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Fly Corp News

A major update is coming soon!

You may have noticed that we have taken a short break from releasing updates. The thing is that we have spent a lot of time on the new balance for the "Discover the World" and "Free Play" modes. We tried to make it more enjoyable and interesting. By "more enjoyable" we mean an adjusted income curve, prices for unlocking new countries and building routes. In the current version of the game, the account balance is often tens and a hundreds of millions. In the new one, you will have to operate with smaller numbers, and this is much more convenient. Soon you will be able to see this for yourself, since we will soon launch an open beta test on a separate Steam branch.

Along with the rebalance, we will completely reset the leaderboard. However, as a tribute to our loyal players, we leave access to the old leaderboard in the game. So, there is no need to worry about your high score going into oblivion. Instead, roll up your sleeves and get ready for new heights!

We decided to listen to the players and implement two wishes that have been popular in the community for a long time. The first is the ability to turn off the automatic camera panning to the overcrowded city (now it is replaced by arrows with a timer; they show in which direction the overcrowded city is - see the attached screenshot). The second is the ability to start the "Discover the World" run from a random territory. It is very likely that it will not be easy to play with this setting enabled, since starting from large territories is noticeably more difficult than from classic Europe. So, this setting is rather intended for players who already have some experience in the game.


We also decided to add two new languages to the game, Vietnamese and Arabic.

And this time, the implementation of a new language turned out to be a very difficult task. After all, in Arabic, the text is written from right to left! Buttons, captions, numbers - all this shifted, mixed up, and confusion reigned on the screen. We had to change the logic of the interface, edit many elements, manually separate the numbers (after all, unlike the text, they are written from left to right). Overall, the amount of work turned out to be much more than we expected. But we hope that our efforts were not in vain, and this will allow native speakers of these two languages to play our game with more convenience than ever.

These are just some of the edits we have made to the game during this time. The full list will be published later, when the update is released to the public.

We will try to publish news more often, so stay with us, subscribe to our Discord and Twitter (yes, we still stubbornly call it that!). We have interesting ideas about what else can be implemented in the game, and we will tell you about it soon. Thank you for playing Fly Corp!

Version 1.3.2 - important bugfixes

A new version of Fly Corp 1.3.2 has been released on Steam with important bugfixes.

The most important thing is that we discovered a bug due to which, when an active or passive pause was turned on, the “life” timers of cities continued to count down. This meant that the more the player paused the game, the greater the passenger flow in the cities was. Consequently, the difficulty of the game increased significantly. This problem has now been fixed.



The full list of fixes:
- Now, after creating your new scenario, you will return to the private scenarios tab, not public ones;
- Fixed a bug with the random event effect duration bar not automatically collapsing. The bug occurred when, at the moment of a new event with an effect, this notification was maximized;
- Fixed a bug where the bar for the number of passengers at the airport did not correspond to their actual number when the game was paused;
- Fixed a bug which sometimes caused connected cities to show as non-connected in Statistics;
- Fixed a bug with the disappearance of the passenger list from the city window when it was upgraded during an active pause.

As always, we invite you to our Discord server to discuss the update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.

New logic for calculating ticket prices - say hello to update 1.3!

The main change in the new version is a change in the algorithm for calculating the cost of tickets. The fact is that previously it was more profitable to build long routes and send passengers along non-optimal routes. Now, when a passenger lands at their destination, you will always receive income based on the distance between the departure city and the final city (not including transfers). This opens up more opportunities to use a variety of viable tactics when building your transportation network.

The difficulty of the existing scenarios has not changed for the most part. However, we have slightly adjusted the “Discover the World” mode - it has become more difficult when many countries have already been opened (more than 90).


The following changes have also been made:
- added the ability to upgrade the country’s airports from the statistics menu, even if it is in quarantine;
- in the user scenario settings, the minimum city population slider limit has been increased to one million;
- information about the city name is now showed on the penalty for overflowing it all the time the penalty is active, even if the city is no longer overcrowded;
- fixed possible playback of game session sounds after returning to the main menu;
- if there is the last parameter left in the Ladder Mode for improvement, then it will be centered in the stage completion screen.

We hope you enjoy the update. Thank you for playing Fly Corp and happy flying!

As always, we invite you to our Discord server to discuss the update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.

Our new game Check Inn - build hotels all across the world!

[h2]Passengers have arrived to the new city, now provide them with housing![/h2]

Fly Corp has become our most highly rated game yet, and we've been supporting it for several years. However, some players want something new, but with the same catchy and "addicting" game mechanics. So, we have been developing a new game in the economic strategy genre called Check Inn for quite some time. We are sure that if you like Fly Corp, then you definitely need to take a look at Check Inn!

This time, we will build hotels. We start with the cheapest, somewhere in the American wilderness. We build different rooms, trying to satisfy varied needs of guests (each guest wants a specific room!); we upgrade elevators so that visitors get to the necessary floors; We hire maids and managers to automate some of our tasks. The flow of guests is constantly increasing and we need to accommodate everyone on time.

Demo version is already available!

Try one of the first levels of the game yourself and feel free to share your feedback with us - as always, this is extremely important to us!

Don't forget to add the game to your wishlist! You can also watch the trailer on the game's page.

https://store.steampowered.com/app/2741390/Check_Inn/

Update 1.2.3 - many QoL improvements!

We are not stopping making the game even better. Update 1.2.3 contains significant changes to the balance of the Ladder mode and introduces many fixes.

Based on your numerous requests, we have reworked the balance of the Ladder mode so that with each newly unlocked territory, the income received from ticket sales does not decrease so much. In previous versions, a completely working tactic was long development within several territories, and then unlocking the number of territories necessary for victory at once. It will now be more profitable to expand into new territories when the opportunity arises.



Also in this update:
- Active pause is now toggled with Space key, and speed can be changed with Enter
- Save file from a custom scenario is now also deleted when the scenario is deleted, not only when it's altered
- Fixed the logics of getting back to the tabs that were opened before after finishing custom scenarios
- Fixed minor sorting bugs of custom scenarios
- Added confirmation for leaving the game session
- Fixed a bug with the Transport Hub achievement
- Fixed layout of Scenario Finish screen in 3440x1440 resolution
- Fixed a bug with Ebola event
- Removed "Load game" button from loss screen in "Discover the World" mode. Now it appears on the next screen, which is more suitable
- Sault St. Marie in the USA has been renamed to Sault Ste. Marie
- Fixed some layout issues of Custom Scenarios editor screen







Thank you for playing Fly Corp! Good luck with your flights!

As always, we invite you to our Discord server to discuss the update - http://discord.gg/invite/9eHyYap and to subscribe to our page on Steam - https://store.steampowered.com/developer/kishmish.