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Patch 0.2.23

]Hi there,

[h2]Patch 0.2.23[/h2]

[h3]Engine changes and serious performance improvements[/h3]
There should be at least 50% performance increase, most of the GPU-bound framedrop scenarios have been eliminated:



  1. Switched from forward to deferred renderer
  2. Enabled screen space reflections
  3. Scenes should be much sharper and much easier to read: changed default anti-aliasing mode from FXAA to TSAA - try disabling Motion Blur for best experience.
  4. Improved performance on all particle systems
  5. Replaced most of the in-game translucency with masked materials, dithered for TSAA
  6. Redesigned level of details for asteroids, this reduced quad overdraw significantly and massively improved shadow rendering performance.
  7. Disabled ambient occlusion as it's pretty useless with the current sceneries and assets


There's still some potential improvement for CPU-time, this might get hammered by AI in larger fights.

I'm looking forward to your feedback. If we get a good enough performance, I will start thinking about adding clouds, nebulas and other volumetric fog effects.

Have fun,
especially if you had framedrops before!