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Fly Corp News

Version 1.3.2 - important bugfixes

A new version of Fly Corp 1.3.2 has been released on Steam with important bugfixes.

The most important thing is that we discovered a bug due to which, when an active or passive pause was turned on, the “life” timers of cities continued to count down. This meant that the more the player paused the game, the greater the passenger flow in the cities was. Consequently, the difficulty of the game increased significantly. This problem has now been fixed.



The full list of fixes:
- Now, after creating your new scenario, you will return to the private scenarios tab, not public ones;
- Fixed a bug with the random event effect duration bar not automatically collapsing. The bug occurred when, at the moment of a new event with an effect, this notification was maximized;
- Fixed a bug where the bar for the number of passengers at the airport did not correspond to their actual number when the game was paused;
- Fixed a bug which sometimes caused connected cities to show as non-connected in Statistics;
- Fixed a bug with the disappearance of the passenger list from the city window when it was upgraded during an active pause.

As always, we invite you to our Discord server to discuss the update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.

New logic for calculating ticket prices - say hello to update 1.3!

The main change in the new version is a change in the algorithm for calculating the cost of tickets. The fact is that previously it was more profitable to build long routes and send passengers along non-optimal routes. Now, when a passenger lands at their destination, you will always receive income based on the distance between the departure city and the final city (not including transfers). This opens up more opportunities to use a variety of viable tactics when building your transportation network.

The difficulty of the existing scenarios has not changed for the most part. However, we have slightly adjusted the “Discover the World” mode - it has become more difficult when many countries have already been opened (more than 90).


The following changes have also been made:
- added the ability to upgrade the country’s airports from the statistics menu, even if it is in quarantine;
- in the user scenario settings, the minimum city population slider limit has been increased to one million;
- information about the city name is now showed on the penalty for overflowing it all the time the penalty is active, even if the city is no longer overcrowded;
- fixed possible playback of game session sounds after returning to the main menu;
- if there is the last parameter left in the Ladder Mode for improvement, then it will be centered in the stage completion screen.

We hope you enjoy the update. Thank you for playing Fly Corp and happy flying!

As always, we invite you to our Discord server to discuss the update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.

Our new game Check Inn - build hotels all across the world!

[h2]Passengers have arrived to the new city, now provide them with housing![/h2]

Fly Corp has become our most highly rated game yet, and we've been supporting it for several years. However, some players want something new, but with the same catchy and "addicting" game mechanics. So, we have been developing a new game in the economic strategy genre called Check Inn for quite some time. We are sure that if you like Fly Corp, then you definitely need to take a look at Check Inn!

This time, we will build hotels. We start with the cheapest, somewhere in the American wilderness. We build different rooms, trying to satisfy varied needs of guests (each guest wants a specific room!); we upgrade elevators so that visitors get to the necessary floors; We hire maids and managers to automate some of our tasks. The flow of guests is constantly increasing and we need to accommodate everyone on time.

Demo version is already available!

Try one of the first levels of the game yourself and feel free to share your feedback with us - as always, this is extremely important to us!

Don't forget to add the game to your wishlist! You can also watch the trailer on the game's page.

https://store.steampowered.com/app/2741390/Check_Inn/

Update 1.2.3 - many QoL improvements!

We are not stopping making the game even better. Update 1.2.3 contains significant changes to the balance of the Ladder mode and introduces many fixes.

Based on your numerous requests, we have reworked the balance of the Ladder mode so that with each newly unlocked territory, the income received from ticket sales does not decrease so much. In previous versions, a completely working tactic was long development within several territories, and then unlocking the number of territories necessary for victory at once. It will now be more profitable to expand into new territories when the opportunity arises.



Also in this update:
- Active pause is now toggled with Space key, and speed can be changed with Enter
- Save file from a custom scenario is now also deleted when the scenario is deleted, not only when it's altered
- Fixed the logics of getting back to the tabs that were opened before after finishing custom scenarios
- Fixed minor sorting bugs of custom scenarios
- Added confirmation for leaving the game session
- Fixed a bug with the Transport Hub achievement
- Fixed layout of Scenario Finish screen in 3440x1440 resolution
- Fixed a bug with Ebola event
- Removed "Load game" button from loss screen in "Discover the World" mode. Now it appears on the next screen, which is more suitable
- Sault St. Marie in the USA has been renamed to Sault Ste. Marie
- Fixed some layout issues of Custom Scenarios editor screen







Thank you for playing Fly Corp! Good luck with your flights!

As always, we invite you to our Discord server to discuss the update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.

Fly Corp is releasing on Nintendo Switch this Summer!

Hello!
As much as we love PC gaming at KishMish Games, we love the idea of being able to play our favorite games on the go just as much. In this regard, we are pleased to announce great news for Nintendo Switch owners - Fly Corp is getting its way to this great console this summer!


The main porting work has already been completed and we are now entering the stage of testing and finalizing the Switch version.
Don't miss the opportunity to develop your air transportation network while sitting... even on a plane!"




As always, we invite you to our Discord server to discuss the news - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.