Stability and Crash Fixes
Hey folks! After our last update I noticed an uptick in bug reports, so rather than leaving those people behind I spent the past couple weeks on stability. I worked closely with the AMAZING beta testers on our superfins branch (via our Discord https://t.co/IFOVmV5mbW ) to pin down and fix a large pile of small errors and a couple outrageously big ones. Thank you so much to everyone who contributed your time and energy.
And if you were silently suffering with crashes in the last couple weeks, sorry for the bugs I made! Hopefully they've been unmade now and you can get back to your cozy fish keeping.
-Ryan
-Fixed memory leak that would eventually cause a crash, especially in large tanks with many inhabitants (omg it had spawned 200,000 button UI elements and hid them in a pocket universe)
-Lowered worst case scenario memory use to prevent slowdowns and crashes for more advanced players
-Fixed many unrelated bugs that could end up in a crash or general game instability
-Fixed a bug that would unlock the DLC shop (it should come with the DLC, not via Keeper XP)
-Added tooltips to the fish/plant list that appear to match the inventory tooltips
-Smoothed out potential confusion point in the early tutorial
And if you were silently suffering with crashes in the last couple weeks, sorry for the bugs I made! Hopefully they've been unmade now and you can get back to your cozy fish keeping.
-Ryan
-Fixed memory leak that would eventually cause a crash, especially in large tanks with many inhabitants (omg it had spawned 200,000 button UI elements and hid them in a pocket universe)
-Lowered worst case scenario memory use to prevent slowdowns and crashes for more advanced players
-Fixed many unrelated bugs that could end up in a crash or general game instability
-Fixed a bug that would unlock the DLC shop (it should come with the DLC, not via Keeper XP)
-Added tooltips to the fish/plant list that appear to match the inventory tooltips
-Smoothed out potential confusion point in the early tutorial