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Fly Corp News

Transport games sale on Steam has begun!

Our studio has projects of different genres and themes in its portfolio. But our largest and most highly rated games are dedicated to transport: buses, trains and airplanes. Today, Planes, Trains, and Automobiles Fest starts on Steam. We are participating with three main games:

About buses: Bus World. This is not another bus driver simulation game, but a unique experience in which you will face natural and man-made disasters. Although for lovers of quiet trips and scheduled flights, the game will also be able to please, because it has a Free Mode!

https://store.steampowered.com/app/1193090/Bus_World/

About airplanes: Fly Corp. This minimalistic, but extremely addictive transport strategy has already managed to charm the hearts of players from all over the world. Hop in and try to create a successful transport network!

https://store.steampowered.com/app/1372530/Fly_Corp/

About trains: Metro Simulator 2. The game boasts detailed recreations of real Metro stations and tunnels, as well as a realistic train control system.

https://store.steampowered.com/app/1787480/Metro_Simulator_2/

If you are already familiar with one of our games, we invite you to try out the others, because all of them have generous discounts.



Enjoy your trips!

We updated the Demo of our new game Check Inn!

We continue to work not only on new updates for Fly Corp, but also on a new game in the same vein. It's called Check Inn:

https://store.steampowered.com/app/2741390/Check_Inn/

The update is really important, so those who have already completed the demo are invited to play again. The gameplay really feels different now.

The most important thing is that we have added service rooms. That is, any guest who stays at the hotel for more than 3 nights may want:
  • Food delivery from the kitchen to their room. Accordingly, the hotel must have at least one kitchen.
  • Washing their dirty clothes. In this case, the guest leaves a basket with dirty clothes in the hallway, and the porter must take it to the laundry. There, the clothes are loaded into the washing machine (or machines). When the washing is finished, the porter takes the clean clothes back to the room.
  • Take a steam bath in the sauna. The guest themselves goes by elevator to the floor where the sauna is located and occupies one of the rooms in it for a while. One room - one guest.

As you can see, a new important role has been added to the hotel - the porter. They can carry two items on their carts: food, dirty or clean laundry. If you see that one porter can no longer cope with the delivery, you can hire a few more.

Each of the service rooms can be upgraded. For example, in the kitchen, you can increase the speed of cooking, their quality, capacity (affects the number of ready meals that the porter can pick up at any time).


We also added the ability to zoom the camera in and out. This can be done using the mouse wheel. And you can now move the camera to the side using the arrows on the keyboard or the WASD keys.
Due to the mentioned changes, the entire demo version level has undergone a serious rebalance. Please let us know about your opinion on this update. Did you like the fact that the gameplay in the game is becoming more profound? As always, we read all messages and try to respond to them.


We remind you that the best way not to miss the release of the game is to add it to your Wishlist. This way, you will receive a message by email at the time of release.

Update 1.4.1

We have released another small update that improves the quality of the game and fixes some bugs.

[h3]List of changes:[/h3]
- Fixed the bug when upgrading an airport from the statistics screen gave twice as few infrastructure points as upgrading it from the map.
- Arrows pointing at overcrowded cities (with camera panning to overcrowded cities disabled) have been removed from the Game Over screen.
- Fixed the logic of random events in scenarios. Now, if the "Random event trigger interval" is zero, the "First random event time" and "Time before showing message with the consequence of the choice taken in event" parameters are not active and greyed out.
- Fixed the timer for events that have a lifespan. Now it indicates the correct time until the next event appears, even if it is called not by the interval, but earlier, by the timeline in the scenario editor
- Fixed the bug that caused the pop-up of a city or route to close when a new territory is unlocked
- Fixed the assignment of target territories in the "Discover the World" mode. Now territories bordering through the Pacific Ocean will not be considered as neighbors.

As you can see, although we have already started preparing for the next big update, we also do not forget to release patches that improve the quality of the game.

Thank you for playing Fly Corp!



As always, we invite you to our Discord server to discuss this update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.

Our plans for this Fall

Today we will share our plans: what we are going to work on in the coming months. As always, we would like to hear your opinion on these ideas.

[h3]New monthly game modes[/h3]

Currently, the game has daily scenarios, but of course there is not an infinite number of them and after some time they inevitably repeat. We would like to add variety by adding monthly modes to the game (that is, those that are available for one month and then change to another one). For example:
- A game mode in which passengers from everywhere want to fly to one specific city. This city is selected every N minutes, so you will constantly have to monitor the altering direction of the passenger flow.
- A game mode in which new cities can be unlocked by the player themselves. There are two options (we have not yet come up with which one is more interesting, but we may implement both): a random city opens when the player presses a button; the player themselves selects from a bunch of cities on the map (marked in muted gray) the one they want to include in the game, and only after that passengers will start gathering there.
- Speedrun. A variation of "Discover the World", but the main task will be to complete it in time. Accordingly, the main parameter in the leaderboard will be completion time, not the number of points scored.

These are just some of our ideas regarding monthly game modes. If players especially like one of them, we will make it available on a permanent basis or repeat it as part of the monthly schedule.

We also plan to work on optimizing the game and improving pathfinding algorithms. In fact, both tasks are intertwined and require an integrated approach. Such improvements can take many months of hard work, so we are not ready to name exact ETAs yet.

[h3]DLC with the United States of America[/h3]

We expect to make a DLC dedicated to the USA as a separate product. Firstly, this is logical, since it will be necessary to create a separate map, scenarios, balance and change the logic of some game processes. Secondly, this way we will get financial opportunities to further support the game (see the above-described new modes and work on optimization/improvement of algorithms).


[h3]What to expect from the expansion?[/h3]

We would like to implement the ability to unlock each existing state, and make a unique visual representation of each of them. Probably, we will also have to rework the parameters of the aircraft capacity (and maybe even add helicopters?), change the balance of the game in general. As in the original game, we would like to have both the "Unlock all States" mode and Scenarios in which various unusual situations would be played out.

It is important for us to know your opinion. What do you think about the above plans? Please write your comments: we read all of them, and, if necessary, try to respond. You can also discuss the news on our Discord server: http://discord.gg/invite/9eHyYap

Major update 1.4 - new balance of "Discover the World" and new localizations!

[h2]Major changes:[/h2]

- New balance of the "Discover the World" mode. We tried to make it more enjoyable and interesting. By "more enjoyable" we mean a changed income curve, prices for opening new countries and building routes. In the previous version of the game, the number on the balance is often more than tens and hundreds of millions. In the new one, you will have to operate with smaller numbers, and this is much more convenient.


Along with the rebalance, we completely reset the leaderboards and deleted all saves made in the previous version of this game mode (this is a forced step, since the changes in the balance are too big to be able to load old saves). As a tribute to our loyal players, we leave access to the old leaderboards in the game. So you don't have to worry about your high score going into oblivion.

- The option to start the "Discover the World" mode from a random country. Attention! This option is only suitable for experienced players, as the difficulty from the very beginning of the game can be significantly higher due to large territories. For those who are not ready to restart due to randomness, we recommend playing the classic version starting from Germany.
- The option to turn off the automatic panning of the camera to a crowded city. Now it is replaced by arrows with a timer; they show in which direction the crowded city is. The option is in the game settings.


- The option to turn off messages that the city is almost full. This option will appeal to those who find such messages annoying.
- Two new languages ​​​​have been added - Vietnamese and Arabic. And this time, the introduction of a new language turned out to be a very difficult task. After all, in Arabic, the text is written from right to left! Buttons, signatures, numbers - all this shifted, mixed up, and confusion reigned on the screen. We had to change the logic of the interface, edit many elements, manually separate the numbers (after all, unlike the text, they are written from left to right). In general, the amount of work turned out to be much more than we expected. But we hope that our efforts were not in vain, and this will allow native speakers of these two languages ​​to play our game with ease.


- New balance of the "Loan payment", "Continents" and "Long distances" scenarios.
The first scenario, in which the balance periodically goes into the negative, was too easy. Now it can be determined as a medium-difficulty scenario. "Long distances" and "Continents" on the contrary were made easier, since in the previous version after rewriting the algorithm for calculating the cost of tickets they were unbeatable. However, these two scenarios still remain quite difficult, as they were originally intended.

[h2]Other changes:[/h2]

- Fixed a bug that caused passengers to be generated at a very high rate in some cities after loading a save.
- Fixed button overlaps and UI issues at different resolutions.
- Fixed a bug where players' score points that were too high could overlap the edge of the user scenario card.
- Fixed a bug that prevented the "Active Pause" achievement from being unlocked.
- Fixed the display of events on the editor timeline. Previously, if there were too many events, they would stop being displayed.
- You can no longer earn achievements in the tutorial.
- If you upgrade an overcrowded city while paused, the camera will no longer move to it after you unpause the game.
- Removed a small visual bug in the free play progress bar in the dark theme.
- Removed a bug that caused the pause button to turn black if you changed the game language while paused.
- Other minor fixes.

We continue to work on supporting and improving the game. We will share our plans for future updates soon.
In the meantime, we are waiting for your feedback on the current update. Write what you like and what you don't like. Thank you for playing Fly Corp!

As always, we invite you to our Discord server to discuss this major update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.