Patch 0.2.30
Hi there,
[h3]Changes[/h3]
Have fun!
[h3]Changes[/h3]
- As a test made targeting enemies more challenging with fix weapon variants (Trident, Auto, Scatter).
- Turret mounted weapon variants have been slightly improved
- Fixed a bug that weapons could scale VFX and SFX without limit, so for instance shooting a phasebolt in a large fight would make you blind and deaf.
- Balanced Starborne Nexus fight, the phasebolt doesn't guarantee a easy win anymore. The boss will use Starlance and Deathray weapons in different fight stages.
- Enemies will change acceleration and trajectory much smoother, this addresses the auto-aim jittering.
- Enemies that fly in formation (including Starborne nexus shells) will have much less erratic trajectory if the player aims at them.
- Balanced some of the new weapons
- Greatly increased Native's armour regeneration cooldown after hit, they were almost impossible to kill with slow shooting weak weapons.
- Fixed a couple of random crashes
- Made the game leaner, reduces the size by 200MB
Have fun!