1. MELTY BLOOD: TYPE LUMINA
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MELTY BLOOD: TYPE LUMINA News

Fixed issues

Fixed issues.

Fixed an issue

Fixed an issue

We have made some balance adjustments to the game system.

We have made some balance adjustments to the game system.
We will upload the patch notes to the official website at a later date, but we will describe the areas that affect play.
Overall, we have readjusted the game system to take advantage of the Combo System that were possible in Ver. 1.32.

The following systems have been adjusted

■Combo System (1/2)
The no-tech duration of ground-bouncing attacks has been changed to shorten only in the case of extremely long combos.

■Combo System(2/2)
Changed so that the no-tech duration for jump attacks is also applied to aerial unique skills.
The no-tech duration for aerial unique skills has been reduced only for extremely long combos.

Fixed other minor bugs.

We have fixed bugs in each character and game system

We have fixed bugs in each character and game system.
Patch notes will be uploaded to the official website at a later date, but we will describe the areas that affect play.

Fixed a bug in the following characters.
■Red Arcueid
Blowback Edge Standing C cannot be guarded in mid-air.

■Saber
Fixed First Air Add→→ was prone to unintended triggering.

■Mario
Blowback Edge Crouching B is easier to cancel.

■Neco-Arc
Aerial ↓+B changed to be able to shield back on landing.


The following system bugs have been fixed.
■Shield
Changed behavior when quickly pressing the D button twice.
Changed the behavior of shielding back in mid-air at low altitude.
Stopping time for shield failure guarding has been abolished.

■↘+C
Fixed a bug that sometimes caused the opponent to not start moving faster than the opponent when offsetting with a jump attack.

■Ground Throws
Fixed a bug that prevented the throw from occurring at certain times.

■Combo System
Fixed a bug in which the no-tech duration for ground-bouncing techniques did not decrease correctly according to the length of the sequence.
Fixed a bug in which the process of increasing the no-tech duration of jump attacks was also applied to unique skills in the air.
Fixed a bug in which the no-tech duration was shorter in some cases than in previous versions.


The following game mode bugs have been fixed.
■Ranked Match
Fixed a bug that caused Rapid Beat Type to return to default after training standby ended.

■Replay
Fixed a bug where Rapid Beat Type was not properly reflected when recording replays in network mode.


Fixed other minor bugs.

Fixed a bug related to battle

Fixed a bug related to battle.