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No Rest for the Wicked News

No Rest for the Wicked Launch Trailer and Details

Hello everyone!

The launch of No Rest for the Wicked is only a few days away! Thank you for the support as we approach Early Access release on April 18th at 9am PT | 12pm ET | 5pm BMT | 6pm CEST.

Get excited as we tick down the minutes to launch:

[previewyoutube][/previewyoutube]
[h3]Launch Information[/h3]
Though this information is already out in the world, we’d like to share with you the game’s launch plans.

No Rest for the Wicked will be available at a special introductory price of $35.99 USD | £31.95 GBP | €35.99 EUR* here on Steam for a period of two weeks following release until May 2, 2024 at 9am PST.

The game will be available for $39.99 USD | £34.99 GBP | €39.99 EUR* after this two-week period ends.

We’d also like to confirm that No Rest for the Wicked will not have any microtransactions. And, the game’s single player experience will not require an online connection or any anti-cheat software. We’re dedicated to providing you all with a complete, seamless experience!

[h3]Regional Pricing[/h3]
We’ve seen a lot of questions about regional pricing. We understand that some countries experience economic factors that make a direct conversion from the dollar unfair for folks in those countries. We’ve instead taken a look at Steam’s recommended pricing, as well as a range of recent releases to land at regional prices that are hopefully considerate of the local situation and offer great value for our Early Access content.

See you on the 18th! 👋


Wishlist Now:

https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/

*Pricing based on Private Division’s SRP. Actual retail price may differ.

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Ori dev's No Rest For The Wicked hacks-and-slashes onto Steam Early Access in April

The two Ori games were gorgeous platformers that challenged your dexterity while tugging on your heartstrings. The next game from developers Moon Studios seems more likely to do the former than the latter. No Rest For The Wicked is a Souls-ish action RPG that apparently thinks you're extremely wicked.


It also got a release date today during a showcase stream: April 18th.


Read more

Wicked Inside Recap

[h3]Thank you to everyone who watched as we explored No Rest for the Wicked, and to the folks that gave their early impressions. If you'd like to watch Wicked Inside, check it out below.[/h3]

https://www.youtube.com/watch?v=8CKdGPGglY8

For those who'd like a recap, we've got you covered!

[h3]A Story of Politics and Plague[/h3]
The year is 841 - King Harol is dead. Rumors begin to emerge about the return of a great plague known as the Pestilence. You are a Cerim, a member of an ancient sect devoted to vanquishing the plague. Called to investigate these rumors, you board a merchant ship to the backwater Isola Sacra. While en route, a rebel group known as the Risen seizes the ship - leaving it wrecked as it collides into the island’s rocks. Washed up on the shores of Isola Sacra, you wake up naked and unarmed. As you find your bearings, you end up caught between a vast political struggle and a fight for survival.

[h3]A Hand-Crafted World[/h3]
Isola Sacra is a living, breathing world that has been meticulously hand-crafted. Traverse through vibrant, seamless, interactive environments: if something looks climbable, it is, if an object is too thin to walk over, you may just need to balance your way across. Each step, climb, and jump should be intentional. We’ve abandoned the traditional point-and-click in favor of a WASD or controller control scheme. Searching every inch may prove fruitful, revealing secret areas and loot.

Sacra is everchanging. Return to previously explored areas to find new threats to tackle and resources to scavenge. Each time you visit a region, a drastically different experience will be waiting.

[h3]Play Your Way[/h3]
No Rest for the Wicked uses a soft class system, meaning priority is on weapons rather than picking a specific class/role. Leveling up earns stat points that you can put into: HP, intelligence, dexterity, strength, and stamina. Stats like intelligence, dexterity, and strength can directly make weapon types more powerful. We want players to be able to create any build imaginable - even ones we haven’t thought of!

[h3]Devastating Combat[/h3]
With our animation-driven combat system, attacks should be planned and deliberate. To overcome opponents, watch for telegraphed behaviors and the opportune moment to strike. Parry incoming blows that put enemies into a temporary weakened state. Movement and timing are also important. Your movement speed determines the dodge action and don’t fret, all have invincibility frames:
  • For the fast and light on their feet, quickstep out of the way of incoming attacks.
  • For those who go at a balanced, measured speed, dodge roll to evade.
  • For the slow-and-mighty, while more susceptible to attacks due to a slower dodge animation, can counteract by shoulder bashing enemies.
Weapons are unique, no two are alike. Each weapon has its own stance, can have affixes, and can be optimized by various vendors to suit your needs. Imbue them with runes that add additional effects! In combat, weapons are an extension of your body - timing, spacing, weight, and movement must work in harmony.

[h3]Rebuild What Has Been Lost[/h3]
Along your journey you’ll come across Sacrament, the capital of Isola Sacra. A war-torn place, but you can help restore it to its former glory. Make the town your own by purchasing property and decorating it to your heart’s content. With a range of purchasable properties and a gridless interior design system, create a unique place to call home. Fish on the shores, fell trees, mine ore, and more. These resources can be used to craft new gear, meals, home furniture, or even make improvements to Sacrament.

You are in control of how Sacrament evolves.

[h3]Looking Ahead[/h3]
No Rest for the Wicked enters Steam Early Access on April 18th, 2024. Here’s what to expect as we progress through development:


We’re so excited for this game to be in your hands soon. To find out more about endgame details, plans for Early Access, and more, check out the upcoming issue of Game Informer!


Wishlist Now:

https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/

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Wicked Inside is This Friday!

[h3]Mark your calendars, Wicked Inside is this Friday![/h3]

Join us on March 1st at 9am PT | 12pm ET | 5pm GMT | 6pm CET on Moon Studios’ Twitch and YouTube channels as we delve into all things No Rest for the Wicked. We’ll explore the game’s complex story, brutal combat, deep mechanics, and hand-crafted world. We’re very excited to share our passion and hard work with all of you!


Planning to watch Wicked Inside on Twitch? Make sure you’re logged in to receive in-game gear that’ll help turn the tide on the shores of Isola Sacra.


After the showcase, tune in to hands-on impressions from your favorite ARPG and RPG content creators and media:


The clock is ticking down to Wicked Inside, see you there!


Wishlist Now:

https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/

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First Look at Combat and Art of No Rest for the Wicked

Hello everyone!

It’s been a while since we announced No Rest for the Wicked at The Game Awards - thank you for the love and support so far.

We’re honored to share that our game is featured in this month’s IGN First! Take a look at the first reveal of 9 minutes of raw gameplay footage below. Thank you to IGN for the opportunity to share a snippet of the game with all of you!

[previewyoutube][/previewyoutube]
Be sure to stay tuned to IGN for the remainder of the month for new and exciting information on No Rest for the Wicked; and mark your calendars for March 1st for Wicked Inside - revealing so much more about the game!



Wishlist Now:

https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/

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