1. GRAVEN
  2. News

GRAVEN News

New GRAVEN soundtrack - The Cruxfirth Archives Music!



Let's start the new year with some sweet tunes!

If we could describe the music of library in as few words as possible, then it would be “mysterious tension”.

Presenting: a new piece of the GRAVEN soundtrack - The Cruxfirth Archives Music!

[previewyoutube][/previewyoutube]

GRAVEN Dev Blog #3 - The GRAVEN Look



Hello guys, this is Bebeto, art director for GRAVEN.

Let me take you through the process of creating the visual identity for GRAVEN. For this, I’ll stick mostly with the environments that were seen in the demo.

[h3]Overall Look[/h3]
From the start, the intention was making a spiritual successor to Hexen and Heretic, games that most of us loved and played endlessly (or until it was time to go to school in the morning!). Back in the day, I remember playing Hexen with a couple of friends taking turns, and how we would be amazed by the atmosphere, how sometimes it was fantastic, other times scary as hell. That was something to aim for; to convey the sense (and scale) of a fantastic, brutal, and cruel world within the stylistic boundaries of our retro aesthetics.

The first thing I've settled for was the greenish/brownish color scheme for Cruxfirth, our first location. I felt it enforced the idea of a plague/infection, while also making a statement that this is not going to be the kind of happy colorful fantasy, no sir! As in maps of Old: Hic Sunt Leones (Here be Dragons - figuratively!!).

The grim tone of a place once thriving and now completely decadent was suggested by my early concepts but was brought to life in full by the team, who took the original concept and made it breathe with life, as can be seen in the game’s intro.





[h3]Architecture and technology[/h3]
Since it's a fantasy setting, we could take some liberties with the environments and technology. In the world of GRAVEN, you might face armored warriors, fur-clad barbarians, wizards and weird creatures. Depending on where you are, gothic architecture coexists with medieval castles, swords and maces with fantastic ranged weapons (mostly designed by the bad-ass Arturo Padua). And MAGIC. This allowed us to achieve a lot of variety in terms of environments.





[h3]Characters[/h3]
Sad to say, but in the world of GRAVEN, regular folks are not the healthiest looking fellas. Life is tough and, you know, lots of bad magic goin’ on. So our hero had to be more of an average physically fit person, than a bodybuilding killing machine. Somewhere along the way he started to resemble Chris Holden, our Lead Level Designer.



Some suggestions by the amazing Chuck Jones, and our hero was ready to be kicked out into the desert.





[h3]Enemies [/h3]
Given the retro feel of the game, I felt it fitting to look for old school fantasy references and make ’em MORE BAD ASS. I'm talking 80’s Conan, the D&D tv show, Masters of the Universe, Frank Frazetta etc. That's how a character such as the Dihedral Cleric came to be.





As with the environments, I was able to mix different styles both realistic and fantastic. Real World weirdness also played a part, as in the Mire Reaver Sword.





(Yes, sawfish swords seem to have been a thing!)

Overall, my aim was to find balance between something fresh looking but also something you might recognize in the back of your head.



So that's it for the moment. I hope you have enjoyed this small glimpse at the thought process going on behind the art direction of GRAVEN. At the stage we’re at, we’re still coming up with a lot of cool stuff, so hopefully, in time we’ll meet again in the not so safe but fantastic world of GRAVEN.

Happy Holidays to all of you! And in case you haven’t done already, don’t forget to add GRAVEN to your Steam Wishlist!

https://store.steampowered.com/app/1371690/GRAVEN/

GRAVEN Demo HOTFIX#2



The second hotfix for the GRAVEN Demo is now out!

We made some adjustments to the sprinting system and inflame spell. plus some extra fixes and adjustments.


Wanted to thank everyone for their awesome reactions and feedback to the demo.

ENJOY!!!

GRAVEN Demo HOTFIX#2 changelog


Fixes:

- Stamina adjustments. Doubled the pool, increased regen rate, lowered delay before regen can start.
- Music system tweaked. Music tracks no longer loop, leaving room for world ambience.
- When the player heals, he now gets an equal amount of stamina back.
- Mire Reaver should no longer give out a dust effect when you hit him.
- All the gates in the arena will now open after the mire reaver fight.
- Tweaked the Inflame spell description.
- Tweaked inflame mana usage from 3 to 1.
- Improved the detection for stacking destructible.
- Fixed Rings disappearing visually from your hands when you would open up inventory.
- Some minor performance improvements to lighting.

GRAVEN Demo HOTFIX#1



The first hotfix for the GRAVEN Game Awards demo is out now!

Enjoy!! And pet your virtual dogs!!!




GRAVEN Demo HOTFIX#1 changelog


Fixes:

- Made “Borderless Fullscreen” the default video mode.
- Fixed visual glitch during the intro boat ride.
- Fixed visual glitch that would happen during the intro boat ride.
- Fixed being able to lock yourself out/in if you decided to play with barrels or crates near doors.
- Adjusted the position of the water in the “Lice Slough” slightly, to fix some issues that could occur with it.
- Fixed it so that the explosive barrels in “Lice Slough”, will no longer randomly disappear if you throw them down into the water below.
- Fixed it so female corpses get the proper fire effect when put on fire.
- Added in some wooden junk to fix a generic invisible wall in the swamp area.
- Adjusted the timing of the Infected rising out of the water when picking up the Lightning spell. So players don't get overrun while the priest is inspecting his shocking hands.
- Added an explosive barrel at the first Lichenthrope encounter, to help better indicate the explosives at the blocked passage.
- Adjusted music after the first Mire Reaver fight. The neighbors complained that it was a bit too intense.
- Dog was having a bit of a seizure, so we turned down his wobble a little bit. (make sure to give him extra pets).

GRAVEN Demo available now as a part of The Game Awards Festival!



Hey there traveler! I have an urgent message for you, that you cannot simply ignore, listen close:

As a little surprise for all our fans, we have prepared a short playable teaser, that is available right now! That's right - for all of you who cannot wait to play GRAVEN, you can go ahead and grab a playable demo as a part of The Game Awards Festival that has just started and will run until December 13 10AM PT! The demo will be available here on Steam and on Nvidia GeForce Now.

So what are you waiting for? Start downloading and get a first taste of the uneasy quest for redemption that awaits you in GRAVEN!

https://store.steampowered.com/app/1371690/GRAVEN/