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  3. New Gameplay Update #3

New Gameplay Update #3

Hi there,

[h2]New death mechanic[/h2]
  • If you get defeated by another ship they will steal all your tech progress!
  • The enemy that defeated you is marked with purple colour on hud and has purple electric discharge VFX
  • You can get back your lost progress by defeating this enemy
  • Progress will be retained if you crash in a collision with a static object or during boss fight.
  • Consequence of death for will be specific to a given boss fight, starborn nexus will respawn one yellow shell and terran nexus will regenerate a large portion of it's armour




[h3]Gameplay changes[/h3]
  • The AI director will now do a better job of scaling the AI difficult in larger fights. Decreased AI aggression and accuracy when fighting multiple enemies while retaining difficulty of smaller fights
  • The enemies will defend - deflect or dodge more often
  • Combat encounters with threat above 100% will become significantly more difficult
  • Gold tier enemies will spawn more often
  • Silver enemies will use shield counter infrequently
  • Gold enemies will use shield counter quite often
  • Enemies that can counter will do it only if they clearly see the projectile coming, you should be safe from counters when flanking or shooting them in the back
  • Countering now instantly fails if you got recently damaged or received a shield hit
  • Failing a counter will render the shield inoperable for a short while
  • Countered projectiles are much more accurate
  • Enemies won't intentionally deflect or dodge incoming countered bullets, making counters more effective


[h3]Encounter changes[/h3]
  • Doubled the size of the smallest iris rings, tpp camera made it hard to fly through, resulting in frustrating collisions and deaths
  • A hud indicator will now point at the next iris ring - most of the players got lost or had trouble fiding the last few irides, especially after crashing and dying


[h3]Gamepad improvements[/h3]
  • Analog stick rotation is much more precise
  • Added analog stick acceleration, quick turns during a flyby are now possible
  • The reticle becomes sticky when using gamepad, it sticks to hud targets making it easier to aim or pick fast travel targets
  • When shooting the reticle will quickly start pointing directly at the enemy
  • The whole UI is again fully supported and usable via gamepad


[h3]Bugfixes[/h3]
  • Limited the maximum length of enemy health bars. If the limit is exceeded the bars will get thicker