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Gameplay update - 0.3.1

Hi,
A bit late with the patch notes today.

So you said that the ship is unresponsive and overheat is not fun?
Well I agree, it was!

[h3]Gameplay changes[/h3]
  • You can recover significantly quicker if you press any key rapidly when overheated.
    C'mon, star... start working damn it! Hit that space!
  • All ships have now twice the acceleration and maneuverability.
  • Player ship has higher turning rate compared to AIs to allow easier flanking.
  • In the light of new, crazy velocities the aim assist has been tuned up. Now the player has the same aim assist accuracy as the AI. Shooting was never really about aiming but timing and positing so it's all for the best.
  • (Prototype) As a request from one of the players holding SHIFT now activates auto-look-at-lock-on camera. We'll see how it lands. On gamepad this is turned on via Right Thumbstick press.
  • Intuitive gamepad mapping - to fly according to Left Analog stick. Left analog now accelerates forward, left, right, backward.
    LT, RB are up and down acceleration. Braking was remapped to A.
  • Disabled the ability to select empty weapon slot, as it didn't serve any purpose but could confuse new players.
  • Doing all the tutorials is mandatory now if you start the game for the first time, but each tutorial objective has been significantly shortened. This way we ensure the new player will learn the basics but not get bored by tutorial length (hopefully!).


Have fun, and let me know what you think!

Paweł