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Fly Corp News

Update 1.7.1 - Speedrun of the 'Discover the World' mode!

We're announcing the start of the competition for time! Who will unlock all the territories in the “Discover the World” mode with the maximum amount of time left? It is the in-game time that is taken into account, i.e. you can safely pause the game and plan further actions. The main thing is the amount of available time you have at the end of the game. In a month we will summarize the results and publish a table of best records. This game mode is published instead of daily scenarios (don't worry - they will be back, we just decided to diversify the game).


List of other changes in version 1.7 and 1.7.1:
- Allowed uploading custom scenarios without victory conditions to the server
- Removed the holiday game mode “Gift Delivery”
- Fixed a bug where it was possible to get too many infrastructure points
- Fixed a bug where passengers stayed in a city when it was locked and then stayed there permanently after unlocking it.
- Leaderboards icon in the dark theme is now properly visible
- In “Discover the World”, “Free Play” and “Ladder” modes, the write-off for negative events has been halved
- The “Ten Countries” scenario has been replaced with a easier version

As always, we invite you to our Discord server to discuss the newest update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.

Fly Corp for Nintendo Switch release date reveal

[h2]Hello![/h2]

We have great news! Fly Corp is landing on Nintendo Switch on January 30th!






Play at home, on the go, or in the sky - your game is always with you.





Save it in your calendar: January 30th!





And starting January 16th, you can pre-order and be among the first to set off on this exciting journey through the world of aviation!

US page: https://www.nintendo.com/us/store/products/fly-corp-switch/.

EU page: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Fly-Corp-2735698.html



As always, we invite you to our Discord server to discuss the upcoming release - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.

Our new game Check Inn is now in early access!

Today we released our new game about hotel construction, checking in and sevicing guests into early access.



Why do we think it will appeal to Fly Corp players?

Check Inn and Fly Corp are much more similar games than it seems at first glance. The fact is that in Check Inn we also have to control the flow of guests - check in and service them on time. There can be different “bottlenecks” in a hotel - lack of the rooms of needed type, slow and incapable elevator, lack of maids or porters, slow work of service rooms (kitchen, laundry, sauna and so on). That is, if in Fly Corp our task was to get passengers from point A to point B as efficiently as possible, in Check Inn - to check in and serve guests as efficiently as possible.

https://store.steampowered.com/app/2741390/Check_Inn/

You can already try the game out and let us know your opinion. We hope you will like Check Inn. Thank you for your support!

As always, we invite you to our Discord server to discuss the release - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.

Ho-ho-ho! Meet the holiday update 1.6 with a new game mode!

On the eve of the holidays, we decided to give you, our players, a big present! We have made a special game mode “Gift Delivery”. You will have to help Santa to deliver presents from Rovaniemi (Lapland) to cities all over the world. And this time you will control a network of flying reindeer sleighs.






KishMish Games team wishes you happy upcoming holidays! May you have good luck both in the game and in real life!

Meet the big important update 1.5.3!

The main topic of this update is performance improvements. We received a lot of complaints about low game performance and occasional freezes in game sessions with a lot of unlocked cities and running routes. It took us a lot of time to improve pathfinding and passenger generation algorithms, but we managed it. Now the game should be able to handle a large number of routes much easier. If you experienced performance problems before, please let us know how much better the game is on the new version.


Also, important changes have been made to some scenarios. There were some that were too easy or too difficult. Changes have been made to scenarios: Caribbean Islands, Volatile Passenger Flow, Passenger Spike, Domestic Flights.

List of other changes:
- Fixed a bug where you could get the “Millionaire” achievement by loading two saves, one after another
- Now if you load a game that was saved during the city overcrowd timer countdown, the timer value is retained
- Speed of camera movement with buttons no longer depends on whether VSync is on or off
- Removed erroneous refreshing of the scenario list while adding a scenario to favorites
- Fixed a bug where passenger generation would increase if the same save was loaded several times in a row
- Fixed a bug where in the Caribbean scenario, the statistics screen showed more territories than were actually unlocked.
- Fixed a bug where a city could overflow with just one passenger in Ladder mode
- Fixed a bug with “Discover the World” mode freezing when unlocking the final territory
- Fixed a bug with the presence of passenger generation in cities that were blocked by an event

We continue to actively work on the game and prepare something new and interesting for you in the near future. Thank you for playing Fly Corp!

As always, we invite you to our Discord server to discuss the newest update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.