Patch 0.2.27
Hi there,
Back from vacation, back to work!
Recently I had a pleasure to watch a couple of playthroughs of one of the beta testers. It was very informative, get ready for some juicy content and gameplay updates.
[h3]Changes[/h3]
[h3]Coming soon[/h3]
Back from vacation, back to work!
Recently I had a pleasure to watch a couple of playthroughs of one of the beta testers. It was very informative, get ready for some juicy content and gameplay updates.
[h3]Changes[/h3]
- By default Fame won't be lost when you are defeated.
- Added 'Missing In Action' option in new game menu. When set to 'ON' the player will be granted 25% bonus to final fame. If Defeated all fame will be lost as before. Set to 'OFF' by default, new players won't experience the 0 fame Defeated screen which might have been not very encouraging
- Plasmagun minimum damage increased
- Starborne Nexus red shells will have 50% less health effectively shortening this encounter
- Starborne Nexus is now more accurate, fires much more often, much longer and from greater range. In it will change weapons more frequently to vary the attack pattern.
[h3]Coming soon[/h3]
- Unlocks and progression between playthroughs. 'Laundry list' progression - like deal 1000 dmg with plasmagun - which will encourage the player to explore some of the game mechanics in order to unlock new ones.
- 6 new unlockable weapon types - so yeah 42 new type + variant combinations
- Ship perks giving passive bonuses or adjusting game mechanics.
- Revised death mechanic where some of the unspent progress is lost but can be later reclaimed by defeating special Nemisis enemies.
- And a bit later a new boss fight - the Terran Nexus.