1. SPL: Skilled Pilots Live
  2. News
  3. Patch 0.2.30

Patch 0.2.30

Hi there,

[h3]Changes[/h3]
  • As a test made targeting enemies more challenging with fix weapon variants (Trident, Auto, Scatter).
  • Turret mounted weapon variants have been slightly improved
  • Fixed a bug that weapons could scale VFX and SFX without limit, so for instance shooting a phasebolt in a large fight would make you blind and deaf.
  • Balanced Starborne Nexus fight, the phasebolt doesn't guarantee a easy win anymore. The boss will use Starlance and Deathray weapons in different fight stages.
  • Enemies will change acceleration and trajectory much smoother, this addresses the auto-aim jittering.
  • Enemies that fly in formation (including Starborne nexus shells) will have much less erratic trajectory if the player aims at them.
  • Balanced some of the new weapons
  • Greatly increased Native's armour regeneration cooldown after hit, they were almost impossible to kill with slow shooting weak weapons.
  • Fixed a couple of random crashes
  • Made the game leaner, reduces the size by 200MB


Have fun!