Patch 0.2.23
]Hi there,
[h2]Patch 0.2.23[/h2]
[h3]Engine changes and serious performance improvements[/h3]
There should be at least 50% performance increase, most of the GPU-bound framedrop scenarios have been eliminated:

There's still some potential improvement for CPU-time, this might get hammered by AI in larger fights.
I'm looking forward to your feedback. If we get a good enough performance, I will start thinking about adding clouds, nebulas and other volumetric fog effects.
Have fun,
especially if you had framedrops before!
[h2]Patch 0.2.23[/h2]
[h3]Engine changes and serious performance improvements[/h3]
There should be at least 50% performance increase, most of the GPU-bound framedrop scenarios have been eliminated:

- Switched from forward to deferred renderer
- Enabled screen space reflections
- Scenes should be much sharper and much easier to read: changed default anti-aliasing mode from FXAA to TSAA - try disabling Motion Blur for best experience.
- Improved performance on all particle systems
- Replaced most of the in-game translucency with masked materials, dithered for TSAA
- Redesigned level of details for asteroids, this reduced quad overdraw significantly and massively improved shadow rendering performance.
- Disabled ambient occlusion as it's pretty useless with the current sceneries and assets
There's still some potential improvement for CPU-time, this might get hammered by AI in larger fights.
I'm looking forward to your feedback. If we get a good enough performance, I will start thinking about adding clouds, nebulas and other volumetric fog effects.
Have fun,
especially if you had framedrops before!