Windows Release confirmed for Feb. 4. Mac version pending...
The Good News:
The Windows build of The Star Legation has been reviewed and approved by Steam, and will launch on schedule for 2/4/22.
The Bad News:
I have decided to remove the option for the Mac build temporarily from the store, because I am uncertain whether a working build will be ready in time. Here is an update on the Mac version, and why there are delays for it:
1. As mentioned before, the game engine I used to build The Star Legation was updated and it currently does not support export to Macs as it used to (in the earlier version, I was able to create a demo for the Mac without problems.) However, I cannot roll back to the earlier version of the game engine because that version no longer exports games the size of The Star Legation, and it would also require a degree of re-coding many elements of the game.
2. I have several people experimenting with a work-around to the export problem, using a Japanese version of the program. Using this method, an export was successful, but it behaved differently than expected and some re-coding was done to make the beginning of the game play out properly. I am currently unsure of how the rest of the game runs, and cannot test it myself because a Mac is necessary. One of my beta testers is attempting to run this new version on his Mac, but the process of ensuring quality across the entire build is slow.
Unless I can confirm that the Mac export functions properly without bugs, the Mac version will be delayed indefinitely. If such confirmation can be reached, however, I will add a Mac version to the store as soon as possible and will announce its availability here. Keep in mind, I am a first-time programmer and am still learning. Most of this is over my head. I apologize for the confusion and the wait.
Best,
Andy
Corefun Studios, LLC