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Patch 0.2.27

Hi there,

Back from vacation, back to work!

Recently I had a pleasure to watch a couple of playthroughs of one of the beta testers. It was very informative, get ready for some juicy content and gameplay updates.

[h3]Changes[/h3]
  • By default Fame won't be lost when you are defeated.
  • Added 'Missing In Action' option in new game menu. When set to 'ON' the player will be granted 25% bonus to final fame. If Defeated all fame will be lost as before. Set to 'OFF' by default, new players won't experience the 0 fame Defeated screen which might have been not very encouraging
  • Plasmagun minimum damage increased
  • Starborne Nexus red shells will have 50% less health effectively shortening this encounter
  • Starborne Nexus is now more accurate, fires much more often, much longer and from greater range. In it will change weapons more frequently to vary the attack pattern.


[h3]Coming soon[/h3]
  1. Unlocks and progression between playthroughs. 'Laundry list' progression - like deal 1000 dmg with plasmagun - which will encourage the player to explore some of the game mechanics in order to unlock new ones.
  2. 6 new unlockable weapon types - so yeah 42 new type + variant combinations
  3. Ship perks giving passive bonuses or adjusting game mechanics.
  4. Revised death mechanic where some of the unspent progress is lost but can be later reclaimed by defeating special Nemisis enemies.
  5. And a bit later a new boss fight - the Terran Nexus.