1. An Amazing Wizard
  2. News

An Amazing Wizard News

Development Updates #29

πŸ§™β€β™‚οΈ Development Updates #29


In the last 2 weeks we were mainly working on improving visual clarity, adding new enemy, rebalancing healing spells, QOL and bug fixes.

[h2]βœ… Added:[/h2]
  • [Visual Clarity] Improved visibility of enemies, projectiles and effects.
  • [Visual Clarity] Added special pink outline for all enemy projectiles and damaging effects.
  • [Enemies] Added new enemy named Corrupted Frog.
  • [Spells] Added new spell named Lava Machine Gun.
  • [Spells Merging] Improved descriptions of merged spells (they are now more precise).
  • [UI] Notification texts are now shown above everything else.
  • [Tutorial] Tutorial now mentions that you can regenerate mana by hitting enemies with your Basic Spell.


[h2]πŸ”„ Changed:[/h2]
  • [Controllers] Improved controllers icons.
  • [UI] Improved Save Slots UI.
  • [UI] Added more space for text in End Game screen.
  • [Spells] Greatly reduced healing in all healing spells because you could very easily become literally immortal with proper spells setup.
  • [Spells] Lowered mana cost of Power Zone by 50% and increased Basic Spell damage increase by 15%
  • [Spells] Lowered mana cost of Berserk spell by 55%
  • [Items] Increased minimum grade of Spells and Magic Weapons from -35 to -15
  • [Disposable] Lowered chance for getting Keys and Key Rings.
  • [Disposable] Increased chance for getting stronger Health Potions based on the current level.
  • [Level Generation] Shortened levels length.
  • [Tutorial] Slightly shortened dialogues in the tutorial.
  • [Tutorial] You can no longer go through the ground when trying to stomp on the Target Dummy in the tutorial.
  • [Translations] Updated Chinese translation.


[h2]βš™οΈ Fixed:[/h2]
  • [Basic Spell] Fixed a bug where Basic Spell was not regenerating mana when it dealt 0 damage to an enemy.
  • [Perks] Fixed a bug where Fire Ruler Perk was reducing mana cost of fire spells by way higher values than the tooltip was mentioning.
  • [Dash] Fixed a bug where successful dodge by dashing was causing the short time slow effect.
  • [Spells] Fixed a bug where Time Travel spell was teleporting you slightly too low.
  • [Texts] Fixed few typos in Items and Perks descriptions.
  • [Level Generation] Fixed one room where the Slime Trampoline was missing.
  • [Enemies] Fixed a bug where some enemies could become immortal (or forever freezed doing nothing) if player hard crowd controlled them(freezed, feared, etc) in the right animation frame.
  • [Texts] Fixed few typos.


[h2]❌ Removed:[/h2]
  • [Main Menu] Removed "New Run" button from the main menu.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!

Development Updates #28

πŸ§™β€β™‚οΈ Development Updates #28


In the last 2 weeks we were mainly working on 🚨 BIG balance changes to all spells 🚨, new enemies, QOL changes and bug fixes.

There was a big problem before where the Basic Spell felt way too powerful whereas Special Spells felt like they costed too much mana or had too high cooldown. These changes try to do something about this problem. We want to move power from Basic Spell to Special Spells. We want you to use more fun Special Spells than spamming the Basic Spell and using Special Spells occasionally.

[h2]βœ… Added:[/h2]
  • [Enemies] Added new enemy called Conjoined Revenant.
  • [QOL] Added short time slow effect when taking damage.
  • [QOL] Added quick swapping spells slots with buttons when the Inventory is open.
  • [QOL] Added option to quickly change Inventory tab to the next or previous one using Trigger Buttons on a controller.
  • [QOL] Control Hints are now automatically disabled at the beginning of third run.
  • [Basic Spell] Basic Spell sprite and element is now changed based on the selected wizard.
  • [Spells] Added new spell called Volley of Deadly Skulls.
  • [Dialogs] Added special dialogue after finishing all challenges.
  • [Dialogs] Added special dialogue after unlocking all artifacts, spells and magic weapons.
  • [Resolutions] Added 3840 x 2160 resolution.


[h2]πŸ”„ Changed:[/h2]
  • [Graphics] V-Sync is now disabled by default. That's because when AMD Fluid Motion Frame and V-Sync are enabled at the same time then the game is not able to recognize short button presses or other things related to a very short time. Because of that players who had both AMD FMF and V-Sync enabled at the same time were not able to even jump, making the game a completely unplayable mess. Thanks AMD for such amazing feature of removing frames from the game :/
  • [Special Spells] Reduced cooldowns of all Special Spells by 45%
  • [Special Spells] Reduced cooldown increase of merged spells by 50%
  • [Mana] Increased base Mana Regeneration per second (2.9 => 3.9).
  • [Mana] Mana Regeneration per second is now increased by +300% when out of combat for 3 seconds.
  • [Level Up] Increased Mana Regeneration per second increase per level (0.33 => 0.46).
  • [Level Up] Increased Mana Restore after hitting enemies with Basic Spell increase per level (0.08 => 0.43).
  • [Level Up] Reduced basic Spell damage increase per level (0.65 => 0.15).
  • [Basic Spell] Increased Mana Restore when hitting enemies with Basic Spell (3.6 => 10.35).
  • [Basic Spell] Reduced Basic Spell base damage (5.5 => 4).
  • [Basic Spell] Reduced Basic Spell base attack speed (2.3 => 1.6).
  • [Basic Spell] Reduced Basic Spell base knockback (3.8 => 3.2).
  • [Player] Reduced player's base movement speed by 17% (10 => 8.3).
  • [Player] Increased volume of take damage and ressurrecton sounds.
  • [Perks] Increased Mana Drain Perk mana regeneration after hitting enemies with basic spell by +250%
  • [Environment] Reduced health of destructive elements to match reduced damage of Basic Spell.
  • [Inventory] Changed helping buttons in spells merging and shop selling windows from Triggers to Bumpers.
  • [Auto-aim] Slightly reduced range of auto-aim because sometimes it was targetting enemies outside the screen.
  • [Translations] Improved Korean and Traditional Chinese translations.
  • [Spells] Reduced Fire Rain spell duration (3.5 => 1 seconds), it's cooldown and mana cost.
  • [Spells] Reduced Ice Arrows Rain spell duration (3 => 1 seconds), it's cooldown and mana cost.
  • [Spells] Reduced Love Rain spell duration (3.5 => 1 seconds), it's cooldown and mana cost.
  • [Spells] Reduced Meteor Shower spell duration (2.5 => 1.3 seconds), it's cooldown and mana cost.
  • [Spells] Reduced Zeus Rage spell duration (4 => 2.5 seconds), it's cooldown and mana cost.
  • [Spells] Reduced Crystal Blades spell duration (5 => 1 seconds), it's cooldown and mana cost.
  • [Spells] Increased mana cost of all shotgun spells by 35%
  • [Challenges] Crystals Research quest now have slighly changed description.


[h2]βš™οΈ Fixed:[/h2]
  • [UI] Fixed a bug where D-Pad was not working for UI navigation.
  • [UI] Fixed a bug where you could freeze the game by alt-tabbing while some UI windows were open (like for example Hunter NPC window).
  • [Player] Fixed a bug where if you got damaged and dodged lethal damage in exactly the same frame then the game was not properly recognizing death and made you forever stuck in half-dead state.
  • [Player] Fixed a bug where when you were crouching next to a wall and the wall was on the right side, then you got slightly pushed away to the left.
  • [Player] Improved jumping logic.
  • [Summons] Fixed a bug where you could damage your summons by stomping or using some Artifacts or Perks.
  • [Teleporting Altars] Fixed a bug where selecting teleport destination was not working correctly on resolution different than 1920 x 1080.
  • [Translations] Fixed polish translations.
  • [Time] Fixed a bug where sometimes time slowing effects lasted too short.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!

Development Updates #27

πŸ§™β€β™‚οΈ Development Updates #27


In the last 2 weeks(not counting my vacation) we were mainly working on finishing The Void decorations, rebalanced health of all enemies, improving the performance, adding optional auto-aiming on a controller (heavily requested feature), lots of QOL changes and many bug fixes.

[h2]βœ… Added:[/h2]
  • [Biomes] Finished The Void decorations (finally).
  • [Biomes] Added Pyronis and Taurus as temporary bosses inside the Void.
  • [QOL] Added option to enable auto aiming towards closest enemy (Settings -> Accessibility -> Aiming Mode).
  • [QOL] Player is now asked whether he wants to have auto aiming enabled at the beginning of the game (only if he is using a controller).
  • [Audio] Replaced Quest NPC track with real one.
  • [Biomes] Updated traps, levers and doors sprites in the Ancient Desert.
  • [Performance] Improved boomerang projectiles performance.
  • [Performance] Improved merged spells performance.
  • [QOL] Added vignette effect when getting cursed (purple effect on the screen).
  • [QOL] Added background to notification texts (like level up) to make them a lot more readable.
  • [Enemies] Few enemy attacks now show exclamation mark for short time before appearing.
  • [Enemies] Added showing current and max health of bosses in their health bar on top of the screen.
  • [Settings] Added option to clear binding slot in the settings.
  • [Inventory] It's no longer possible to close the Inventory using "Inventory button" (because default gamepads button for the Inventory is D-pad and it was making you unable to navigate inventory when using it).
  • [Cheese Protection] Added limit to how many artifacts, spells and weapons you can take with you for the next run right after unlocking them. Current limit is set to 3 for each type.
  • [Cheese Protection] Added limit to how much currency can powers like Piggy Bank generate (it's no longer possible to leave the game running for whole day with such items to unlock tons of stuff by doing nothing).
  • [Spellweaver] It's now possible to summon Spellweaver to the Astral World and Interlevel.


[h2]πŸ”„ Changed:[/h2]
  • [Enemies] Rebalanced max health of all normal enemies.
  • [Enemies] Greatly increased max health of bosses on highest levels and difficulty levels.
  • [Curses] Reworked Curse of Madness. Instead of disappearing health bar, mana bar and currencies, it now shows their amounts as "???" (it no longer looks like a bug - or at least I hope so).
  • [Player] Increased amount of XP needed to level up.
  • [Player] Reduced Player's base jump height.
  • [Tooltips] Replaced mouse buttons tooltip icons.
  • [Biomes] Changed lava and acid drip sound.
  • [Spells] Changed Wind Wave projectile sprite.
  • [Environment] Sligtly reduced amount of chests and destructive objects spawning on the map.
  • [Environment] Increased Slime Trampoline jump height.


[h2]βš™οΈ Fixed:[/h2]
  • [Controllers] Fixed a bug where the controller's right stick was not working for aiming.
  • [Enchantments] Fixed a bug where damage of some enchantments were not calculated properly causing your spells to deal tons of damage out of nowhere.
  • [Enemies] Fixed a bug where it was possible to instantly kill some bosses or minibosses.
  • [Enemies] Fixed a bug where summoned enemies could rarely spawn immortal if they were spawning right when their caster was dying (happening only when the enemy was cloning himself).
  • [Player] Items and Perks increasing jump height now work correctly.
  • [Items] Fixed a bug where it was impossible to use Enchanted Orbs again after closing enchant window and not adding any enchantment.
  • [Passives] Fixed a bug where it was impossible to jump while affected by passives requiring you to not move to get their effects.
  • [Spells] Fixed a bug where spell icon was not shown in some locations.
  • [QOL] Fixed a bug where the game was not pausing inside the Astral World when switching to any other application.
  • [Shop] Fixed a bug where it was possible to trigger Shopkeeper with orbs passively rotating around player.
  • [Curses] Fixed a bug where the curse text was sometimes not displaying after getting cursed.



Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!

πŸ§™ Prologue Release Announcement ✨

Hello! I'm Jakub, a Java developer from Poland. Together with the Venezuelan artist Ivan, we are creating An Amazing Wizard. This is the first game for both of us, and we would greatly appreciate your support by adding An Amazing Wizard to your Wishlist. Thank you!

[h3]PROLOGUE WILL BE RELEASED IN SEPTEMBER![/h3]
In the meantime, Alienware will be hosting a free preview playtest on August 2nd. Visit their website to gain early access. Just before the release, we will also open a playtest for everyone to try out the game.
https://store.steampowered.com/app/2920980/An_Amazing_Wizard_Prologue/

[h3]What is An Amazing Wizard?[/h3]
An Amazing Wizard is a 2D fast-paced metroidvania-inspired spell-slinging combat RPG game with detailed pixel art. You play as a wizard from legend, wielding the magic of 7 elements cast by mysterious hands. Enchant your spells and melee weapons, defeat enemies to level up and choose from 250 perks. Discover and equip 250 artifacts, and merge 100 unique spells in any desired order. Collect your lost memories and uncover the hidden truth about this world.

[h3]New to the Free Prologue![/h3]
We've added Spell Merge. You can now take spells to the Spellweaver and merge them up to 5 times. Here's an example:

Lesser Fireball: A magic ball that sets the enemy on fire:


✨MERGE TIME!✨


Cast Gravity Zone that catches the enemy in place upon Fireball impact:


Explore the new Ancient Desert world, a brand-new map with new enemies like thunder spirits that duplicate near you and mummies that strike from afar with extending bandages.

We've also revamped the UI for the Bestiary to make hunting more intuitive. And there are 2 new bosses and new elites that were not present in the previous demo.

Development Updates #25

πŸ§™β€β™‚οΈ Development Updates #25

In the last 2 weeks we were mainly working on creating more decorations for The Void, new enemy and extra QOL changes.


[h2]βœ… Added:[/h2]
  • [Audio] Added general boss battle music.
  • [Enemies] Added new enemy called Dark Wizard.
  • [The Void] Added even more decorations inside the The Void (final level).
  • [QOL] Added special menu allowing to swap spells into the preferred slot without the need of unequipping the spell first. This is a very useful feature when using controllers.
  • [QOL] Added special menu allowing to put spell to the Main Spell or Sacrifice slot when merging spells. This is a very useful feature when using controllers.
  • [Settings] Added Game Quality setting allowing to select "Very High / High / Medium / Low / Potato" quality. Changing this value will automatically change values of all other performance related settings.


[h2]βš™οΈ Fixed:[/h2]
  • [UI] Fixed a bug where it was possible to open Inventory while minimap was maximized.
  • [UI] Fixed a bug where when swapping spells in the Inventory by using the right click of the mouse, the selected inventory element was not changing to the clicked item slot.



Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.com/invite/nS6FvfzhJv

Stay tuned for the next updates!