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MELTY BLOOD: TYPE LUMINA News

Added playable characters "Powered Ciel" and "Mario".

Added playable characters "Powered Ciel" and "Mario".
Added stages "Battle at the Threshold" and "Actions in the Lower World".
Greatly reduced processing load during battles.
Made the stages easier to view during battles.
Stages and BGM can now be selected independently during battles.
Added a random filter function when selecting Random Stages.
Added a setting where you can give yourself priority for Network Mode battle stages in options.
Added an option to change Round Announcements randomly and a random filter function.
Made it possible to more finely adjust the volume of BGM and SFX.
The BGM can now be changed in different modes, such as Mission Mode and Tutorial Mode.
Added new color variations for all characters.
Adjustments have been made to all character parameters.
Adjustments have been made to some battle systems.
Other minor fixes.

Fixed minor bugs.

Fixed minor bugs.

Fixed an issue during Battle

・Fixed bug where it was difficult to activate a Moon Drive Reversal.

Bug Fixes

Fixed a bug that caused garbled characters in some environments.

Fixed bugs

・Changed Moon Charge so it can no longer be activated by holding the C button.
・Fixed bug where the actions for Dead Apostle Noel's Shield Counter B+C appeared strange when hit with "Dazzling Echo".
・Fixed bug where a KO from Aoko Aozaki's "Retrograde - Genesis Light Year" does not trigger a Last Arc Finish.
・Fixed bug where Aoko Aozaki's "Floating Starmine" sometimes disappeared the moment it was activated.
・Fixed bug where Kouma Kishima's movements appeared strange after taking a hit during the "Crushing Blow" super armor.
・Adjusted the command input time for Specials during battles.
・Other minor bug fixes.