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MELTY BLOOD: TYPE LUMINA News

EVO was dominated by rollback netcode announcements, and I couldn't be happier

Evo 2022 just wrapped up this morning, and as a UK resident who stayed up to watch the whole thing until roughly 30 minutes before work started, it was exhausting. I’m not talking about the run time, I’m talking about the back-to-back banger announcements coming from multiple fighting game developers over the weekend. A large quantity of which, you’ll be happy to know, revolves around the implementation of rollback netcode.

For those not in the know, rollback netcode has kind of been the hot topic over the past few years (although arguably it’s been heating up for over a decade now), reaching its burning point during the worldwide COVID-19 lockdowns. While before a large chunk of games struggled to match you up with opponents online without lag, dropped frames, or teleporting, we’ve now seen a vast selection of games past present and future featuring this improved netcode moving forward.

While new characters may seem far more exciting for the average player, and this weekend didn’t hold back with announcements for rad new roster additions, it’s way more important in my book to see pre-existing games with entrenched communities get the support they need via online overhauls.

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Details of 1.2.7.0 Ver.

The updates are as follows.
・Addition of commemorative plates to customization
・Addition of titles to customization
・Fixed bugs

Details of 1.2.6.0 Ver.

We have fixed a bug that could cause the application to crash under certain conditions has been fixed.
We apologize for any inconvenience caused.

Details of 1.2.5.0 Ver.

We have fixed a bug that profiles may not be displayed correctly in the ranking in the network mode.
We apologize for any inconvenience caused.

Update details of Ver. 1.24

The priority for commands given during a direct jump or high jump has been raised, making it easier to initiate a low aerial dash when employing jumping attacks, ↗+A+B, or other similar attacks. (Command priorities remain the same for jump cancels.)
Dash and backstep commands have been reverted to their settings prior to Ver. 1.17, making them less likely to explode.
The time to high jump has been extended to the setting prior to Ver. 1.17, making it easier to input.
Fixed bug where Aoko Aozaki's Floating Starmine (↓↙←+A or B or C / ←+B+C) was canceled out by certain projectiles.
Fixed bug where Mario's Dance - Polonaise was likely to trade under certain circumstances. (*This bug only appeared in Ver.1.23)
Other minor fixes.