New Gameplay Update #4
Hi there,
In this patch two new crowd control mechanics have been added:
[h2]Kinetic blast[/h2]

[h2]Explosions[/h2]
[h3]Bugfixes[/h3]
In this patch two new crowd control mechanics have been added:
[h2]Kinetic blast[/h2]
- Full shield has been improved with new functionality!
- When activated it charges with incoming bullet kinetic energy
- Once released it explodes with the stored energy knocking back everyone around
- The more massive the enemy the less affected they are, the fragile ones will be hit most hard
- Can be life saver if you find yourself overwhelmed by the enemy numbers
- Can be used to smash enemies into asteroids or other static objects
- The kinetic blast becomes weaker with distance, having no effect at 4km, with biggest kick at point blank

[h2]Explosions[/h2]
- Staggered ships (glowing in yellow) explode when destroyed
- When performing glory kill you are immune to this explosion
- The explosion strength is proportional to the ships health bar length
- Only regular stagger-able enemies explode, lesser minions and bosses do not
- As with kinetic blast the explosion strength depends on distance from the epicentre, fading completely at 4 km
[h3]Bugfixes[/h3]
- Dynamic objects like destructible asteroids or Irides were sometimes not stationary and flied away when the player arrived at the scene
- Scenery static elements like megastructure parts or asteroids would occasionally pop out of place when approached