v0.30 - Bugfixes and more Localization
[p]While the next big Major patch is cooking this patch fixes many bugs and optimization, polishing the core gameplay.[/p][p]And also adds 50k more translations of dialogues. But localization is still a Beta feature and more UI fixes will follow coming patches to accomodate Russian and Simplified Chinese texts.[/p][p][/p][h3]Important Notes[/h3]
- [p]Main Menu now shows latest Character and Family[/p]
- [p]Several rebalancing of what production each Region can have[/p]
- [p]Combat Animations now use LOD and CPU budget, depending on hardware range, to scale animation much better in Battles and Sieges[/p]
- [p]Fixed a bug where Player could loose inventory (Big thanks to Rigo1 for reporting this)[/p]
- [p]Settlement Dialogue Market now close market when clicking background[/p]
- [p]ESC now closes a Story Dialogue while in Settlement Dialogue[/p]
- [p]Character panel has several UI changes to free up space and make things tighter[/p]
- [p]Fixed a bug with scrolling army[/p]
- [p]Fixed a bug with Army leveling panel expanding[/p]
- [p]WM fixed persistent camera position when coming back after combat[/p]
- [p]WM Camera now only collide with Terrain and nothing else[/p]
- [p]WM Camera when moving with WASD now follows Terrain[/p]
- [p]WM made several optimizations of Meshes becoming ISM[/p]
- [p]Fixed Unit Battle marker widget and positioning[/p]
- [p]Added several new UI sounds during Character Creation[/p]
- [p]Fixed horses brightness of saddle bags and eyes[/p]
- [p]When opening Settlement Dialogues in SP it will now wait for World Update to finish before pausing if happening at the same time[/p]
- [p]Options Panel have reworked Dropdown and keybinding inputs[/p]
- [p]Fixed a bug when sorting dead Soldiers after Battle finished[/p]
- [p]Desert Temple Dungeons got several Texture fixes[/p]
- [p]Combat fixed a bug with Followers Charging when in Formation[/p]
- [p]Combat Characters updated for the upcoming Mass Actors to work seamlessly[/p]
- [p]Fixed an issue when loading World Map showing the map before everythign had loaded[/p]