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Flowstone Saga News

Flowstone Saga is Now Available!

Hello adventurers! At last, after 5+ years of development, the day has arrived: the full version of FLOWSTONE SAGA is now available for Windows, Mac, and Linux!

We hope you'll enjoy the unique battle system, charming characters, engrossing story, beautiful art, and epic 4.5+ hour soundtrack. And don't forget about co-op assist mode if you have another player who wants to help out :)

During launch week, you can get the game at a 20% discount. This is the most crucial time for our visibility and we hope to have enough success to do lots of post-launch content and features.

If you purchase (or have purchased) Flowstone Saga, consider writing a review on Steam to tell other players what you think. We really appreciate it!

By the way, if you want to discuss the game, get help, or show off your awesome combos, feel free to join our friendly community Discord.

From our entire team to all of you, thank you for supporting our game. 🙏

- Andrew & the Flowstone Saga team

Flowstone Saga is Releasing on September 26th

Flowstone Saga is now launching worldwide on Thursday, September 26th with the complete 4.5+ hour soundtrack available on the same day!

... Wait, didn't we say September 17th before? Yes, we just hit a minor roadblock. We submitted our release build to Valve on September 8th - time to spare, or so we thought.

However, there was a hiccup where the dropdown menus in the game launcher were not clearly accessible via controller-only. Since we marked the game as "Full Controller Support", this was an immediate fail.

We addressed the issue and verified those menus are now properly controllable with nothing but a controller, and resubmitted our build.

However, since it's
To ensure that we have ample buffer time to make 100% sure we have the approval AND time to reschedule these promotions, we (Impact Gameworks & our publisher in China, Doyoyo Games) decided to pick September 26th as the launch date.

We know this is disappointing for those looking forward to purchasing and playing the full version of the game tomorrow, and believe me, we're disappointed too. But we also don't want to waste our tiny (relative to major publishers!) marketing budget by fumbling on launch day, so this really does seem like the safest & right call. We hope you understand.

In the meantime, anyone who wants to hear about our continuous updates & improvements to the game prior to launch, and even catch a live dev stream, can head to our Discord server. We hope to see you there!

JRPG-inspired adventure with a puzzle-battle system 'Flowstone Saga' launches September 17

Impact Gameworks, developer of the popular and rather fantastic Tangledeep, have announced recently that their brand new game Flowstone Saga launches on September 17th.

Read the full article here: https://www.gamingonlinux.com/2024/09/jrpg-inspired-adventure-with-a-puzzle-battle-system-flowstone-saga-launches-september-17

The True v1.0 Release Date: September 17, 2024

Hello adventurers! As a great philosopher once said, "a good game is late until it ships, but a rushed game is bad forever". Or something like that. So it goes with game development! But we've confirmed with our Japanese & Chinese localization partners (the latter of which is our Chinese publisher Doyoyo games) that September 17th is our v1.0 release date. For real.

There's another saying that the first 80% of game development is the hard part, but the last 80% is the really hard part. When it comes to QA, polish, and localization, that is absolutely true, especially in a game as text-heavy as Flowstone Saga. We've been setting release date targets based on predictions of when launch-critical tasks would be done, such as localization QA, and then evaluating the progress as those dates approach.

But as of today, the localization is COMPLETELY done and everything left is simply QA. Fixing text, fixing bugs, polish, game balance, that kind of stuff. Which means we can confidently set a specific date without any external factors involved, which once again is September 17th. 2024, of course.

We have taken every minute of extended time to make the game as good as possible for v1.0, and naturally we have plans for post-launch as well :-)

We've been working on Flowstone Saga since 2018 and we cannot wait to truly release it to the world. THANK YOU to everyone who has supported and wishlisted the game, played the demo, supported us on Kickstarter... it has been a hell of a ride but the end is really and truly in sight.

Flowstone Saga is approaching v1.0 release!

[h2]It's Finally Happening![/h2] After tens of thousands of combined development hours, v1.0 of Flowstone Saga is within sight! We've just updated the demo to b132 as well.

Our target release date is August 27, 2024, which we'll call a 'soft' target since we want to make absolutely sure LQA (localization quality assurance) is complete in Japanese & Chinese so those languages launch in excellent shape.

The full game, which has been in the hands of playtesters for months, has been playable from start to finish for quite awhile. Our main focus in 2024 has been polish, side content, polish, bug fixing, balance, polish, dialog tweaks, quality-of-life improvements, and... we said polish, right? 🛠️

We'll be sending the playtest build of the game to content creators shortly after this news goes out as we feel like it's in great representative shape of the final experience.

And now... back to work!

[h2]Join the Community[/h2]

Want to chat about the game with us and other players? Report bugs, give us suggestions, or just flex your skills in #showoffs? Then come join our community on Discord! It's been a friendly place for over half a decade (since before Tangledeep's v1.0 launch) and we hope to see it continue to grow.