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Development Updates #20

πŸ§™β€β™‚οΈ Development Updates #20


In the last 2 weeks we were mainly working on creating the free Prologue version of the game and adding QOL changes around it. It may sound very simple, but we had to think about which items, spells, levels, dialogues, parts of content, etc should be available for you in the Prologue. We plan to run first playtests next month so go ahead and wishlist it on Steam if you want to get notified on it's launch! https://store.steampowered.com/app/2920980/An_Amazing_Wizard_Prologue/

[h2]βœ… Added:[/h2]
  • [Game] Separated the Prologue version from the main version of the game.
  • [Items] Added debuffs detailed description when hovering over items.
  • [Settings] Added option to enable / disable detailed debuffs descriptions.
  • [Shop] Added a warning when trying to sell currently equipped item.
  • [Game End] Added Game End screen (showing your time for currently selected wizard and difficulty level).


[h2]πŸ”„ Changed:[/h2]
  • [Items] Shortened few items descriptions. (slowly reducing walls of texts to contain minimum needed information)
  • [Inventory] Improved all stats information.
  • [Bestiary] Improved enemy statistics in the Bestiary window.
  • [Spells] Improved Curse Spells sprite.


[h2]βš™οΈ Fixed:[/h2]
  • [Meta Progression] Fixed a bug where it was possible to unlock locked Astral Upgrades before unlocking previous upgrades, yikes.
  • [Enemy Drop] Improved enemies currency drop multiplier logic so having increased currencies drop will be affected slightly more.


Stay tuned for the next updates!

Happy Labor Day!


[h3]Happy Holidays![/h3]
Hopefully, everyone is getting days off from work! For us, it means we can focus more on the gamedevπŸ₯³

[h3]Free Playtest Situation[/h3]
Prologue Playtest will be open during the holidays to those few who wanted to support us on Kickstarter and were with us during the last 3 years.

NEW Content in Prologue: Spell Merging System
- choose the main and the sacrifice
- merge order affects the final order
- different effect trigger conditions
- 100 Spells with 5 merges max
Ancient Desert and Hell maps
- New Desert biome not shown in demo
- Unique mobs, like mummies
- New boss, Mino
More Dialogues
- New Emotes for Kalila and Spellweaver
Trade System
- Shopkeeper now buys your stuff
- Grade affects the price
QOL
- Auto level up
- Extra info in the Bestiary
- Buff/Dubuff tooltips
- Final Score

An Amazing Wizard is on GOG!

Hello!
GOG was originally a Polish platform for DRM-free games. Because Jakub, the lead dev behind An Amazing Wizard, is from Poland, and because some Kickstarter players have requested to get the game from GOG:
[h3]An Amazing Wizard has an official page on GOG![/h3]
https://www.gog.com/game/an_amazing_wizard


It is in the "Coming Soon" state, so, you can wishlist the game there. The full game release would be on the same day as Steam, so nobody gets offended :)
Liya from Erabit

Free Prologue with the latest content!



[h3]To express our gratitude to everyone who has supported An Amazing Wizard, the FREE Prologue with everything currently in Alpha will be launched soon![/h3]

https://store.steampowered.com/app/2920980/An_Amazing_Wizard_Prologue/

As Kickstarter failed, people who wanted to join the Alpha and Beta tests could not do so. Also, there are many friends who supported AAW over the last 3 years of development. As a "Thank You", I want to invite you to the free Prologue.

The order will be:
  1. A closed Playtest for KS supporters first.
  2. Alienware Arena agreed to organize an open Playtest in their community.
  3. Open Playtest for ALL who would want to participate.
  4. When the Prologue is good enough, I will publish it here on Steam.


Hope to hear from you!

Development Updates #19

πŸ§™β€β™‚οΈ Development Updates #19


In the last 2 weeks we were mainly working on finishing the Ancient Desert boss, new QOL and balance changes.

[h2]βœ… Added:[/h2]
  • [Bosses] Finished Ancient Desert boss.
  • [Main Menu] Added Splash Screen with studio logo (named Tiny Goblins).
  • [Bestiary] Added extra information about enemies in the Bestiary (base health, experience, resistances, biomes, etc).
  • [Emotes] Added 3 new emotes to the quest NPC so the dialogues will feel more alive now.
  • [Emotes] Added 1 new emote to the Spellweaver NPC.
  • [Leveling Up] Basic Spell damage is now increased by 0.65 for each gained level.
  • [Leveling Up] Stomp max damage is now increased by 2.8 for each gained level.
  • [Settings] Added Story Mode setting allowing you to disable all dialogues (enabled by default).
  • [Loading Screen] Added tooltip informing about new Story Mode setting.


[h2]πŸ”„ Changed:[/h2]
  • [Spells] Increased mana cost of summoning spells by 20%
  • [Enemies] Rebalanced all enemies health.
  • [Base Stats] Increased wizard's base maximum health 375 => 430
  • [UI] Improved Bestiary, Challenges, Artifact Smelter, Spellcrafter and Weaponsmith UI.
  • [Inventory] Made player statistics more readable by adding more colors to the text.


Stay tuned for the next updates!