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Birthright News

v0.19.7

Several major performance fixes on World Map and AI. This should remove a lot of spiky CPU. Special thanks to Amarum for sending Save Games to analyze in these fixes :)

  • Added new World HUD logs Filter for type of messages (can finally avoid spam)
  • Added Cancel Mission button - This does not clean up everything in the World right now
  • Settlements now searches for trade targets in a lesser distance
  • Settlements can only have 2 Trade Convoys each at a time now, down from 4 each
  • All Item and Character Tooltips have had fixups to be more clear visually in all cases
  • Fixed Mission Cattle Thief where it now properly has a lesser Cave Troll and not a 3 Star Warrior Troll
  • Urn Coins from Dungeons should now properly be added to Player in Single Player

v0.19.6

Lots of improvements have been done while working on next major patch World Extensions. These are the latest changes before we release World Extensions.

  • MaxSoldiers setting is now in effect both in SP and MP (Check Graphics Settings). Lords and Followers are always spawning and only Soldiers are affected in Battles and Sieges. Dedicated Servers set this globally.
  • Camera Rotation on World Map is changed to be updated every frame rather than every Mouse Event
  • Settlement Recruiting now demand Reputation for each Extension level to be able to recruit. Level 2-3 Extensions require 5/15 in Reputation while level 1 only require at least -20 Reputation
  • Broken items now show a symbol in Character Panel
  • Broken items no longer give any damage nor provide any armor at all
  • Added Follower getting same after combat XP as Player in addition to Kill XP
  • Added Followers dying now have a 50% re spawn chance every Season change
  • Added new Settlement Mission "Hunt a Bear"
  • Added Cotton Field Extension
  • Added Hops Field Extension
  • Added Cathedral Extension
  • Split Armorer Extension into 3 separate ones (Cloth Armorer, Leather Armorer and Metal Armorer)


  • Starting a Siege now has a "are you sure" step for miss clicks
  • Fixed Followers stuck in Follow Command when single
  • Fixed inDialogue when in Settlement Dialogues layering Story Dialogues like in Tavern. This should fix being attacked while in a Settlement
  • Battle HUD now correctly shows each sides amount of soldiers in SP
  • Fixed Follower Filter Equip
  • Fixed Equip 1hand Spear + Polearm bug on Soldiers
  • Fixed Animal Market Event to have a Button Text
  • Fixed SP updating Equipment properly after combat for Player
  • Fixed Heal/Repair bugs in MP
  • Lots of balancing around items, extensions and characters

v0.19.5 - Filters and Balancing

Lots of improvements have been done while working on next major patch World Extensions. These are the latest changes before we release World Extensions.

Crafting - Interface for crafting more than 1 at a time to speed things up
Character Panel - Added Filters and Heal/Repair buttons to speed things up
Army Transfer - Added several buttons for faster transfer in Bulk
Graphics Options - Added a button to run Hardware Test and let system set optimal settings

  • Fixed Formation and Filtering while adding Followers and Polearm as new Categories
  • Fixed Formation Hold/Follow/Charge with Filtering
  • Fixed Item Tooltip to show correct coloring of prices
  • Fixed several Sounds for Trolls and Bears
  • Fixed cleaning Season Effects that could have been Saved on Player
  • Building Extensions now give +5 Reputation with the Settlement
  • Battle Characters should now turn smoothly using Focus Targets
  • Weekly Army cost is now split to be Daily Cost and about 18% cheaper over a Season
  • Added Nuts and Oil Production
  • Added Chicken Coops Extensions that produce Eggs
  • Settlement Events should now correctly be Saved and Loaded
  • Hunting Extension now correctly produce Meat
  • Settlements item Need should now fluctuate less and different min/max depending on Item Type
  • Most Active Settlements have a Leave option now not forcing Player into fights
  • New Settlement Mission Heretic
  • New Settlement Mission Infamous Thief
  • New Settlement Mission Murdering Marauder
  • New Settlement Mission Mummies in the Oasis
  • New Settlement Event Ghoulish Business
  • New Settlement Event Animal Market
  • Farmers Market does no longer sell endless Food while being active
  • Lots of Missions had their Description updated/added

v0.19.4

  • Army Transfer in owned Settlements should now render properly in SP
  • Time and Weather System should no longer duplicate on Load World
  • Food and Medicine Consumption fixed to correctly remove Food/Medicine items
  • Manually using Medicine in Character Panel no longer consume 2 items in SP
  • All Food/Bird/Horse items now have a Max Stack amount of 100

v0.19.2

[h3]Minor fixes[/h3]

Settlements should not get starved of Coins as quickly with these fixes. But we will continue monitoring world behavior!

  • Enabled Event history in top left corner
  • AI should not declare War on a Faction currently at War with
  • Fixed World Events got replayed for new Players
  • Fixed Trade Convoys Agreed Payment Price to not be recalculated upon arrival. Instead Convoys now bring a trade contract with the agreed price
  • Doubled Target Settlement Markets margin of Coins when deciding trading


[h3]Dialogues & Quest fixes[/h3]

  • Celestial Wedding
  • Keith Hammon
  • POI Meadow
  • Berith The Prostitute