New Content Update #2
New Content Update #2
Dear beta testers,
I heard you like building weapons and unlocking upgrades.
[h2]New weapon types[/h2]
- Added 'Weapon Conduit' weapon modification. It allows combining two weapon types:
- Bolter + Bolter = Mauler
- Bolter + Hailgun = Phasebolt
- Bolter + Plasmagun = Melter
- Hailgun + Hailgun = Stormgun
- Hailgun + Plasmagun = Deathray
- Plasmagun + Plasmagun = Starlance
- To summarise, we now have 9 weapon types and 7 weapon variants which gives us total 63 possible combinations, plus countless more permutations if we count other weapon mods.
- The new weapons might not be super balanced yet so have fun with some super OP combinations.
[h2]Initial loadout[/h2]
- Instead of always starting with Auto Cannon, each new game will start with a loadout screen
- Loadout screen allows you to select 1 of 3 random: weapon variants, weapon types, weapon mods
[h2]Balance[/h2]
- All technology trees will level up significantly quicker, this means more toys to play with on each playthrough
- Sentinel, Assault, Destroyer and Balanced weapon variants should be much more viable now.
[h2]UI upgrade[/h2]
- All in game UI windows got a major look and feel improvement.
- Inventory/Fabricator window should be much cleared and hopefully quite obvious to use now.
[h2]Starborne Nexus [/h2]
- Yellow shells will be significantly easier to target, you no longer will feel like you're fighting the auto-aim/UI more than the boss.
- In the second stage the red shells will again try to ram the player, making it much more interesting.
[h2]Bugfixes[/h2]
- Fixed game braking different scenarios where both player and the enemy were using jump drive
- Autoaim reticle should be much less jittery
- Fixed a bug where 'relics' encounter wouldn't ever trigger after the last gameplay update.
[h2]Fame[/h2]
- If you finish the last run instead of abandoning it you will get a +25% fame bonus.
- Fixed how fame is calculated after last gameplay update. The score per successful encounter will depend on the threat level.
Coming up next:
- Nemesis enemy type, linked to death mechanic and enhancing game pace.
- Facility to peek next upcoming tech upgrade in a given tech tree, plus option to reroll it by selling progress to buy more time.
- More UI upgrades
- Terran Nexus