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Live the Life Online | Multiplayer Announcement

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"[h3]Hello everyone[/h3]
it’s me again. Once more, I’ve been away for quite a while, and I’d like to apologize for that. I’ve been fully immersed into a development of the next big step of the game. As you may have guessed from the title, this is an online mode. In this video, I’ll briefly talk about what to expect and why I decided to change course and transition to an online version. And i’ll start with that.

As you all know, a certain game is set to be released soon (at least sometime this year) - a game that was unexpectedly announced last year. I think you know which game I’m talking about. This game looks stunning, it looks exactly what I envisioned for Live the Life. It was announced at the time when I was finishing my work on my biggest update and had already planned out the roadmap. It was unexpected for me. Despite that, I released my update and shared my plans for the game’s future. But this game made me seriously rethink things.

I’ve come to realisation that I can’t compete with a such big game developer, no matter how ambitious I might be. However, I still want to give players a unique gaming experience. Over time, I began to reconsider my direction and shift toward creating an online-focused game. Before, throughout the development process, I thought how great it would be to give players the ability to immerse themself in this world with friends and other players. It genuinely felt like the game was “made” for multiplayer. I also frequently saw comments from players wishing for an online mode. Its all prompted me to think seriously about it - and eventually, I decided to take the plunge. I believe this shift benefits everyone"


[h3]Key points:[/h3]
  • The game is transitioning to an online model;
  • Every city resident will be a real player (with the exception of some NPCs);
  • The city will be fully populated with new establishments, apartments, cafes, restaurants, and more. There will be no empty areas; every part of the city will have something to offer;
  • You will be able to work in shops, restaurants, cafes, bars, and more. There will be interaction points with other players. For instance, you can order a cocktail at the bar, and the player-bartender will have to prepare it for you;
  • Each player will own an apartment on the server. You can even have neighbors;
  • You'll be able to visit other players' apartments and fully interact with everyone;
  • Additionally, there will be new mechanics and features;
  • The release is planned for this spring;
  • Everyone who purchases the game before the online launch will receive in-game bonuses in the online mode;
  • The game's price has been reduced because the monetization model will change slightly (this does not involve microtransactions, donations, NFTs, etc.);
  • Buying the game now will help secure quality servers;
  • Alpha testing will be conducted;
  • More information will be shared later with a full announcement.


Thank you for your patience and help. I'm still actively working on the game and want to release it from early access. If everything goes well, I hope to release it this year (but I don't promise as different things can happen). I'm working now so that this update will be as close to final form as possible, so that I can focus on fixing bugs and releasing it from early access.

Thank you again! Have a nice day, see you soon
Bye!