Increased the input lockout time when entering mining. (Fixes being able to open the pause menu while the screen is fading out)
Added Scroll Arrows to Equipment & Inventory UI Screens
Fixed 'Now Loading' flashing on screen after battles
Fixed softlock if Mirai is in the "Got Item!" animation and a monster starts a battle (monsters no longer start battles or move during that animation state)
Shortened post-battle XP bar to avoid overlap with resources from Scrounging Band
Fixed 'mark cutscene viewed' not working when going to maps after a cutscene, which could cause some progress issues
Fixed Fulminating Forest story flag not going away
Fixed issue where XP/gold gain could stop after playing in arena
Removed extraneous 'switch battle targets' control mapping
Fixed snewtwar2 progress issue that could prevent quest from being turned in
Possibly fixed issue where item quantity was resetting to 1?
Fixes to various typos in dialogs
Astral Dragon fight can no longer be repeated
You can now select 'Escape' in the Zodiac fights
Fixed softlock with Ancient Floraconda's Beanstalk Chopper attack
The Arena 'NPC' is now available even if Rohan is not (with a different conversation)
Fixed saved games sometimes loading in collidable tiles
Added softlock protection for monster custom attack functions
Fixed Crimm music going silent before loop
Fixed ICEBOSS progression issue (beating Sentry but not being able to go through intended door)