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Myth of Empires News

Update & Maintenance Notice 08/15/2024

Dear players:

Myth of Empires will undergo a temporary maintenance from 21:00 August 15 to 00:00 August 16 UTC lasting for 3 hours. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

[h3]Bugs Fixed[/h3]
1. Fixed the wrong error prompts during cross-server travel

Myth of Empires Season 2 Settings Explained

[h3]Season 2 will be starting on 14:00 August 16 UTC, please get ready for the battle! Here are some of the Season 2 Features:[/h3]

1. Character starts on 100K Honor points
2. Increased overall progression rate, you can achieve max level on week 2
3. Increased equipment forging speed
4. Faster leveling up speed for Civilization
5. Regular KongMing Lantern event to generate copper coins, honor points, and beast lord related items
6. Merchant quests adjusted to have higher yield
7. Enhanced overall attributes for elephants
8. Enhanced overall attributes for beast lords
9. Enhanced the durability of Giant Kongming Lantern
10. Increased the melee weapon's damage to siege weapons
11. Enhanced the damage for Metal Pellets and Spiked Pellets fired from Feimeng Cannon and increased the firing range for it
12. Buildings will take more damage in some cases, and damage dealt by arrow towers will be decreased
13. Added Premium Recharge Food and War Elephant Armor at the Copper Coin Shop

[h3]Some of the settings will remain the same as the Season 1:[/h3]

1. Equipped items and items placed in the hot bar will not drop upon death
2. Battle-related talents will level up automatically with the character's growth
3. There will be no pick-up caps on the copper coins
4. 50 Recipe Points and Comprehension points at the start
5. Skill breakthrough Copper coin cost lowered by 90%
6. Honor gained from treasure map increased to 300%





Myth of Empires Weekend Event is about to start

Dear players,

Myth of Empires will be holding a Limited event from midnight 8/10 until midnight 8/12 UTC.

Servers: Classic Era, New Era, Jade Era, Lotus Era
Event Time: From midnight 8/10 until midnight 8/12 UTC.

Details:
1. Underaged mounts growth rate is doubled
2. Moth capture multipliers is doubled

Update & Maintenance Notice 08/09/2024

Dear players:

Myth of Empires will undergo a temporary maintenance from 06:00 to 07:00 August 9 UTC lasting for 1 hour. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

[h3]Bugs Fixed[/h3]
1. Fixed the idle training interface missing problem
2. Fixed the merging server's carry capacity issue
3. Fixed the default county selection interface display issue
4. Fixed some display issues for certain trees
5. Fixed that some siege weapons could cause a client crash
6. Fixed the wrong error prompts when crossing servers

Myth of Empires Season 2 Starts August 16!

Myth of Empires Season 2 will officially begin on August 16 at 14:00 and will end on October 15 at 00:00. The seasonal servers for this season will be PVP servers, and will not be region-locked.



Compared to Season 1, Season 2 will further improve the overall game tempo and make combat more satisfying. Adjustments and optimizations will be made based on the various suggestions put forward by players during Season 1, resulting in a season more oriented toward battlefield coordination and strategy as a whole, with a reduced emphasis on the upgrading process.
Here are some of the new adjustments that will be featured in Season 2:

[h2]I.Faster Gameplay, Bigger Gains[/h2]
While Season 1 had a level cap of Level 45 for its first two weeks, Season 2 will raise its level cap to Level 60 in its second week, which will reduce the level constraints of the character growth process. There will also be more ways to obtain Copper Coins, including lanterns that can be looted for a 100% chance to earn Honor and Copper Coins, as well as increased profits from trade. Characters will start with 100,000 Honor, and subsequent Honor will be more convenient to obtain, making it easier to upgrade your Nobility. The amount of time it takes to upgrade Civilization Levels will be significantly reduced, and forging speed will be substantially increased. Season 2 will feature the same initial Comprehension and Recipe Points given to new characters in Season 1, which when combined with the changes mentioned above, means characters will progress faster than ever before! Of course, the new season will also implement the 90% reduction in building damage for the first 7 days of the season, as well as the weekly increase in Boundary Marker protection times featured in Season 1, providing players with more protection early on.



[h2]II.More Ways to Obtain Beast Lord Summoning Items, Stronger Creatures[/h2]
In response to player feedback on the difficulty of obtaining Beast Lords, Season 2 will feature new ways to obtain Beast Lord summoning items to improve the chances that players can capture them. Additionally, the HP, Attack, and Movement Speed of Beast Lords has been improved along with the overall experience of riding and controlling them. The melee damage and recovery rates of elephants have been strengthened as well, and the experience of using them in combat has been optimized.



[h2]III.Strengthened Large Siege Weapons, More Difficult Cave Survival[/h2]
Siege warfare in Season 2 will be more intense, with Giant Kongming Lanterns getting a 300% durability boost, the damage of Feiming Cannons being enhanced, and the shield-breaking rate of arrow towers being improved.

Additionally, in certain caves, buildings will take 5x more damage, and damage dealt by arrow towers will be halved. Survival in these caves will be difficult indeed.



[h2]IV. Season Rewards[/h2]
The rules for receiving rewards will be the same in Season 2 as they were in Season 1, but the rewards themselves will be slightly different. Season Points earned in a season can be exchanged for items in the following season. Guilds that receive 250,000 Season Points will receive skins, with the top 10 guilds in the points rankings receiving exclusive skins. Contribution received after the season ends can be exchanged for items on non-seasonal servers. After the end of the season, players will be able to seal 1 warrior and 1 mount that they can then use in the following season.

[h2]V.Other Rules[/h2]
In addition to the above, there are other settings that will carry over from Season 1, including smaller alliance sizes, increased acquisition of molotov cocktails, the ability to purchase Level 45 and Level 60 attribute-less weapons and armor, Honor, Arts of War, molotov cocktail recipes, and more. We will be announcing more detailed season rules in a future announcement, so stay tuned!

If you have any suggestions or feedback for this season, or you want to learn more, feel free to submit them in our official communities.