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[Demo Patch Notes] Update 0.3.43 DEMO

Update 0.3.43 DEMO


Small update adding adaptive background music (with not final tracks) and fixing few bugs.

[h2]✅ Added:[/h2]
[Audio] Added dynamic music changing in Boss Fights, Miniboss Fights, Challenge Room and Shop Room.

[h2]🔄 Changed:[/h2]
[Crosshair] Crosshair is now always enabled by default.

[h2]⚙️ Fixed:[/h2]
[Magic Weapons] Fixed a bug where sometimes cooldown of Magic Weapon was used, but the weapon didn't attack.
[Controllers] Fixed a bug where sometimes crosshair was disappearing when playing with a controller.
[Perks] Fixed description of few Perks.

Development Updates #9

🧙‍♂️ Development Updates #9


In the last 2 weeks we were finishing Spells Merging system, adding more decorations to the new biome and dialogs with many characters.

[h2]✅ Added:[/h2]
[System] Finished Spells Merging system. Unleash your creativity by combining any spells you want!
[Astral World] Added initial dialogs with all Astral Guardians and Spellweaver.
[Enemies] Support enemies are now able to buff or heal minibosses and bosses.
[Achievements] Added 2 hidden achievements.
[Perks] Added new Perk related to Spells Merging.

[h2]🔄 Changed:[/h2]
[QOL] Reduced Screen Shake duration and magnitude.
[Crosshair] Crosshair is now always enabled by default.
[Player] Increased max mana gained per level 10 => 15 and mana regeneration per level.
[Spells] Adjusted mana cost of all spells.
[Spells] Thrower spells now deal damage every 0.05 => 0.25 seconds.
[Tutorial] Changed first mission of the tutorial.
[Enemies] Lowered maximum health of all enemies on higher difficulty levels.
[Perks] Buffed all Perks related to mana.

[h2]⚙️Fixed:[/h2]
[Tutorial] Fixed a very rare bug where you could get stuck in tutorial if you exit the game and then came back in specific mission.
[Tutorial] Fixed a bug where it was possible to skip tutorial missions.
[Enemies] Improved Goblin Shaman AI.
[Spells] Fixed interaction of all spells with gravity zones.
[Performance] Improved performance of all animated objects.

Stay tuned for the next updates!

An Amazing Wizard is a bland name for a game but it looks like great chaos

Developer Jakub Dąbrowski may need to work on their game naming, but at least the gameplay looks like it's a lot of fun in An Amazing Wizard.

Read the full article here: https://www.gamingonlinux.com/2023/11/an-amazing-wizard-is-a-bland-name-for-a-game-but-it-looks-like-great-chaos

[Demo Patch Notes] Update 0.3.42 DEMO

Update 0.3.42 DEMO


[h2]🔄 Changed:[/h2]
[QOL] Reduced Screen Shake duration and magnitude.
[Tutorial] Changed first mission of the tutorial.
[Astral World] Changed Crystal Guardian emote.

[h2]⚙️ Fixed:[/h2]
[Tutorial] Fixed a very rare bug where you could get stuck in tutorial if you exit the game and then come back in specific mission.
[Tutorial] Fixed a bug where it was possible to skip tutorial missions.

Development Updates #8

🧙‍♂️ Development Updates #8


In the last 2 weeks we were mainly working on the new biome called Ancient Desert and creating Spells Merging system! List is small, but the new system is really complex and fun.

[h2]✅ Added:[/h2]
[System] Added Spells Merging system. It is now possible to merge any 2 spells. We can't wait to see your crazy spells combinations! (not fully finished yet)
[Biomes] Added Ancient Desert biome!

[h2]🔄 Changed:[/h2]
[Dialog] Changed Kalila (the tutorial lady) portraits.
[Dialog] Changed Crystal Guardian portraits.
[Dialog] Changed Player portraits.

[h2]⚙️Fixed:[/h2]
[Projectiles] Projectiles now rotate properly while flying.
[Performance] Improved game performance when a lot of items were spawned and collected by player.

Stay tuned for the next updates!

Sorry for the delay, but I was so focused on working on the Spells Merging that I totall forgot that it's Wednesday and that 2 weeks passed already.