1. Adjusted that warriors will get relevant proficiency and experience while working on the fields
2. Adjusted that the weight of items in the Lost Treasure Box will not be calculated into total carry capacity
3. Increased the slots of Hellenic-related workbenches to 100
4. Adjusted the default positions of mounts exiting the stables to avoid being stuck
5. Adjusted the error prompts for cross-server travel
6. Vigilante order quests can only be activated after joining a guild
7. Adjusted the NPC's attack and defense value in the Vigilante Order - Prefecture Battle
8. Adjusted the interface for character deletion
9. The Civilization function will be unlocked after reaching lvl.31
10. Adjusted some descriptions for civilization skills, added the quick level-up function by holding the left mouse button
11. Adjusted some quest's description
12. Adjusted some warrior's animation and sound effects
13. Adjusted the model for Clay Eaves
14. Changed the name of Xisui pills to Ablution Pill
15. Changed the name of Subordinates tab to Personal Property

[h3]Bugs Fixed[/h3]
1. Fixed the wrong attributes for Hellenic weapons after using Rust Remover on them
2. Fixed that tally order event quests did not get refreshed
3. Fixed that Hellenic weapons can not use the preview function
4. Fixed the wrong resolution of skin previews while using ultra-wide monitors
5. Fixed the Taishi Ci Horse Armor Set having some wrong display on some horses
6. Fixed the collision issue for some Hellenic gates
7. Fixed the wrong description for Aerodynamic Bolts civilization skills
8. Fixed the freeze function might have wrong data for the horses
9. Fixed the non-stack problem in the crafting queue
10. Fixed some of the Glyph Missions that can not be finished
11. Fixed the wrong classification of damage types in the battle log

Myth of Empires FREE Weekend Double Event is about to start

Dear players,

Myth of Empires will be holding a Free Weekend Double event from 17:00 Aug 1 to 17:00 Aug 8 UTC.

Servers: All Servers
Event Time: From 17:00 Aug 1 to 17:00 Aug 8 UTC
Details:
1. Character and Warrior's Proficiency gain rate is doubled
2. Stone and Ore gathering rate is doubled

Myth of Empires - Steam Free Weekend & Discounts



Myth of Empires will be holding a Free Weekend on Steam from August 1 until August 5, during which time, players will be able to experience the base game for free. Additionally, from August 1 through August 8, Myth of Empires and most of its DLCs enjoy deep discounts. The base game and the Dongzhou Map DLC will be available for 50% off, while the Musical Instruments Pack and the Royal Carriages Pack will be available for 30% off! During this time, the official shop will be offering 20% discounts on some items.

We will also be holding a Free Weekend Event in which characters and warriors will earn double Proficiency, and stone/ore collection and production rates will be doubled.

We hope to see you in game!

Update & Maintenance Notice 07/31/2024

Dear players:

Myth of Empires will undergo a temporary maintenance from 23:00 July 31 to 00:00 on August 1, 2024 UTC lasting for 1 hour. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

[h3]Bugs Fixed:[/h3]
1. Fixed the bug that some players can not collect seasonal rewards