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Flowstone Saga News

Patch Notes b158

  • Hopefully fixed more softlock scenarios with Demolitionist TNT! Stupid frog!
  • Fixed Purple Power Potion issue where it could sometimes be used infinitely
  • Updated cutscene assets & SFX for some late-game visual issues
  • Fixed the Cheese flask mix-in not working in certain scenarios
  • Fixed Marcus missing a run down/front animation during a sequence later in the game
  • Fixed issue with game saves not loading after Cheri's Cookie was added
  • Fix for players who were never able to complete the Fulminating Forest ruin puzzle (go there and you can do it now!)
  • Gon's 3rd bistro scene will no longer be available during a certain part of the game
  • Fix for Tanglefig progress issue if the proper flag was not set after beating the Mud Elemental

Patch Notes b157a

  • Snell (and others') Power Up can no longer be used infinitely
  • Fixed issue where Fulminating Forest and Eden Lake shared a Ruins puzzle reference, causing them both to be completed if you did either one
  • Adjusted balance substantially for Snell fight
  • Grammy Ferret demo quest should no longer come up in the game
  • Expanded Powers UI horizontally; power mana costs now show in descriptions
  • Fixed incorrect Smashamander journal description
  • Changed Storam Abrewin' quest so that charts can be found in any order, updated dialogue accordingly
  • Fixed unlocalized 'Will of Cerule' track name
  • Resonance Band / Overcharge Necklace no longer have the same description
  • You can actually really retry Zodiac fights if you escape, for real
  • Fixed spoilery Mirai portrait in some quests
  • Fixed Chattering Thicket progress issue where boss would keep respawning, preventing progress flag from being toggled
  • Added quest reward to Cheri's line (Cheri's Cookie) which is very good
  • Added description to Flask mix items indicating how you use them and that they are not consumed
  • Weapons that deal damage to enemies when they have full health have had their descriptions clarified.
  • Also, their damage multipliers have increased and are not bugged anymore (they were only dealing +25%)
  • In perk UI, locked tiers are now colored red
  • When talking to Eric to plant seeds, item quantities are now shown in the dialog
  • Going forward, the number of each monster you have defeated is now tracked and displayed in the journal

Patch Notes b156c

  • Fixed major issue on Mac version of the game where many monster powers simply did not load/work at all, which made the Crimm fight impossible
  • Fix for loading in impassable area if the game crashed in Pioneer's Isle
  • Fixed incorrect progression % for Star-Crossed Isle
  • Fixed issue where Zodiac fights could not be retried if escaped
  • Fixed incorrect and static-y SFX at the end of building VFX
  • Fixed Honey Avalanche targeting lines not displaying & lack of damage debuff
  • Fixed Flask debuffs from monsters persisting outside of the battle it was applied
  • Fixed case where Flask visuals could get out-of-whack when quickly using multiple flask charges
  • Minor dialog typo fixes
  • Fixed grass tile visual bug in Flowing Strand
  • Fixed typo in game credits

JRPG-inspired adventure Flowstone Saga with a puzzle-battle system is out now

From Impact Gameworks who made the excellent Tangledeep, their next game Flowstone Saga is officially out now with Linux support.

Read the full article here: https://www.gamingonlinux.com/2024/10/jrpg-inspired-adventure-flowstone-saga-with-a-puzzle-battle-system-is-out-now

Patch Notes b155

  • Fixed issue where post-credits, input was locked on the world map
  • Removed Save options from the Settings tab, added new "Save Game" button in the main nav
  • Save & Quit option (now part of the new button) has a confirmation before doing so
  • Perk upgrade UI when leveling up should now show all tiers where you can upgrade something
  • Fixed missing story flag in Felidae's Landing
  • Likely fixed issue where you could softlock the game by talking to certain NPCs in the final Spelunks area
  • Fixed payload timer visuals persisting after being destroyed when a payload from the Tree Frog lick monster power was destroyed by demolitionist TNT
  • Fixed missing Rohan in some cutscenes & missing Borras
  • Fixed issue where Rohan was not back in town when she should have been
  • Fixed missing journal entries for some monsters (specifically, the monsters not being on the list at all)
  • Added new options for 'Centered Camera' (locks camera to 1:1 movement with Mirai while moving around maps) and 'Screenshake' amount
  • Fixed item quantity (for example, Spirit Frog food) resetting to quantity = 1 on load; this may not work retroactively depending on your save file state
  • Changed Sihd's building requirements to use IRON instead of AGATE
  • Hopefully fixed issue with Borras boss fight healing/phase changing infinitely
  • Fixed inventory UI up/down arrows appearing on other UIs
  • Fixed duplicate 'OK' buttons on post-credits dialog
  • The button that is defaulted to 'Cancel' can now be reassigned without closing the control remap dialog