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A detailed look at Challenge Editor in Fly Corp

[h3]Hello everyone![/h3]

Today we’d like to tell you about an interesting feature which will become available for everyone in the end of this summer, and it’s called Challenge Editor.

We have information about several tens of thousands of cities around the world in our game, and we can use any of them while creating challenges. Each one is unique in a way that affects gameplay – distance to other cities and population (passenger flow depends on it). Some cities have their own random events: for example, a game exhibition can take place in Cologne and Los Angeles, and Octoberfest may begin in München. These events temporarily increase passenger flow to these cities.
Let us show how the editor works.

Let’s try to create a simple challenge about flights in USA to far cities. It would be quite expensive to build far routes – this is going to be the main challenge for player.
Interface of this editor is about to change as this is a very early look.

The first tab: we need to enter the name and description of our challenge. What is interesting – you can enter these on English and other languages supported by the game. The language selected in Settings will be chosen by default.



The second screen is a lot more complex and contains many parameters which will determine, what will happen in the challenge. First of all, let’s add victory condition. Let it be: “Gather 30000 credits in 20 minutes”. On the same screen, let’s make Initial balance to 1000. It would be enough to connect the first few cities, upgrade a plane or launch a couple of new ones.



From time to time, random events can occur in the game, affecting the gameplay. Here you can choose how often they will occur or disable them fully. Also, here you can set the minimum population of an unlocked city. If population of the city is lower than this number, it won’t unlock in the challenge.



The percentage of domestic routes determines how many passengers will fly only inside the country. In our scenario, there is only one country – USA, so let’s not touch it now – it won’t affect anything. Let’s assign interval between unlocking cities (they will be chosen randomly), and how quick new passengers will appear in airports.



The initial country is, of course, the USA. Let’s add the rule which won’t allow players to unlock other countries (other possible options: unlock any countries; unlock countries which have a common border with currently unlocked ones).
Let’s leave speed of the basic 1st level plane as is (but we can dramatically change game speed just my adjusting it).



Here’s a game mechanic hidden from player: passenger flow generated by a city grows over time. After the determined time, passenger flow is increased twice. But the cities are unlocked gradually, so passenger flow grows very fluently in the game.





Now let’s pay our attention to the third tab. It’s Timeline, and it determines what will happen in the game during the challenge. Let’s click on it and add two cities to be unlocked at the start – we’ll connect them to the capital.



Let’s create one more event: unlock Seattle City on the seventh minute of gameplay. Pay attention to the number in brackets – it’s population of this city, and as you remember, it influences the passenger flow into and from it.



Now let’s add a couple of cities distant from the central part of the country:



Let’s make our own event! According to our evil plan, player would have to pay taxes on the eighth minute. To do that, we add events “Subtract money” and “Show message” (so that the player knows the reason why his balance decreased).





You can also add pre-set events like volcano eruption, pandemics, global crisis and others. All of them will affect gameplay in this or that way.
Finally, let’s give name to the challenge file and test it.



By default, we only have capital and two cities we chose on the timeline. After 1,5 minutes, just like we entered, a random city was unlocked – New York, After 1,5 more minutes – Chicago. Now we can connect them and begin building our network.



The cities are unlocked constantly. Here’s the Seattle! Let’s build a route by connecting it with Albuquerque.



The time passes, new routes are being built, new planes are bought. Despite these costs, we still earn money. We need to save as much as we can to connect Alaska and Hawaii to our network, just like we stated on the Timeline.
We believe that challenge editor will drastically change the game and make it more replayable. After that, we’d like to implement the database of user-created challenges with search, ratings etc.
As for right now – the game has quite many pre-created challenges – all of them are created in this editor and you can try them right now.
Thank you for attention, have a nice flight!

First small update for Fly Corp is live!

First of all, we'd like to say thank you to everyone who supported us when the game was initially released to Early Access by purchasing the game and making these warm and positive reviews! For such a small team like us, it's very important to get more than 90% of positive reviews on Steam in order to bring our game to more players.
Some of your proposals are already planned to be implemented, and some small features are already in the today's update!

[h3]Here's the list of what's changed in today's update:[/h3]
  • Fixed problems with authorization for some players.
  • Payments are now calculated in a different way in random events.
  • Now you can change the game speed using Space key.
  • Now you can zoom in and out with Q and E keys.
  • Fixed a problem when camera could jump from one overcrowded airport to another. Cities are now sorted by time remaining to react.
  • Fixed a problem with overcrowded city after "Hurricane" event.
  • Game speed now doesn't change after a random event.
  • Fixed some localization issues.
  • Improved connection stability.
  • Minor fixes and improvements.


Share your Fly Corp experience!

Have you already tried full version of #FlyCorp? How's the game to you? We'd love to see you sharing your screenshots.

Meanwhile, we're having productive weekend reacting on your feedback and fixing bugs. We'll share our plans on development soon.

If you liked the game, please, write a review on Steam and tell your friends about the game - it will help us. Thanks :)

https://store.steampowered.com/app/1372530/Fly_Corp/

Fly Corp has been released!

Fly Corp has departed into Steam Early Access, and you can already purchase the full version!

https://store.steampowered.com/app/1372530/Fly_Corp/

We're waiting for your feedback - feel free to share it in Discussions or our social media. If you like the game and wish for it to actively develop - please write a review on Steam as it will help us.

We have quite a lot of plans on development, but number of features we'll be able to implement depends on your support.

Right now we have three game modes and several dozen of challenges, and we're aimed at adding more!

One of the biggest things that are going to be added during Early Access is Challenge Editor. You'll be able to create your own challenge, using many tools: tens of thousands of cities, options, events, economics parameters and more will be available for you. Of course, you will have a possibility to give your challenge to your friend so they try to complete it.

We'll announce more about this later, while now you can start building your transport network all around the globe.

Fly Corp is releasing today!

Fly Corp will be released on Steam Early Access today, on 2 PM GMT+0.
We'll be glad to see you onboard!

https://store.steampowered.com/app/1372530/Fly_Corp/