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New Content Update #2

New Content Update #2


Dear beta testers,
I heard you like building weapons and unlocking upgrades.

[h2]New weapon types[/h2]
  • Added 'Weapon Conduit' weapon modification. It allows combining two weapon types:
  • Bolter + Bolter = Mauler
  • Bolter + Hailgun = Phasebolt
  • Bolter + Plasmagun = Melter
  • Hailgun + Hailgun = Stormgun
  • Hailgun + Plasmagun = Deathray
  • Plasmagun + Plasmagun = Starlance
  • To summarise, we now have 9 weapon types and 7 weapon variants which gives us total 63 possible combinations, plus countless more permutations if we count other weapon mods.
  • The new weapons might not be super balanced yet so have fun with some super OP combinations.


[h2]Initial loadout[/h2]
  • Instead of always starting with Auto Cannon, each new game will start with a loadout screen
  • Loadout screen allows you to select 1 of 3 random: weapon variants, weapon types, weapon mods


[h2]Balance[/h2]
  • All technology trees will level up significantly quicker, this means more toys to play with on each playthrough
  • Sentinel, Assault, Destroyer and Balanced weapon variants should be much more viable now.


[h2]UI upgrade[/h2]
  • All in game UI windows got a major look and feel improvement.
  • Inventory/Fabricator window should be much cleared and hopefully quite obvious to use now.


[h2]Starborne Nexus [/h2]
  • Yellow shells will be significantly easier to target, you no longer will feel like you're fighting the auto-aim/UI more than the boss.
  • In the second stage the red shells will again try to ram the player, making it much more interesting.


[h2]Bugfixes[/h2]
  • Fixed game braking different scenarios where both player and the enemy were using jump drive
  • Autoaim reticle should be much less jittery
  • Fixed a bug where 'relics' encounter wouldn't ever trigger after the last gameplay update.


[h2]Fame[/h2]
  • If you finish the last run instead of abandoning it you will get a +25% fame bonus.
  • Fixed how fame is calculated after last gameplay update. The score per successful encounter will depend on the threat level.


Coming up next:
  • Nemesis enemy type, linked to death mechanic and enhancing game pace.
  • Facility to peek next upcoming tech upgrade in a given tech tree, plus option to reroll it by selling progress to buy more time.
  • More UI upgrades
  • Terran Nexus