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GRAVEN News

First content update is here!

Dear GRAVEN fans,

We are very excited to share amazing news from the world of GRAVEN as the first major Early Access Content Update is OUT NOW!

The update adds two new areas - the Cruxfirth Archives and the Black House Bog, five new enemies, the Orthogonal Hymnal - a weapon capable of shredding foes with twin mana, the Swamp Bottom Swallow potion, weapon upgrades, spell upgrades and a lot more! Moreover, we have implemented numerous improvements and fixes to many bugs reported by our community!

It also marks the debut of GRAVEN’s experimental online co-op that is available through Steam. Play with other mighty priests (the lobby takes up to 8 but we recommend a maximum of 4) and roam a medieval world inspired by immersive sims and classic first-person shooters! We are confident there is a lot of fun to be had in the current state of the co-op mode and that's why we’ve decided to put it in our players' hands; but we want to re-state that it is still experimental at this stage and our team is working on improving it so it works flawlessly upon full release. Therefore we’d like to ask for your support as we improve the co-op mode and report any issues you might encounter to our team, via the Steam Discussions.

Additionally, as much of the save system has been reworked, we recommend players start a new profile. Outdated profiles are indicated by red text displayed on the profile slot in the profiles menu.

We are aware that we’ve been quiet lately and hadn’t released any new content because we wanted to focus on the game as a whole. While this update brings plenty of new features, items and improvements to GRAVEN, we’d like to highlight that the game is in Early Access, which means that there are still many things that will be added and improved until the game’s full launch. Lastly, we would like to thank each and every one of you for supporting GRAVEN so far and helping us identify issues and improve the game. And again - in case you encounter any bugs, please report them to our team through the Steam Discussions.



Complete list of new features, fixes and improvements:

[h2]Features Overview[/h2]
  • Five new enemies
  • Two new areas
  • One new weapon
  • Upgrades for all weapons
  • Upgrades for all spells
  • One new potion
  • One new merchant NPC
  • Additions and improvements to previously released areas
  • Enhancements to monster behavior
  • Co-op support on Steam
  • DPI scaling


[h2]Full Changelist[/h2]

[h3]New Features[/h3]
  • New Region - The Cruxfirth Archives
  • New Region - The Black House Bog
  • New Section - Lice Slough
  • New Section - Clotted Avenues
  • Brine Muskeg is now swampier, with a new puzzle
  • New Enemy - Dihedral Cleric
  • New Enemy - Dihedral Priest
  • New Enemy - Undecaying Punished
  • New Enemy - Mire Reaver
  • New Enemy Miniboss (Optional) - The Archivist
  • New Behavior - Infected horde bonuses
  • New Behavior - Skitterfly projectile changes
  • New Character - The Alchemist
  • New Weapon - Orthogonal Hymnal
  • New Potion - Swamp Bottom Swallow
  • Weapon Upgrades
  • Spell Upgrades
  • Staff now has an alt-fire
  • Armor system with pickups
  • New interactive environment features (traps, buttons, horror-esque zones)
  • Cooperative support added for Steam
  • Gamepad support for gameplay and bindings
  • DPI scaling option
  • Add Obituary messages (hints) to the death menu
  • Add Lore and notes pages in the pause menu
  • Add minimum mana amount that will be regenerated over time
  • Breakables are now physics reactive
  • Throwables do damage to whatever they hit
  • New fall damage system for the player
  • New swimming systems for the player
  • New screen shake on damage and hitting weakpoints with melee weapons




[h3]Bug Fixes and General Tweaks[/h3]
  • UI: New Fonts
  • UI: Scaling and sharpness pass on all menus
  • Save System: FIXED: That white square issue
  • Save System: FIXED: Settings file is now deleted when a profile is deleted
  • Save System: Now saves full object states and quest state
  • Save System: Saves that are no longer supported are labeled as such
  • Settings: Fixed various settings not properly working
  • Monsters now have various knockback amounts based on animation
  • Monsters resist knockback based upon their mass
  • Monsters now take fall damage
  • Monsters have updated weakpoints and damage they're strong/weak against
  • Relocated the Peat Burner off the main path
  • Relocated the Cuff Arrow to original Brine Muskeg location
  • Relocated the Discharge spell to require puzzle solving
  • One of the pillar puzzle clues is much closer now in Clotted Avenues
  • Cuff Arrow zoom now has a monocle
  • Huge refactors of lots of backend functions, this will yield great things in future updates
  • Clotted Avenues is now entered from the town instead of from underground
  • FIXED: Some fences were only blocking projectiles from one direction
  • FIXED: Pickups were sometimes triggering multiple times before being removed, should no longer happen
  • Clotted Avenues now has a switch operated elevator for the first totem area
  • Gas clouds now spread fire a bit further
  • Respawn health is now 70
  • Clotted Avenues got some item, enemy, and breakable adjustments
  • FIXED: Explosions causing periodic performance drops





The GRAVEN Team!

GRAVEN in the Steam Lunar New Year Sale!

Greetings Everyone!

Time cannot be stopped, and so the year of the Ox is ending, and the year of the Tiger is starting. This can mean only one thing for all PC gamers: Steam Lunar New Year Sale is here! If you've been waiting for a chance to grab GRAVEN at a great price, wait no more - it is now at 15% off, with the possibility of even higher discount if purchased through the Complete Your Set Bundle - the additional discount applies in full even if you already own some of the games in it!

These incredible offers are valid now through February 3rd, so don't miss your chance and grab the game now!

https://store.steampowered.com/app/1371690/GRAVEN/

You should also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!

Graven - Steam Autumn Sale 2021 is here! 🍂



Hello everyone!

It's finally happening. 🍂 The long-awaited Steam Autumn Sale has started, meaning it's the highest time for you to grab our game for a great price.

Purchase the game now while the sale lasts!

https://store.steampowered.com/app/1371690/GRAVEN/

You can also check out the full list of discounted titles by 1C Entertainment.

And once you've played the game, please, give use feedback in form of a Steam review, in the discussions or come chat to our Discord server. It is very much appreciated and helps us make the game even better for our fans!

GRAVEN - Roadmap changes announcement



Dear GRAVEN Fans!

As you might already know from our Roadmap, our next update for GRAVEN was delayed.

Our team is hard at work on the game. After some challenging internal discussions, we’ve decided this is not the right time to release a new content update.

The reality is that by focusing on adding new content, we haven’t been able to nourish GRAVEN’s core elements — including an entirely new save system and creature/monster AI — that you’ve been asking for. We are far into the development of Hubs 2 and 3, but we feel that focusing on adding content that we’ll have to drastically change or remove at a later date is counterproductive to our ultimate goal of delivering the best experience of GRAVEN.

We would much rather have these major changes wrapped up first, and deliver the next update as a much more complete and comprehensive package.

Therefore we’ve decided to merge CU#1 and CU#2, and have the entirety of the first HUB ready to go as soon as possible, potentially early next year.

A game like GRAVEN is very systems heavy. In order for us to deliver the absolute best experience for all of you, it’s important for us to focus on the game as a whole, including the first hub and all of its core systems. GRAVEN has always been intended as an experience that spans across the current hub, where progression increases content to be experienced in previous levels, and where each hub gives you tools to do the same with the previous hub.

Delivering a single level while zeroing in on specific features does not deliver the intended experience, and it causes tradeoffs that harm the game. An integrated hub with functionality that meets the needs of the full design - even when that hub does not utilize it - makes for a better game. It can make for a less satisfactory Early Access update, but it means that the second and third hub will also benefit, and we spend less time chasing bugs as they pop up.

We feel sorry that we have to delay the next content update for a bit longer and we would like to apologize to our early access players, but we hope you all understand. We can’t wait to show you all of the fantastic changes and additions we’re adding to GRAVEN. Until then, here is a brand new trailer, showcasing what is waiting for you in our next update!

[previewyoutube][/previewyoutube]

[h3]NEW ROADMAP[/h3]


https://store.steampowered.com/app/1371690/GRAVEN/

GRAVEN - #ScreenshotSaturday: Oasis of the Magi



[h3]"Cliff shores joined with waves of grass; time arrives preternaturally. Bleached bones suspended above once fertile earth."[/h3]

Don't forget to add GRAVEN to your Steam Wishlist!
https://store.steampowered.com/app/1371690/GRAVEN/