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  3. Patch Notes b154

Patch Notes b154

  • Removed 'Immune' popup text in battle
  • Increased the input lockout time when entering mining. (Fixes being able to open the pause menu while the screen is fading out)
  • Added Scroll Arrows to Equipment & Inventory UI Screens
  • Fixed 'Now Loading' flashing on screen after battles
  • Fixed softlock if Mirai is in the "Got Item!" animation and a monster starts a battle (monsters no longer start battles or move during that animation state)
  • Shortened post-battle XP bar to avoid overlap with resources from Scrounging Band
  • Fixed 'mark cutscene viewed' not working when going to maps after a cutscene, which could cause some progress issues
  • Fixed Fulminating Forest story flag not going away
  • Fixed issue where XP/gold gain could stop after playing in arena
  • Removed extraneous 'switch battle targets' control mapping
  • Fixed snewtwar2 progress issue that could prevent quest from being turned in
  • Possibly fixed issue where item quantity was resetting to 1?
  • Fixes to various typos in dialogs
  • Astral Dragon fight can no longer be repeated
  • You can now select 'Escape' in the Zodiac fights
  • Fixed softlock with Ancient Floraconda's Beanstalk Chopper attack
  • The Arena 'NPC' is now available even if Rohan is not (with a different conversation)
  • Fixed saved games sometimes loading in collidable tiles
  • Added softlock protection for monster custom attack functions
  • Fixed Crimm music going silent before loop
  • Fixed ICEBOSS progression issue (beating Sentry but not being able to go through intended door)