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An Amazing Wizard News

Development Updates #34

šŸ§™ā€ā™‚ļø Development Updates #34


In the last 2 weeks we were mainly working on new enemy, weapon and spell. We have also started working on a new boss!

[h2]āœ… Added:[/h2]
  • [Enemies] Added new enemy named Harpist Lamia.
  • [Magic Weapons] Added new Magic Weapon named Skull Staff.
  • [Audio] Replaced temporary soundtrack inside The Void (final level) - it's still temporary, but much more fitting than before.
  • [Spells] Added new spell named Snake's Bite.
  • [Astral World] Added 9 new Meta Progression upgrades.
  • [Elemental Wizards] Lightning Wizard's Basic Spell now has 20% smaller projectile size.
  • [Steam Deck] Added few changes to increase readability of texts on Steam Deck.


[h2]šŸ”„ Changed:[/h2]
  • [Spells] Replaced Gorgon's Lullaby spell sprite.
  • [Player] Player's dash now deals Normal Damage instead of Air Damage (after getting power allowing you to deal damage while dashing). This had to be done because Air Wizard's dashes were dealing too much damage otherwise.
  • [Bestiary] Reduced number of bosses needed to kill to get their Prey Rewards from the Bestiary. Bosses Prey Rewards were also buffed to give more currencies.


[h2]āš™ļø Fixed:[/h2]
  • [Currencies] Player will no longer get increased amount of currencies from Bestiary and Challenges after unlocking upgrade increasing number of all crystals and elemental orbs gained).
  • [Projectiles] All projectiles now have a minimum size of 10% of their original size. Before size reduction could make the projectiles have a negative size and thus making their size to be actually "increasing" while in reality they were being reduced to negative values.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

Development Updates #33

šŸ§™ā€ā™‚ļø Development Updates #33


In the last 2 weeks we were mainly working on adding necessary changes for the Steam Deck Verified badge, fixing bugs related to controllers, new enemy and QOL improvements.

[h2]āœ… Added:[/h2]
  • [Enemies] Added new enemy named Kobold Priestess.
  • [Settings] Added special Steam Deck Mode setting (enabled by default). Thanks to it some texts and UI elements are enlarged.
  • [Settings] Added option to change movement keys so it's no longer always bind to AWSD / arrow keys.
  • [Totem Spells] Added showing range of Healing Totem and Totem of Immortality.
  • [QOL / Inventory] When comparing weapons in the Inventory, player will now know which weapon he has currently equipped.


[h2]šŸ”„ Changed:[/h2]
  • [Enemies] Moved all temporary enemies from level 3 to level 4.
  • [Meta Progression] Updated Starting Items upgrades descriptions.
  • [Settings] Lowered default SFX volume (78% => 63%).


[h2]āš™ļø Fixed:[/h2]
  • [Controllers] Fixed a bug where the game was sometimes not recognizing plugged in controllers.
  • [Items] Fixed few typos in polish items descriptions.
  • [Curses] Curse of Sad World will no longer affect the UI.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

Development Updates #32

šŸ§™ā€ā™‚ļø Development Updates #32


In the last 2 weeks we were mainly working on finishing reworking meta progression, new enemy, QOL changes and bug fixes.

[h2]āœ… Added:[/h2]
  • [Meta Progression] Finished reworking meta progression. Now elemental upgrades are way more rewarding to unlock! (they permanently buff your wizards)
  • [Meta Progression] Added 37 new meta progression upgrades.
  • [Enemies] Added new enemy named Sentinel Toad.
  • [Items] Number of currencies gained from Crystals and Elemental Orbs items are now multiplied by current level and difficulty level.
  • [QOL / Shop] Added option to instantly move bought Health Potions to the Inventory instead of always using them on buy.
  • [QOL / Curses] Curse of Eternal Battle will no longer spawn enemies while player is inside the shop.
  • [QOL] When healing for less than 0.1 health then only "+" sign will be shown above your head instead of confusing "+ 0.0"
  • [Player] Set player's minimum movement speed to 5 and maximum movement speed to 75.
  • [Spells] Improved visuals of Cosmic Shotgun spell projectile.


[h2]šŸ”„ Changed:[/h2]
  • [Bestiary] Increased amount of currencies gained for killing monsters in the Bestiary.
  • [Curses] Lowered chance of getting Curse of the Maze on 2+ difficulty level.
  • [Challenges] Increased Lucky Survivor's health limit required to finish the challenge from 35 to 60


[h2]āš™ļø Fixed:[/h2]
  • [Effects] Fixed a bug where take damage or apply curse vignette effects were overlapping with game's UI when pausing the game making it hard to use Settings, read dialogues, etc when on low HP or right after getting cursed.
  • [Perks] Added missing dots and spaces in few Perks descriptions.
  • [Inventory] Basic Spell damage now shows correct value in the Inventory.
  • [Inventory] Animation of currently selected Inventory Slot will no longer disappear after finishing Spellweaver's Soul tutorial.
  • [Enemies] Fixed a bug where enemies applying debuffs like poison could apply it only until player has resisted it once.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!

šŸ§™ Help us to make An Amazing Wizard better šŸ’Ÿ

We are looking for Prologue players who agree to participate in a 20-minute game feedback interview via text on Discord.
[h3]Please share your feedback in the questionnaire here[/h3]
šŸ™ˆIf you participate in an interview we will give you Discord cosmetics from the latest Halloween collectionšŸ™Œ
What? it is Spooktober. We need to celebrate it somehowšŸ‘»

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[h3]We are participating in DevGamm contest[/h3]
>>Vote for us<<

Winning the Community Awards prize of 2k USD could get us an extra artist to draw more enemies. You just need to register your email and pick An Amazing Wizard šŸ™‡

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[h3]Prologue Demo is finally on GOG[/h3]
We experienced some issues with GOG's requirements for the MAC version and DRM-free build. If it is your platform of choice, we welcome you to play Demo there too (it is the same version as on Steam).
Prologue Demo on GOG

Gobo

Development Updates #31

šŸ§™ā€ā™‚ļø Development Updates #31


In the last 2 weeks we were mainly working on reworking meta progression related to elemental wizards. The list is very short, but the meta progression changes are taking a lot of time.

[h2]āœ… Added:[/h2]
  • [Meta Progression] Added 20 new meta progression upgrades to elemental trees.


[h2]šŸ”„ Changed:[/h2]
  • [Meta Progression] Changed 80+ upgrades which were only unlocking new Perks to also give small bonuses to the elemental wizards. Locations of the upgrades were also changed.
  • [Player] Reduced player's max health (430 => 300).
  • [Elemental Wizards] Slightly reduced base stats of all elemental wizards.


[h2]āš™ļø Fixed:[/h2]
  • [Enemies] Fixed a bug where the Hell boss could still fire Lava Machine Gun projectiles after being frozen.
  • [Chests] Fixed a bug where Cursed Chests could sometimes not apply any curse if you had many curses applied at once. Now you will always get a new curse until you get all the possible curses. Only then you will be able to open the Cursed Chests for free.


Make sure to check out our official Discord server to discuss anything you want and give your suggestions!
https://discord.gg/vEtTJpqnwN

Stay tuned for the next updates!