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Fly Corp News

Patch 1.0.2 - minor game quality improvements

We planned several updates which will bring most requested features to the game for upcoming months. But for now, we are publishing patch 1.0.2 with minor fixes, which will improve quality of the game.

Changelog:
- Your progress in official scenarios is now shared between your devices. If you log into the game on another device, you won't have to complete scenarios for the second time.
- Fixed search and sorting in Custom Scenarios.
- You can now see how many pages are there in the list of Custom Scenarios and jump to any specific page.
- You can now publish no more than five Custom Scenarios per day.
- Fixed the 5-second countdown timer (in previous version, you could not trigger Active pause if less than 2 seconds remained until you lose).
- Fixed a bug with marking Custom Scenarios as completed.
- Fixed a minor map issue near Antarctic.



Make sure to visit our friendly Discord server: http://discord.gg/invite/9eHyYap

Update 1.0.1 - important fixes and QoL improvements

We published the first patch for Fly Corp since the release! We're still improving quality of life while mostly relying on your feedback.

Here's what we changed in Version 1.0.1:
  • Now you can engage Active pause while countdown timer of an overloaded airport or scenario's goal is on.
  • Plane's occupancy is now color-coded in Routes menu as well.
  • Fixed the bug that caused passengers to set unreachable destinations (non-unlocked cities).
  • Fixed the bug that caused players to lose money even if they win the case in one of the random events.
  • Fixed several gaps in borders between territories.


Make sure to visit our friendly Discord server: http://discord.gg/invite/9eHyYap

Fly Corp has been released from Early Access!

Today is the day when Fly Corp leaves the Early Access stage of development!


[h2]How the game has been developed[/h2]

Let’s take a look back in time and recall how we developed Fly Corp.

The idea of such game and very first versions appeared back in 2019, when we didn’t even know how many things we are going to add to the game. The whole initial idea was only about one game mode, but each month of development gave us a quite clear clue that we are actually working on a quite interesting and distinctive minimalist strategy. We had more and more ideas which were implemented sooner or later.

In 2021, the game finally saw Early Access release. The first public version already had both scenarios and Discover the World mode (by the way, the last one was unbeatable, and the whole competition was about the number of unlocked territories). We started to receive lots of useful feedback from you, and some of your ideas found their way into the game. We figured out that some players didn’t want to constantly compete with others. Rather, they just wanted to build their transport network. This is how Free Mode appeared, where you can’t lose because of an airport being overloaded.

Visuals have also seen many changes. Step by step, we made user interface more convenient, and game map - more appealing to look at. Random events got accompanied by corresponding pictures.


There were some large updates as well. Scenario editor was added, allowing players to create scenarios with their own conditions and specifications. Each day had a new scenario for players, where they can compete with others in the Leaderboard. Daily Scenarios breathed even more live into the game. We’d also like to thank our players who created and shared interesting scenarios - some of them made their way to Daily Mode.


And now, when the game goes into the full-fledged release stage, we are happy to present to you the next stage of Fly Corp’s life.

[h2]The epic release update[/h2]

Now, each player can upload their scenario to the server, into the general scenario list. Everyone is free to open Custom Scenarios and dive into the stories created by other players.


Together with today’s update, we brought many other minor changes to the game.

We already have some important updates planned for the future. We’ll keep making the game better for you after the release.

[h2]***[/h2]

We’d like to say a huge “Thank You” to all players who’ve been following the project for all this time. We welcome new players and invite all of you to a fascinating world of passenger transportations and to cozy community in our social media!


Discord: http://discord.gg/invite/9eHyYap

Fly Corp Release Candidate build is available on the testing branch

We updated Fly Corp in closed Steam branch. It will be available to everyone on May 18th, along with the release of the game.

What's new:
- Implemented new achievements. Now there are 40 of them in total.
- Adjusted logic and added animation when building routes.
- Fixed various bugs regarding news feed in the bottom section of the screen.
- Fixed various issues that could occur on 32:9 monitors.
- The city of Passau is now in Germany instead of Austria.

You can also take part in the test. To switch to the testing branch, find the game in your library, right-click on it, select Properties. There, go to "Betas" tab and enter "flycorppublictest" as the access code. After that, switch to public_test branch.



How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :)
Here's the link: http://discord.gg/invite/9eHyYap

Our page on Twitter: https://twitter.com/kishmishstudio

Fly Corp and Masterplan Tycoon bundle is available!

Great news for those who love minimalist transport strategies! We just released a Steam bundle together with the developers of Masterplan Tycoon. Now you can purchase Fly Corp and Masterplan Tycoon together with a 10% discount.

Masterplan Tycoon is a minimalist strategy about resource management. Connect the industrial buildings in a way that will allow products to be delivered to their destination effectively.

Hurry up, the offer is time-limited!

https://store.steampowered.com/bundle/32052/Masterplan_Tycoon__Fly_Corp_Bundle/

How about joining our Discord server? Different game tactics are discussed there, and sometimes you can directly chat with the developers :)
Here's the link: http://discord.gg/invite/9eHyYap

Our page on Twitter: https://twitter.com/kishmishstudio