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Best Design 2022: Card Shark




Card Shark wins our Best Design award—given to the game we think had the most well implemented, enjoyable mechanics this year. For more awards, head to our GOTY 2022 hub...
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Card Shark tips, tricks and a new game by our studio

[h2]Card Shark Tips and Tricks[/h2]

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We know that Card Shark can be difficult. The deck manipulation puzzles get particularly complex at the end of the game, sometimes requiring many steps of memorization and a robust understanding of certain card tricks.

That's why we included a number of features in the Pause Menu to help struggling players progress if they get stuck. We're aware that some of these options aren't very obvious so our Devolver friend, Jean-Michel, created this video! It showcases a number of tips that you can use if you are not able to move forward or want a more relaxed experience.

  1. You can practice as long as you want before tackling a trick at a real table
  2. The Pause Menu contains your current objective and a list of controls from previous tricks
  3. You can change the difficulty which primarily changes how fast suspicion builds
  4. Turning Hints ON will show cards that you need to memorize


[h2]A New Game by our Studio[/h2]

Before Card Shark, our studio was founded out of the Reigns series of narrative strategy games. After some bad luck on other projects, Francois (the original @Nerial himself and lead writer of Card Shark), developed the first Reigns game in 2016.

It was a simple but very clever concept, described as Tinder x Game of Thrones. As a kingdom's ruler, advisors come to you with their problems. Swipe right to accept or swipe left to reject. Each decision may impact the 4 stats which represent your areas of influence. If any of those 4 get too high or too low, you'll die a gruesome death. The peasants become too prosperous? They don't need your leadership anymore. Your military is too weak? Warring kingdoms will have your head.

But death isn't the end. Your consciousness is transported into the next heir so that you can continue your reign. You'll need that time to uncover the mystery behind your newfound immortality.

Multiple instalments and an official Game of Thrones game later, we have just released Reigns: Three Kingdoms, the most ambitious version yet. Based on the beloved epic, The Romance of the Three Kingdoms, it doesn't just have the most story, it also has an entire deck-building card battle minigame with online multiplayer duels.

It's currently available on Android and iOS for Netflix subscribers HERE.

The original Reigns and two sequels are available on Steam for just a few dollars each!

https://store.steampowered.com/app/474750/Reigns/
https://store.steampowered.com/app/717640/Reigns_Her_Majesty/
https://store.steampowered.com/app/897820/Reigns_Game_of_Thrones/

The Art of Card Shark Dev blog and a new lowest SALE price!

On sale at a new lowest price of 30% off!


When making this game, we honestly weren't sure if anyone would want to play it. We knew that the gameplay would not be for everyone. It's a game about cards, but not a card game. Deck manipulation puzzles are bound by real-life and not traditional game mechanics. It encourages you to think and memorize but under significant time pressure.

Despite that, we made a game full of artistry that we are very proud of. If you want to support indie games that take ambitious risks like this, it would mean a lot to us if you bought or gifted Card Shark.

Thank you to everyone who has already taken that plunge and experienced what our team has worked so hard on. Whether it was a game for you or not, we really appreciate your support!

And to celebrate this new lowest sale price, our lead artist, animator and cheat, Nicolai Troshinsky, has written this detailed developer blog. It shows how much work went into just one small aspect of the game.

Behind the Scenes - The Card in the Hat


If you played Card Shark it might surprise you that out of all the different mini-games, the “Card In Hat” was by far the most difficult one to develop. We spent more time working on this interaction than on any other technique in the game. Minor spoilers ahead!



Throughout the game, this technique appears just once and the interaction lasts only a few seconds. It seems absurd that such a short one-off moment took us so much work.

The idea came from this brilliant demonstration by legendary magician Ricky Jay. We immediately thought we had to have something like this in the game. So it was storyboarded and written from very early on in the project, becoming a necessary part of the story.



The basic idea was simple but making a card fly in 3D inside a hand-drawn 2D game was a big challenge. I naively thought we could have the card in actual 3D and simulate the physics but that was quickly discarded as too complicated.



I decided to solve the problem myself, in animation. Here's me trying it out to see how the card should behave. Not only the motion of the card would be a challenge but also it´s interaction with the chair.



We originally tried to implement a more complex aiming system for which I built this trail that didn’t make it to the final version. There are several animations accounting for hitting the chair, falling in the hat and rules to deal with draw order based on angle and strength of the shot. It got complicated fast!



It took me a lot of tests until I ended up figuring out a way to animate each axis on a separate bone and combine them in order to achieve the pseudo 3D motion. With a single animation I was able to scale and rotate the entire trajectory from a single bone.



We originally tried to implement a more complex aiming system for which I built this trail that didn’t make it to the final version. There are several animations accounting for hitting the chair, falling in the hat and rules to deal with draw order based on angle and strength of the shot. It got complicated fast!



That was just the visual side! The interaction design was another big problem, it played terribly for the longest time. We tried so many things and they were all either incomprehensible, trivially easy or insanely difficult. A ton of work was discarded.

I think it was only finished around the very end of development. Looking back, was it worth it? What did you think of this part of the game?

Nicolai Troshinsky - Artist, Animator, Cheat



We got a scam artist to critique Card Shark, here's what he thought




Card Shark isn't like other card games you might have played. I've been hooked on deckbuilders time and time again over the years, but Card Shark is more like a deck decimator rather than anything else. See, Card Shark is about scamming French aristocrats and trying your best to avoid death along the way. There are plenty of tricks within the game to learn and trick your opponents with—but just how accurate are they?..
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Жизнь карточного шулера: Обзор Card Shark

Карточные игры всего за несколько лет успели превратиться из ниши для пенсионеров и скучающих клерков в динамично развивающийся жанр. И Devolver Digital, пожалуй, сделала для этого куда больше, чем остальные компании вместе взятые. Новый проект издательства подходит к азартной тематике под неожиданным углом. В Card Shark вы в роли помощника шулера должны подтасовывать карты и проворачивать другие трюки на просторах предреволюционной Франции. Иными словами, обманывать доверчивых и не очень богатых простофиль.