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No Rest for the Wicked News

No Rest for the Wicked on SALE!

[p]It’s the perfect time to jump in before the co-op update lands. Grab a copy and tell your friends. There’s no better time than now to set sail for Isola Sacra!


[dynamiclink][/dynamiclink][/p][p]While you’re here, don’t miss the Community Q&A stream, where Thomas Mahler answers the community’s most-asked questions about the game, along with some interesting behind-the-scenes insights. [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Community Q&A with Thomas

[p]Wicked Fans,[/p][p]
It’s time!!! The Community Q&A Stream with Thomas starts in one hour here - [dynamiclink][/dynamiclink][/p][p]
We’re doing a key giveaway, with only a limited number of keys up for grabs. You’ll need to join the stream live and follow our official channel to be eligible
[/p][p]You wouldn't want to miss this one out!

Let's go! [/p][p][/p][p][/p][p]
[/p]

Community Q&A with Thomas

[p]Wicked fans,

You’ve got questions. Thomas has answers.
[/p][p]Tomorrow, the one and only Thomas Mahler is going live to answer your biggest questions about No Rest for the Wicked.[/p][p]
Join us live on Twitch to talk all things Wicked and get answers for the questions you’ve been dying to ask.[/p][p]
- July 31st[/p][p]- 8pm CEST / 7pm BST / 2pm ET / 11am PT[/p][p]- Tune in at [dynamiclink][/dynamiclink][/p][p][/p][p]We would love to see you there! Mark your calendars!

[/p][p][/p]

Early Access Patch Notes - The Breach Hotfix 6

[p]Hey Folks,[/p][p]
[/p][p]We’re already hot on the road to Co-Op, but we’re still polishing up existing content and dropping hotfixes while we’re at it. [/p][p][/p][p]We’ve improved performance in the Prologue and the Darak boss, fixed a couple of other instances where the game would appear blurry, buffed perfect gather, and more.[/p][p] [/p][p]Check out the details below![/p][p]
[/p][p]⚔️ Performance:[/p]
  • [p]Improved performance for the Darak boss and related cinematics[/p]
  • [p]Improved drops in the Raider Attack cinematic in the Prologue[/p]
[p]
[/p][p]⚔️ Loot:[/p]
  • [p]Addressing players feedback for perfect gathering by moving the distribution towards player skill instead of RNG[/p]
    • [p]Perfect gather now guarantees bonus loot[/p]
    • [p]Reduced how often trees, ores, and dig spots give large hauls to incentivize perfect gathers[/p]
[p]
[/p][p]⚔️ Areas:[/p]
  • [p]Polished various lighting elements inside player houses[/p]
  • [p]Updated NPC spawn and patrol paths in Sacrament around arena elevator to match new set dressing[/p]
[p]
[/p][p]⚔️ Bug Fixes:[/p]
  • [p]Fixed game looking blurry or low resolution because DLSS/FSR upscaling settings were not being initialized correctly[/p]
  • [p]Fixed bug where depth of field would blur foreground if there was an enemy in the foreground that had a status effect buildup[/p]
  • [p]Fixed quick items selection menu not working unless you had an update to your inventory[/p]
  • [p]Fixed certain settings not getting updated in game[/p]
  • [p]Fixed controllers not being detected when connecting them after the game is open[/p]
  • [p]Fixed UI having double navigation on controller joysticks movement, rendering selecting certain options impossible[/p]
  • [p]Fixed Darak losing control of his faculties and getting stuck in idle[/p]
  • [p]Fixed character pop for Darak during transition in the Black Trench boss fight[/p]
  • [p]Fixed the character attacking if Utility Runes are used in quick succession[/p]

Early Access Patch Notes - The Breach Hotfix #5

[p]🛠️ Early Access Patch Notes - The Breach Hotfix 5[/p][p]
[/p][p]Hey Folks,[/p][p] [/p][p]There were some fixes for known issues that did not make it into the patch and issues reported by you that we want to clean up. Hotfix 5 has fixes for issues such as certain players being unable to enter the game, players having low resolution/blurry graphics, and more. All of which should help ensure a smoother experience with The Breach Refined![/p][p] [/p][p]Check out the details below![/p][p][/p][p]⚔️ Loot:[/p]
  • [p]Changed Filmore and Whittacker Loot Tables so that tools have to be crafted instead of bought (After next shop refresh)[/p][p][/p]
[p]⚔️ Areas:[/p]
  • [p]Improved collision in Whittacker’s new level 3 shop[/p]
[p][/p][p]⚔️ Localization:[/p]
  • [p]Added and updated localized text for UI across multiple languages[/p]
[p][/p][p]⚔️ Audio:[/p]
  • [p]Polished a few VOs and SFX[/p]
[p][/p][p]⚔️ Bug Fixes:[/p]
  • [p]Fixed certain players not being able to launch the game due to settings initialization[/p]
  • [p]Fixed some area variations not loading in, leaving certain spots looking empty[/p]
  • [p]Fixed Dynamic Resolution Scaling would always be on and cause low resolution[/p]
  • [p]Fixed Maeve being hiding under the ground during A Small Mercy questline (she’s shy)[/p]
  • [p]Fixed enemies sometimes spawning sooner than FoW[/p]
  • [p]Fixed certain chests sometimes failing to spawn[/p]
  • [p]Fixed enchantments not showing their value if they rolled min or max values[/p]
  • [p]Fixed Rune slotting cost being missing[/p]
  • [p]Fixed Risen Kindler not using melee [/p]
  • [p]Fixed other tutorials being unable to appear while gathering[/p]
  • [p]Fixed missing keybinding icon in spatial prompt for movement during Prologue[/p]
  • [p]Fixed loading screens appearing incorrectly on wider resolutions[/p]
  • [p]Fixed default loading screen image for Phalen Church loading[/p]
  • [p]Fixed one of the kickdown ladders in outskirts not working[/p]
  • [p]Fixed audio spam when selecting category buttons in chest screen with mouse[/p]