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Flowstone Saga News

Patch Notes b154

  • Removed 'Immune' popup text in battle
  • Increased the input lockout time when entering mining. (Fixes being able to open the pause menu while the screen is fading out)
  • Added Scroll Arrows to Equipment & Inventory UI Screens
  • Fixed 'Now Loading' flashing on screen after battles
  • Fixed softlock if Mirai is in the "Got Item!" animation and a monster starts a battle (monsters no longer start battles or move during that animation state)
  • Shortened post-battle XP bar to avoid overlap with resources from Scrounging Band
  • Fixed 'mark cutscene viewed' not working when going to maps after a cutscene, which could cause some progress issues
  • Fixed Fulminating Forest story flag not going away
  • Fixed issue where XP/gold gain could stop after playing in arena
  • Removed extraneous 'switch battle targets' control mapping
  • Fixed snewtwar2 progress issue that could prevent quest from being turned in
  • Possibly fixed issue where item quantity was resetting to 1?
  • Fixes to various typos in dialogs
  • Astral Dragon fight can no longer be repeated
  • You can now select 'Escape' in the Zodiac fights
  • Fixed softlock with Ancient Floraconda's Beanstalk Chopper attack
  • The Arena 'NPC' is now available even if Rohan is not (with a different conversation)
  • Fixed saved games sometimes loading in collidable tiles
  • Added softlock protection for monster custom attack functions
  • Fixed Crimm music going silent before loop
  • Fixed ICEBOSS progression issue (beating Sentry but not being able to go through intended door)

Patch Notes b153a

  • The game will no longer autosave between certain cutscenes, and will no longer resume a cutscene if you quit and load the save. This was leading to some bad edge cases
  • Restored missing area labels for Gon's House, Amara's House, and Star-Crossed Isle
  • Fixed issue where if you changed Frogs to something other than Freelancer, and back to Freelancer, then tried to edit the Flowstone, the cursor could become invisible
  • Fixed "Cast Line" text sometimes appearing on the wrong UI
  • Restored missing effect descriptions to Overcharge Necklace & Split Ring
  • Fixed issue with parsing cutscene data that was causing users in certain regions (that use commas instead of decimals) to end up in the wrong place after a cutscene, particularly in the late game
  • Fixed music inconsistencies when skipping cutscenes
  • Various monster powers should no longer softlock the game if they hit Demolitionist TNT
  • Seemingly fixed bug where you could use a decor item, switch areas, and place an invisible item in the new area
  • Fixed chapter display being different in-game compared to title screen


Note: Starting with this patch, we're using a more streamlined build system, so please let us know if you encounter any visual oddities (such as materials, particles, or sprites replaced with a pink texture.)

Patch Notes b152

  • The control mapper now allows multiple actions to be bound to the same physical control
  • Fixed behavior of the 'Auto-Skip' checkbox (it was inverted before)
  • Fixed several interior cutscenes having wrong camera bounds
  • Fixed some visual object issues in Blue Cove
  • Adjusted the Harbinger boss fight to be a little harder & more interesting
  • Fixed the dark background overlay when the main menu is open to go behind the navigation as well (it was previously making the text look dark)
  • Restored missing treasures from Harbinger
  • Fixed Frog Powers sometimes being equippable when using a different Frog
  • Frigid Peaks interior area puzzle fixed

Patch Notes b151b

  • Steam connectivity (achievements, stats) correctly functioning again
  • Fixed missing sprite in a lategame cutscene
  • Fixed progress-blocking typo in final dungeon
  • Lengthened fish escape times in the fishing minigame
  • Picking up certain treasure objects like sand will no longer make that tile collidable
  • Fixed possible softlock with monster tornado power
  • Fixed missing story flag for Frigid Peaks
  • Fixed possible softlocks with certain Flask items
  • Fixed softlock with Gravity Flux monster power in certain scenarios

Flowstone Saga is Now Available!

Hello adventurers! At last, after 5+ years of development, the day has arrived: the full version of FLOWSTONE SAGA is now available for Windows, Mac, and Linux!

We hope you'll enjoy the unique battle system, charming characters, engrossing story, beautiful art, and epic 4.5+ hour soundtrack. And don't forget about co-op assist mode if you have another player who wants to help out :)

During launch week, you can get the game at a 20% discount. This is the most crucial time for our visibility and we hope to have enough success to do lots of post-launch content and features.

If you purchase (or have purchased) Flowstone Saga, consider writing a review on Steam to tell other players what you think. We really appreciate it!

By the way, if you want to discuss the game, get help, or show off your awesome combos, feel free to join our friendly community Discord.

From our entire team to all of you, thank you for supporting our game. 🙏

- Andrew & the Flowstone Saga team